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That's a huge paragraph to be writing when you didn't even play the best Dark Souls in the series...
Delusional, just like all invaders. smh
What I hated about dying (lots) was being put back 5-10 mins in terms of progress, to a checkpoint, to have to it all again, just to die again, probably. I value my time more than this and I can have a pleasant gaming experience and enjoy a story, even if it means saving the game (not this game, as you can't) right at the point of a difficult encounter. I can handle dying a lot, but it was so annoying to have work through the same 10 mobs that I had already killed to get back to the place and point where I died. I didn't often get back there successfully each time either, so it felt like I was going backwards.
It's one of the most visually amazing and large, open games that has just about everything I would want from a game, but it's too frustrating and doesn't respect a gamer's game time. I might only have an hour to play a game and with this one, progress was minimal in that hour.