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If you like the idea of spellcasting but want to have some more versatility, you could also try a Faith build. Faith (compared to Intelligence, the straight 'mage' stat) has a lot more of a utility and support focus, and has all of the healing and most of the buff spells. There are also some interesting options like the dragon spells that let you partially polymorph into a dragon and use breath weapons and such.
You need around 22-25 for Limgrave and around 50 or even 60 at the end of the game.
Mage will not be powerful at the beginning.
You need spells, talismans and stats you will not have until late game.
Some of important mage stuff is hidden and easy to miss. Including quests.
You will still need to rely on melee weapon (with Cold affinity preferably)
for smaller, weaker enemies. Using spells on everything is not efficient.
But once finished mage is very powerful and capable of soloing any boss.
Capra Demon would be no match for mage in this game.
In fact in Liurnia you have similar boss, along with dogs, but not in small room :-)
The high-end Mage stuff is gatekept behind many quests that can be quite long. Heck one is as long as the main story.
Level Vigor around 25 for Limgrave.
Level Intelligence for minimum required for spells you are using.
Add few points to Endurance and Mind.
Add points to Strength and Dexterity if you need to use some basic weapons.
Don't waste many points into Str and Dex if you're going to be pure mage.
In Liurnia level Vigor around 32-35. Keep adding levels to Intelligence.
Don't forget to upgrade staff as well. It is vital for spell damage.
For Caelid and Altus level Vigor around 40. And keep focus on leveling Intelligence.
By the end you should have around 50 Vigor, 70 Intelligence
and for Mind as much you can spare.
You will see for yourself what you need the most as you advance through the game.
But roughly your priority should be Vigor and Intelligence,
then Mind, minimal investment in Endurance and everything else close to minimum.
you Get the best wizard armor as part in the Lake area and you get a spell blade armor after you after you beat storm vile castle if you do a short quest. 3 of the best int weapons are out in the middle of no where and there are even build that use basic weapons.
For summoning for a wizard the best summon is the Crystalian Ashes. https://eldenring.wiki.fextralife.com/Crystalian+Ashes
I was trying to avoid spoilers thinking you were a new, new player. If you basically want some guides here you go.
Early build guide
https://youtu.be/ng6NTaP4fPs?si=41Ughvr26NryLDy5
Pure Magix night
https://youtu.be/Kc72udUgiX8?si=RrYtfHcw8fAO2Q8v
Sword of night and flame build.
https://youtu.be/UgUtOID6hOU?si=enBgZZDP362b91XA
Shadow mage build:
https://youtu.be/NTruxTsOFd4?si=Jxl2QtI-vHwUnPUO
Really wish there was a good summer build but really it would just be a faith build with a Commander's standard and the old lord talisman for increasing durations with a few of the healing spells. And what ever summons you have active. That or Mimic Tear Cheese.
Mage is good fun, I would absolutely suggest you aim for enough FP to summon a good ash early on, and then just build that summon ash up as you go along.
I think I have 19 mind which gives me roughly 118 FP, that is perfect for most summons, you will want a melee summon like one of the big knights (you can get a few of those in Limgrave early) and avoid ashes like the headless Luthiel and later Tisch, they dont hold the aggro well, you dont need a damage dealer, you need a meatwall.
Oleg is a tank, but can be a little bit tricky to get since he is in fringefolk grave.
Engwall is almost too perfect for a mage, easy to get very early on in murkwater catacombs.
Later on you can aim for the dungeater, the single best tank buddy a mage could ever want, but it will require you to do a quest, so that will have to wait till you have access to the capital.
There is the cracked Tear that provides unlimited FP for 10 seconds so you can run a lower FP base and use that for the opening summon.
I agree with you on the summons but that is why I recommended the crystalise guy. He is only weak to bash skills and nearly No boss has that category. It deals next to no damage but for pulling aggro the thing nearly never dies until the nonsense after snowfield. But that's because the bosses are more likely to 1 shot the player before the slow crystalise guy can pull aggro.