ELDEN RING

ELDEN RING

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Coldflame Jun 25, 2024 @ 2:19am
does the DLC cool it with the delayed attacks?
the base game reached a point with the number of delayed attacks on basically every boss where it no longer had the same appeal to me as previous fromsoft titles. is this trend carried forward to the dlc?
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Showing 1-10 of 10 comments
ssj grumpig Jun 25, 2024 @ 2:22am 
Much more pronounced in the DLC, normal enemies too.
Agoraphobic Meep Jun 25, 2024 @ 2:23am 
To an extent, dlc bosses feel more focused on positioning than base game bosses, but they do still have a lot of delays and lengthy combos like base game ER bosses.

Basically, if you didn’t enjoy fighting Mohg or malenia, dlc probably won’t be enjoyable for you.
Baelfyr Jun 25, 2024 @ 2:24am 
Absolutely not and do not believe a soul that says otherwise the delays are so strong I had to get Prime just to start dodging attack within a reasonable amount of business days again.
Fistraiser Jun 25, 2024 @ 2:34am 
The boss have much bigger hitboxes with their attacks and aoes so if you trying to abuse agro from summons ashes or summon npcs chances are you still gonna get whacked with the aoe if you try flank the boss.
The delayed attacks are more obvious than base game though and actually they arent really interchangeable in delay times like in some base game bosses.
A lot of the combos are very fast so you have less of a window to time dodging multiple attacks from the combos.
Overall its really great and so are the bosses.just keep in mind they have been designed with the idea that people know they were doing after all the hours through base game.
Dailao Jun 25, 2024 @ 2:49am 
Originally posted by Coldflame:
the base game reached a point with the number of delayed attacks on basically every boss where it no longer had the same appeal to me as previous fromsoft titles. is this trend carried forward to the dlc?

There's plenty of them to go around still, but what's the big issue about it ?
I find it much more difficult to counter almost never-ending combos of dual wielding dex monkey mobs that never seem to run out of stamina. The moment you stop blocking or get hit otherwise you are stunlocked to death.
Swimfan Jun 25, 2024 @ 2:51am 
Uhm no, it doesn't :-P

Froms strategy to make the game harder since DKS3 has been delayed attacks and in the DLC EVERY boss (and regular enemies) have almost always more than one delayed attack. Panic-rolling gets you killed very fast.
Last edited by Swimfan; Jun 25, 2024 @ 2:51am
FoolJuice Jun 25, 2024 @ 2:52am 
Originally posted by Coldflame:
the base game reached a point with the number of delayed attacks on basically every boss where it no longer had the same appeal to me as previous fromsoft titles. is this trend carried forward to the dlc?


I've been saying this, honestly, for games now. Somewhere way back when, they threw an enemy into a FromSoftware game with like 3-5 delayed attacks in their moveset, and people ATE it up.

And from there, they've just slowly started integrating it more and more into their core enemies & bosses, to the point at which I could honestly argue more bosses in Elden Ring have more delayed attacks in their moveset than regular attacks.


I DONT GET IT. When it's one move in a moveset, you learn that move, when it's 5+ moves, you're not rewarding the player for dodging at the proper timing anymore, you're punishing them for dodging at what SHOULD'VE been the proper timing.

tl;dr, they goin' wild with this delayed attack ♥♥♥♥.
dafydd Jun 25, 2024 @ 2:53am 
Originally posted by Dailao:
Originally posted by Coldflame:
the base game reached a point with the number of delayed attacks on basically every boss where it no longer had the same appeal to me as previous fromsoft titles. is this trend carried forward to the dlc?

There's plenty of them to go around still, but what's the big issue about it ?
I find it much more difficult to counter almost never-ending combos of dual wielding dex monkey mobs that never seem to run out of stamina. The moment you stop blocking or get hit otherwise you are stunlocked to death.
you mean like rellana?
paincanbefun Jun 25, 2024 @ 3:05am 
Originally posted by FoolJuice:
When it's one move in a moveset, you learn that move, when it's 5+ moves, you're not rewarding the player for dodging at the proper timing anymore, you're punishing them for dodging at what SHOULD'VE been the proper timing

yes, but it's a feature, not a bug

if all timing is the same, game play becomes automatic and easy. part of the challenge is timing, so changing timing violates muscle memory and creates fresh challenge. Margit does that right out of the gate with his longer delays but once you get them down, you adapt to him

otherwise, you could just parry the heck out of bosses easily because you'd have their attacks coded into one homogenous muscle memory
DarkFenix Jun 25, 2024 @ 3:13am 
Nope, delayed attacks are dialed up to 11. Bosses will come charging up to you, ready a swing... then nothing... nothing... still nothing... WHAM, suddenly the boss is in their post-attack pose and 60% of your health bar is gone, because that's the trend here, there's a wind up, there's a recovery, but the actual swing animation is virtually non-existent. There's no possibility of dodging or blocking on reflex, you have to memorise the timing or you're getting hit.
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Date Posted: Jun 25, 2024 @ 2:19am
Posts: 10