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Basically, if you didn’t enjoy fighting Mohg or malenia, dlc probably won’t be enjoyable for you.
The delayed attacks are more obvious than base game though and actually they arent really interchangeable in delay times like in some base game bosses.
A lot of the combos are very fast so you have less of a window to time dodging multiple attacks from the combos.
Overall its really great and so are the bosses.just keep in mind they have been designed with the idea that people know they were doing after all the hours through base game.
There's plenty of them to go around still, but what's the big issue about it ?
I find it much more difficult to counter almost never-ending combos of dual wielding dex monkey mobs that never seem to run out of stamina. The moment you stop blocking or get hit otherwise you are stunlocked to death.
Froms strategy to make the game harder since DKS3 has been delayed attacks and in the DLC EVERY boss (and regular enemies) have almost always more than one delayed attack. Panic-rolling gets you killed very fast.
I've been saying this, honestly, for games now. Somewhere way back when, they threw an enemy into a FromSoftware game with like 3-5 delayed attacks in their moveset, and people ATE it up.
And from there, they've just slowly started integrating it more and more into their core enemies & bosses, to the point at which I could honestly argue more bosses in Elden Ring have more delayed attacks in their moveset than regular attacks.
I DONT GET IT. When it's one move in a moveset, you learn that move, when it's 5+ moves, you're not rewarding the player for dodging at the proper timing anymore, you're punishing them for dodging at what SHOULD'VE been the proper timing.
tl;dr, they goin' wild with this delayed attack ♥♥♥♥.
yes, but it's a feature, not a bug
if all timing is the same, game play becomes automatic and easy. part of the challenge is timing, so changing timing violates muscle memory and creates fresh challenge. Margit does that right out of the gate with his longer delays but once you get them down, you adapt to him
otherwise, you could just parry the heck out of bosses easily because you'd have their attacks coded into one homogenous muscle memory