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I would then use the default keys for everything in game (W, A, S, D, F, E, Q...) and use my keyboard's software to emulate these buttons. So when I press ArrowUp, it actually triggers W, when I press F, it actually triggers NP0, So in the end, I can press my buttons and the game gets it ♥♥♥♥♥♥ unchangeable keystrokes - all are happy. Except, that I would need to change to how the buttons are displayed in game. For example: When the game wants the input E to do something, it shows me another "button symbol" (in my case the one I mapped to E in my keyboard's software).
So the "only" thing I would need to change in the game files in this case would be the mapping of the "keystroke actions" and the "key symbols". The result would be a completely remappable keymapping (just with more effort).
I just dont know if changing the keys in the gamefiles is easier than that or changing the link between what buttons are displayed by which icon ingame. And since the gamefiles are compiled (is that the right term? - I'm not a tech guy) - so far, I can't do either.
changing the gamefiles is not possible without get banned
I will play like this anyway, since I'm using mods to unlock my framerate.
Result: Changing the icons for the keyboard buttons in the gamefiles does work. The hardest part was actually finding the correct files. I can't give a detailed instruction on how to do every single step, but since I know I'm not the only one annoyed by such lazy and ♥♥♥♥♥♥ PC ports, I'll share the main steps here.
Keep in mind that I completely new to modding and game development - meaning there might be amateur mistakes or unnecessarily complicated stuff but also that you can do it too when you're similar inexperienced.
for extracting the separate gamefiles from the compiled archives
for extracting (again) the previously extracted gamefiles
to edit the texture files according to your preference
I was also able to open the files with IrfanView (freeware), but I have not tested if editing was as easy as in Photoshop there. Furthermore, I needed to manually add a Photoshop plugin ( NVIDIA_Texture_Tools_for_Adobe_Photoshop_2024.1.0 [developer.nvidia.com]) to actually work with the texture file format. It can be downloaded for free at Nvidias website, but an account and a registration for Nvidias developer program is necessary.
I'm not sure that this is actually needed, but I use it anyways for the FPS unlock mod, so it doesn't hurt. I used this mod [www.nexusmods.com].
When finished, export the file as .dds file again (under Save copy.
In the end, it is actually a ♥♥♥♥♥♥ and really complicated workaround for a problem, that should never have existed in the first place... It is really not that hard to make ALL keybinds costumizable and display them correctly ingame. Maybe it's just me, but I find it hard to enjoy a game when always having to reach over my entire keyboard to close a ingame menu or to remember what key F, Q, E, R, G, X, Z... actually is with my layout since it's not displayed ingame. I hope this might help someone who feels similar :)