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Its very simple. The game holds you down and forces you to find meaningless little trinkets scattered all over the massively empty map so you can at least scratch the boss. Why are people defending this? It's just bad game design plain and simple. They wanted the DLC to last longer, and so they put in a mechanic that forces you to look at every nook and cranny of the game to hopefully find the blessing shards to actually progress.
You described the mechanic but you didn't explain why it's bad. That's not how making an argument works. "A vacuum cleaner sucks up the trash from the floor therefore it's bad".
or you can just git gud
Okay Mr "get gud". Please record yourself beating the DLC without leveling up with the blessings once.
Since you're so good at the game I'm sure it's going to be really easy. Please don't embarrass yourself though, you can't die and you can't get hit either. If you do any of those things, you aren't good.
there already is multiple lv 1 no hit runs.
Basically.
This game isn't a boss rush game. This is an open world RPG. You explore the open world to make your character stronger. That's kinda the point of it.
That you did yourself? Oh... that's right ... you didn't make them.
For example, my build/RP is a fire Dragon warrior, who is focused on purely dragon incantations (physical/fire based), the grafted dragon hand (for the weapon Art), and now the Dryleaf Arts for the hand to hand focus (main weapon). My specific build/RP is NOT optimal at all for most of these bosses especially when so many are more resistant to fire, so my most efficient go to is the tried and true, learning the boss pattern, dodging their attacks and counter poking to kill them.
Have these bosses been harder? Sure but through just dodging, spacing and finding the proper attack window they are 100% manageable.
The problem most people are having is that they have had 2 years to master the bosses in the base game, and most probably have OP builds that make short work of the base game bosses. Now that they actually have to learn boss fights again they are getting mad because they can cheese through 99% of the content.
By refusing to explore and engage in other RPG mechanics of the game you are also doing a "challenge run". Why are you doing a challenge run where you underpower yourself and complain about the game? Do you see the youtubers/streamers complaining when they do challenge runs?
No one bought this game so they could run around in empty open fields for hours bro. If looking for content to play is a "Challenge run" then you've been brainwashed by Fromsoftware.
That is true, it's just the DLC seems to require a combination of mechanical skill from the player and actual usage of the proper tools. In regular game you could either skill through the bosses or nuke them, now you kinda need a combination of both, the ultimate test of preparation and skill. That is good, people can't just look up a youtube build and hurr durr ash of war spam through the entire game now.
Why buy an open world game when you don't like "running around in an open world"?
What do you mean looking for content? Is your monitor turned on?
I think this is a fair take. I put in 275 hours starting last year with this game. I had just come back into gaming and am not a special player by any means but not a bad gamer either as I have gamed my whole life. I just entered NG+3 DLC and got to a castle where a knight with a blue sword just wrecked me in 2 hits. I was worried I would be over leveled at 230 as I was breezing through NG+3.
It's definitely a case of having to get used to new mechanics and strategies From implemented. If I think back to Elden Ring when I first started and entered Limgrave and just got smashed from the horse sentinel, I think this DLC is no different. With that said, I don't know if I LOVE all the changes but I will need more time. I think people who are unhappy and happy both are valid in their thoughts. I don't think anyone really thought this DLC would be this challenging overall given most people were going in at level 150 on a fresh end game which I would guess would be around 215 or so for NG+3.
I agree with that. ER players had so long with their OP builds they are getting salty that the DLC bosses don't die in like 5 hits lol.
Understandable. I think from the devs perspective, since they expect everyone to be at least lvl 150 and have most of the OP stuff at their disposal, they had to design the DLC in such a way that challenges all the "OP 1shot everything" builds, take away the "I'm the Elden Lord nothing can touch me" feeling. Making veterans reconsider their strategies and adapt. You enter the DLC and suddenly your LVL 150-200 Elden Lord God is basically a baseline lvl 1 character.