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there's also armored leg varieties that you have to kill by throwing fire pots into their core, these mobs are always next to a raised plateau or spiritspring to give you a vantage point to lob those pots into them, you can't stagger these guys by attacking their legs.
Sleep or Ice?
Does the bewitching branch have any effect?
https://eldenring.wiki.fextralife.com/Furnace+Golem
Seems like people in the comments are having an easy time with pure spell-casters.
-hit-hit-hit-hit with great-katana until they fall down
-crit
-pot
-at that point they have a silver of health left and are dead in few more hits
Phase 1 is the longest, but it is like 2 min, afterwards they die rapidly.
Maybe I was a bit too shallow with the info in my post. The problem I am having is not the actual fight itself. Hitting them until they fall down for the crit is how I beat them so far. However, getting them to fall over takes so long that it starts to feel really wrong.
The "fastest" way for me was to use Giant-Crusher with RKR fully charged heavies to topple them and then use a Misericorde with RKR for the crit.
This is currently my way to beat them as a melee user, but those stance breaks take forever to occur.
Now I really want to check if there are "high places" to lure each golem towards. This would actually be a nice strat against those guys.
Good point, I haven't tried those status effects by now. It would be kinda FromSoft to give a BBQ grill a sleep weakness.
When it stomps with one or 2 legs, double jump with Torrent is enough to avoid it entirely (when double stomp maybe get some distance)
After "a while" it falls, then hit its weak glowing point (the "face"). So far, 2 hits on the face was enough to kill them.
BTW, i found one apparently "dead" wich seems to block the entrance to a building. Guess i should try throwing fire pots or something to reignite it, maybe it awakes.