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That was true before screens were capable of higher than 60 hz refresh rates. From what I understand it’s capped at 60 hz for full screen.
Yeah playing with unnecessary USB devices connected should be automatic. The problem with playing on high power is noise. I’m still mystified why this problem seems to plague some systems, especially powerful rigs, which mine is not.
I lock it to 120fps 144hz, smooth as butter. If you get drops the fps is always going to be greater then 60 so you don't feel it.
My modest rig of 13700h and rtx 4060 experiences no stutter at all in default configuration. I would only disable e-cores as a last resort since it does adversely affect other apps, especially productivity apps, that make use of them. If you only play games you can probably disable them, but the question remains, why only some 12 and 13 generation cpus are affected? I wonder if others with my setup are experiencing stutter? It's a mystery why a dev as big as FS cannot pin it down.
For me the culprit was a device which was randomly connecting to my PC every 20 or so minutes. This caused my Game to hard freeze for about 5 seconds.
Just as if I had just removed a USB drive or similar.
But here's the thing it wasn't a usb device, it was a Network device.
A friggin Fire TV Stick was "pinging" my PC every 20 Minutes to tell it, that it was available as a Media Server... This triggered a registration in the device manager and caused the stutter.
I found the culprit by checking the Windows event viewer.
Application and services -> Windows -> DeviceSetupManager - > Admin: The event showed up with event ID 112.
My solution was just to ditch the fire TV stick. And voila no more stuttering.
Disabling network discovery on the PC should also work as an easy work around.
Hope this helps anyone with a similar issue.
Cheers!