ELDEN RING

ELDEN RING

View Stats:
Atlas Apr 5, 2024 @ 11:15pm
Why is the mimic tear in the game?
Or atleast why isn't its stats scaled down? why is there one single item that can change the entire difficulty of the game from playing to story mode? all other ashes are fine ranging from distractions to actually helpful minions and then the mimic just blows them all outta the water, hell the endgame bosses probably had to be scaled up to compete with the addition of the ♥♥♥♥♥♥ mimic.
< >
Showing 1-15 of 152 comments
CazadorDeLobo Apr 5, 2024 @ 11:15pm 
Because I'm a G.
Dirak2012 Apr 5, 2024 @ 11:26pm 
Originally posted by AG Atlas:
Or atleast why isn't its stats scaled down? why is there one single item that can change the entire difficulty of the game from playing to story mode? all other ashes are fine ranging from distractions to actually helpful minions and then the mimic just blows them all outta the water, hell the endgame bosses probably had to be scaled up to compete with the addition of the ♥♥♥♥♥♥ mimic.
Don't use it? Why do you care?
Philly4eva Apr 5, 2024 @ 11:29pm 
The dung eater is even more op, or atleast just as op. It breaks the game. But there is a very easy way around it. Just don't use them?
CazadorDeLobo Apr 5, 2024 @ 11:31pm 
Originally posted by Philly4eva:
The dung eater is even more op, or atleast just as op. It breaks the game. But there is a very easy way around it. Just don't use them?
But I want to dictate the single-player experience of an art medium for another! HEIL FROMSOFT
Senki Apr 5, 2024 @ 11:36pm 
if you think the mimic is the only thing that makes this game's difficulty a ''story mode'' you really don't know much about the game. Plenty of builds that don't even use summons at all and turn this game's enemies into minor inconveniences

it's an rpg, strong things exist and make the game easier in all of them. This one only gets this many complaints about it because souls fans are obsessed with difficulty even tho all of the games function the same and can be trivialized.
Last edited by Senki; Apr 5, 2024 @ 11:37pm
Kevin Ryan Apr 5, 2024 @ 11:41pm 
Are you asking why Easy Mode successfully functions as Easy Mode?
Atlas Apr 6, 2024 @ 12:04am 
Originally posted by Philly4eva:
The dung eater is even more op, or atleast just as op. It breaks the game. But there is a very easy way around it. Just don't use them?
i forgot about him tbh but atleast for him you've got a fair amount of hoops to jump through to get him.
on the "just dont use them" "point" i'm talking about how the late game is built with the mimic tear in mind. i aint saying remove it. i'm saying that was a fun idea but i hope they dont damage the next games end bosses with the same idea of a clone that muddles up the battlefield balance.
Atlas Apr 6, 2024 @ 12:05am 
Originally posted by Senki:
if you think the mimic is the only thing that makes this game's difficulty a ''story mode'' you really don't know much about the game. Plenty of builds that don't even use summons at all and turn this game's enemies into minor inconveniences

it's an rpg, strong things exist and make the game easier in all of them. This one only gets this many complaints about it because souls fans are obsessed with difficulty even tho all of the games function the same and can be trivialized.
you clearly missed the part where i said a single item, builds and cheese have always been in the game but the game cheesing for you?
Kevin Ryan Apr 6, 2024 @ 12:07am 
Originally posted by AG Atlas:
Originally posted by Philly4eva:
The dung eater is even more op, or atleast just as op. It breaks the game. But there is a very easy way around it. Just don't use them?
i forgot about him tbh but atleast for him you've got a fair amount of hoops to jump through to get him.
on the "just dont use them" "point" i'm talking about how the late game is built with the mimic tear in mind. i aint saying remove it. i'm saying that was a fun idea but i hope they dont damage the next games end bosses with the same idea of a clone that muddles up the battlefield balance.

How is it muddying the battlefield balance?

I don't know what that means.
Atlas Apr 6, 2024 @ 12:09am 
Originally posted by Kevin Ryan:
Are you asking why Easy Mode successfully functions as Easy Mode?
i'm saying why is there a STORY mode in the game series renown for its challenge, which then requires the rest of the game to account for to still be called challenging?
Kevin Ryan Apr 6, 2024 @ 12:10am 
Originally posted by AG Atlas:
Originally posted by Senki:
if you think the mimic is the only thing that makes this game's difficulty a ''story mode'' you really don't know much about the game. Plenty of builds that don't even use summons at all and turn this game's enemies into minor inconveniences

it's an rpg, strong things exist and make the game easier in all of them. This one only gets this many complaints about it because souls fans are obsessed with difficulty even tho all of the games function the same and can be trivialized.
you clearly missed the part where i said a single item, builds and cheese have always been in the game but the game cheesing for you?

I mean, summons in the older games also trivialized the bosses they were scaled to.

Solaire for example trivializes a bunch of bosses in DS1 the same way you might argue the mimic tear does in Elden Ring. Tarkus can solo the Iron Golem all by himself. lol

It's all relative to their respective games.

The mimic tear is unique in that it copies the player's build.

But with regards to what function the Mimic Tear actually serves and how it can drastically reduce the difficulty of bosses?

Yeah --- that's not new.
Last edited by Kevin Ryan; Apr 6, 2024 @ 12:11am
CazadorDeLobo Apr 6, 2024 @ 12:11am 
Originally posted by Kevin Ryan:
Originally posted by AG Atlas:
It's all relative.




Yeah --- that's not new.
Do you need a referee? Looks like you need one. Offering since you were gracious to play ref in my thread
Last edited by CazadorDeLobo; Apr 6, 2024 @ 12:12am
scrafty the kobold Apr 6, 2024 @ 12:11am 
because the only person i trust is my self
Atlas Apr 6, 2024 @ 12:12am 
Originally posted by Kevin Ryan:
Originally posted by AG Atlas:
i forgot about him tbh but atleast for him you've got a fair amount of hoops to jump through to get him.
on the "just dont use them" "point" i'm talking about how the late game is built with the mimic tear in mind. i aint saying remove it. i'm saying that was a fun idea but i hope they dont damage the next games end bosses with the same idea of a clone that muddles up the battlefield balance.

How is it muddying the battlefield balance?

I don't know what that means.
the bosses need to be uptuned to account for this walking brick ♥♥♥♥♥♥♥♥♥ of a summon with equal health to the boss and as much damage as you want it to have, ignoring that you can give it consumables to literally keep it alive forever, that was just an overlook.
Senki Apr 6, 2024 @ 12:13am 
Originally posted by AG Atlas:
Originally posted by Senki:
if you think the mimic is the only thing that makes this game's difficulty a ''story mode'' you really don't know much about the game. Plenty of builds that don't even use summons at all and turn this game's enemies into minor inconveniences

it's an rpg, strong things exist and make the game easier in all of them. This one only gets this many complaints about it because souls fans are obsessed with difficulty even tho all of the games function the same and can be trivialized.
you clearly missed the part where i said a single item, builds and cheese have always been in the game but the game cheesing for you?

yeah, the overpowered weapons of this game are also a single item

I also don't see how it matters that it's a single item. It's not like you need to be a nasa scientist to put together 3 things to make a strong build. Builds in these games are very simple
Last edited by Senki; Apr 6, 2024 @ 12:15am
< >
Showing 1-15 of 152 comments
Per page: 1530 50

Date Posted: Apr 5, 2024 @ 11:15pm
Posts: 152