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Повідомити про проблему з перекладом
Haven't you read properly? My problem is the extreme whiplash. If I take your advice to the ultima ratio, every boss becomes trivial I don't even need to dodge them anymore.
But if I should play how it feels "right to me" I first have to find out when this point is reached. That's not good game design. You're saying "git gud" but basically I don't have to, the game can completely broken on a whim if I want, Mimic Tear is still carrying you through everything. Everyone knows this, yet they have to self-restrain not to do that.
Those people who self-restrain themselves not cheesing bosses, these are the ones who suffer, because the bosses no longer feel "fun" to fight. Yes they are hard, but not in a fun way.
if people said "this is hard for me", "i find this tedious", or "i didn't have fun" instead of "this game has objectively poor design, from a technical perspective" it would not sound half as whiny because it wouldn't sound like the random ass person was claiming to have professional level insights
"overtuned" is a good word, but so is "white knight". they refer to real things, they are just usually used because the person is projecting their own issues
You're ego is hurted that's all.
Have you considered that there's a way for a mage to finish the content but you just haven't found it yet yourself? Maybe what worked for you in base game doesn't work anymore? Sounds to me like you're set in your ways and are annoyed that those ways are challenged.
Artorias didn't need any buffs or anything lol, just dodge and R1, what are you actually talking about.
My entire thread is that people who want to get through the DLC and are incapable of doing it and complaining about it are ignoring ways to beat it. What does it have to do with people who want to self challenge themselves? This discussion isn't even about you lol.
I'm not playing a faith character so I can't defense buff. I'm not using perfumes because they're grindy and FAR out of the way. Every single game has talisman balance in mind, why even mention them? I can't exploit some of these weaknesses because my I'm not built around them whatsoever and I would have to backtrack really ♥♥♥♥♥♥♥ hard to get them. Should I be punished for not shilling out an extra hour before every fight to grab a bunch of clutter around the map? ♥♥♥♥ no.
If every other games formula worked and was beloved then why introduce a bunch of boring grinding and the need to spend a minute buffing before every fight? If they're really tuning these fights for stuff like this then why are some ♥♥♥♥♥♥♥ using these things while others are still frustratingly difficult?
Not all AoE's are made equal. Plenty of them have lingering frames, nondescript start and end times, cant be jumped at all (they love applying this at random), hang for long time before start, etc. "Surprised pikachu" go back to reddit.
I should not have to buff for 30-60 seconds before every fight.
All of my stats are spread well and I'm wearing things appropriate for my level. Nothing is passed hard cap.
This is not about catering this is about minor adjustments to the damage, negation, and total health pool of some of the more egregious bosses. There is literally no reason for people to be riding ER this hard. The devs are not infallible, the numbers are not perfect, the game has plenty of issues and plenty of ideas made boring due to poor boss stat adjustment.
If I wanted something that was super difficult with a lot of grind I'd go play Terraria Calamity Revengeance mode. I come to Elden Ring for the same reason I came to every previous game. For the amazing storytelling, the fun gameplay, and the experience of it. Elden Ring unlike others, has repayed me with unnecessary frustration and incredibly boring, drawn out fights where instead of thinking "damn I wanna do that again" like no hit Gael and Midir, I think "♥♥♥♥♥♥♥ glad that's over, don't want to do that again." That goes for the easy fights and the hard fights. It's a slog.
If you play bleed build, you already trivialize bosses all the time from beginning. So you're that kind of person who basically cheeses the game and says "it's fun" yeah, because it 10x times easier for you then for everyone else,
because you cheese the game with broken builds.
So FromSoft adjusted the bosses that they become much harder so that now your broken build makes the fights now "fairly easy" not "trivial easy" but everyone else who plays fair and square from the beginning the bosses become from "extremely hard" to "masochistic pattern memorization".
That's what I mean there is a gulf between players cheesing mechanics and those who avoid every meta cheese build from the internet. You are not in the position of others, so you cannot relate with that. I could easily beat the bosses with your build approach, but it would feel meaningless to me, because I don't need to learn and play with the bosses on a fundamental level anymore than, yet interacting with them is kinda tedious cause FromSoft has exaggerated with the anime movement and attack style of them. so it becomes a puzzle how to maximize my fun and find the right amount of challenge, but that should be the job of the developers.
Why did so much ego people have been hurt
Calls it "my playstyle"
Those restrictions make it too hard.
Cries.
"Damn Counter Strike with a mouse is too easy, I wanna reach top rank with laptop touchpad, the game is poorly designed if i can't"
I am not doing a mage build, so your interpretation is wrong. I started with a vagabond build and did my adjustments to handle the DLC. Those adjustments were to adjust intelligence, switching to lighter weapons to not deplete my stamina too much in boss fights, increasing the arcane a bit if I ever decide to use a couple of spells or a bleed weapon, focusing on more defense oriented talismans and improve my roll and dodge timings to have easier time with the enemies. I am not annoyed at being challenged either, that is what I found appealing in souls games and I will play them as much as I enjoy in the future. Consider your assumptions more carefully when you are challenged with your opinions.
LOL why do you insist on just your interpretation of Artorias? Just drop it, many normal people had to use certain buffs to have easier time. Not everyone has to devote hours to beat him. Just accept that this is the general approach that many people used and move on. Just because you beat him without any buffs doesn't mean that every other person can. He was aggro, fast and very different from the bosses in the main campaign. The closer was Gwyn but that was way easier when you can parry his attacks and do critical.
So you were arguing against adapting and changing and now you say that what you did in DLC was to adapt and change. Sounds like a contradiction to me.
Btw, where's your statistics and data of what people use for Artorias?
I am not against adapting and changing, I am against the idea that adapting and changing should be drastic like debuffing your main attributes to invest in other ones. Don't simplify my points.
About Artorias, I just checked the forums and comment sections of YouTube videos to have an idea how did people fight him and many people mentioned using stamina defense buffs.