ELDEN RING

ELDEN RING

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Sloop Jun 25, 2024 @ 1:48am
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The DLC is not overtuned, you are undertuned (in the head)
Not engaging with the many various tools and RPG mechanics to solve problems and just expecting to swing/dodge through everything isn't a playstyle or a demonstration of skill, it's just a demonstration of severe scarlet brain rot.

DLC is tuned with defensive buffs from faith, consumables, talismans in mind. With offensive buffs in mind. With exploiting bosses elemental/status weaknesses in mind. With the fact that spirit summons exist.

Playing the DLC like it's Dark Souls 1, where you just show up with no preparation and expect to R1 dodge dodge R1 until you win is just a "brainrot" challenge run. In previous souls games buffs/consumables were "extra" but not required. In Elden Ring they're clearly considered when tuning encounters so everyone should use them to succeed.

With no preparation a boss might 1 - 2 shot you. WIth actually engaging with the game mechanics the bosses hit for like 15-20% of your HP bar.

AoE attacks can be jumped over easily, you get like 60 frames of invincibility to your lower body, rolling everything is overrated. Jumping is underused by players and then they go surprised pikachu face when they get hit out of a dodge by an attack that could have been avoided by jumping. Jump is just as important as roll.

Buy Boiled Crab and get Golden Vow for insane def boost. Element specific talismans and defensive buffs exist. Get wrecked by Holy Damage? Buff against it. Porblem solved.

You're in the endgame, how about instead of overleveling your DEX to 99 for your weeb stick consider dropping a bit of wasted levels and getting your Faith to 25-30 for buffs, just a suggestion.

It's an open world RPG with crafting and consumables and buffs and hundreds of ways to solve problems, it's completely the players fault for being set in their ways and expecting the game to cater to their "playstyle" when the playstyle ignores all those options.

BTW final boss can be parried easily, try it (seriously).
Last edited by Sloop; Jun 25, 2024 @ 1:53am
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Showing 1-15 of 169 comments
Vermilion Knight Jun 25, 2024 @ 1:54am 
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L take.
Its very simple. The game holds you down and forces you to find meaningless little trinkets scattered all over the massively empty map so you can at least scratch the boss. Why are people defending this? It's just bad game design plain and simple. They wanted the DLC to last longer, and so they put in a mechanic that forces you to look at every nook and cranny of the game to hopefully find the blessing shards to actually progress.
Sloop Jun 25, 2024 @ 1:57am 
Originally posted by Vermilion Knight:
L take.
Its very simple. The game holds you down and forces you to find meaningless little trinkets scattered all over the massively empty map so you can at least scratch the boss. Why are people defending this? It's just bad game design plain and simple. They wanted the DLC to last longer, and so they put in a mechanic that forces you to look at every nook and cranny of the game to hopefully find the blessing shards to actually progress.

You described the mechanic but you didn't explain why it's bad. That's not how making an argument works. "A vacuum cleaner sucks up the trash from the floor therefore it's bad".
Last edited by Sloop; Jun 25, 2024 @ 1:58am
Blackpearl Jun 25, 2024 @ 1:57am 
Originally posted by Vermilion Knight:
L take.
Its very simple. The game holds you down and forces you to find meaningless little trinkets scattered all over the massively empty map so you can at least scratch the boss. Why are people defending this? It's just bad game design plain and simple. They wanted the DLC to last longer, and so they put in a mechanic that forces you to look at every nook and cranny of the game to hopefully find the blessing shards to actually progress.

or you can just git gud
Vermilion Knight Jun 25, 2024 @ 1:59am 
Originally posted by Blackpearl:
Originally posted by Vermilion Knight:
L take.
Its very simple. The game holds you down and forces you to find meaningless little trinkets scattered all over the massively empty map so you can at least scratch the boss. Why are people defending this? It's just bad game design plain and simple. They wanted the DLC to last longer, and so they put in a mechanic that forces you to look at every nook and cranny of the game to hopefully find the blessing shards to actually progress.

or you can just git gud

Okay Mr "get gud". Please record yourself beating the DLC without leveling up with the blessings once.
Since you're so good at the game I'm sure it's going to be really easy. Please don't embarrass yourself though, you can't die and you can't get hit either. If you do any of those things, you aren't good.
Blackpearl Jun 25, 2024 @ 2:01am 
Originally posted by Vermilion Knight:
Originally posted by Blackpearl:

or you can just git gud

Okay Mr "get gud". Please record yourself beating the DLC without leveling up with the blessings once.
Since you're so good at the game I'm sure it's going to be really easy. Please don't embarrass yourself though, you can't die and you can't get hit either. If you do any of those things, you aren't good.

there already is multiple lv 1 no hit runs.
Sloop Jun 25, 2024 @ 2:02am 
Originally posted by Blackpearl:
Originally posted by Vermilion Knight:
L take.
Its very simple. The game holds you down and forces you to find meaningless little trinkets scattered all over the massively empty map so you can at least scratch the boss. Why are people defending this? It's just bad game design plain and simple. They wanted the DLC to last longer, and so they put in a mechanic that forces you to look at every nook and cranny of the game to hopefully find the blessing shards to actually progress.

or you can just git gud

Basically.

This game isn't a boss rush game. This is an open world RPG. You explore the open world to make your character stronger. That's kinda the point of it.
Vermilion Knight Jun 25, 2024 @ 2:02am 
Originally posted by Blackpearl:
Originally posted by Vermilion Knight:

Okay Mr "get gud". Please record yourself beating the DLC without leveling up with the blessings once.
Since you're so good at the game I'm sure it's going to be really easy. Please don't embarrass yourself though, you can't die and you can't get hit either. If you do any of those things, you aren't good.

there already is multiple lv 1 no hit runs.

That you did yourself? Oh... that's right ... you didn't make them.
Mike Jun 25, 2024 @ 2:02am 
I agree and disagree. I agree that most issues players are complaining about are self inflicted (refusing to utilize game mechanics), but I disagree that we all HAVE to play the game in a specific way to win these harder bosses.

For example, my build/RP is a fire Dragon warrior, who is focused on purely dragon incantations (physical/fire based), the grafted dragon hand (for the weapon Art), and now the Dryleaf Arts for the hand to hand focus (main weapon). My specific build/RP is NOT optimal at all for most of these bosses especially when so many are more resistant to fire, so my most efficient go to is the tried and true, learning the boss pattern, dodging their attacks and counter poking to kill them.

Have these bosses been harder? Sure but through just dodging, spacing and finding the proper attack window they are 100% manageable.

The problem most people are having is that they have had 2 years to master the bosses in the base game, and most probably have OP builds that make short work of the base game bosses. Now that they actually have to learn boss fights again they are getting mad because they can cheese through 99% of the content.
Sloop Jun 25, 2024 @ 2:03am 
Originally posted by Vermilion Knight:
Originally posted by Blackpearl:

or you can just git gud

Okay Mr "get gud". Please record yourself beating the DLC without leveling up with the blessings once.
Since you're so good at the game I'm sure it's going to be really easy. Please don't embarrass yourself though, you can't die and you can't get hit either. If you do any of those things, you aren't good.

By refusing to explore and engage in other RPG mechanics of the game you are also doing a "challenge run". Why are you doing a challenge run where you underpower yourself and complain about the game? Do you see the youtubers/streamers complaining when they do challenge runs?
Vermilion Knight Jun 25, 2024 @ 2:05am 
Originally posted by Pliauskis:
Originally posted by Vermilion Knight:

Okay Mr "get gud". Please record yourself beating the DLC without leveling up with the blessings once.
Since you're so good at the game I'm sure it's going to be really easy. Please don't embarrass yourself though, you can't die and you can't get hit either. If you do any of those things, you aren't good.

By refusing to explore and engage in other RPG mechanics of the game you are also doing a "challenge run". Why are you doing a challenge run where you underpower yourself and complain about the game? Do you see the youtubers/streamers complaining when they do challenge runs?

No one bought this game so they could run around in empty open fields for hours bro. If looking for content to play is a "Challenge run" then you've been brainwashed by Fromsoftware.
Sloop Jun 25, 2024 @ 2:06am 
Originally posted by Mike:
I agree and disagree. I agree that most issues players are complaining about are self inflicted (refusing to utilize game mechanics), but I disagree that we all HAVE to play the game in a specific way to win these harder bosses.

For example, my build/RP is a fire Dragon warrior, who is focused on purely dragon incantations (physical/fire based), the grafted dragon hand (for the weapon Art), and now the Dryleaf Arts for the hand to hand focus (main weapon). My specific build/RP is NOT optimal at all for most of these bosses especially when so many are more resistant to fire, so my most efficient go to is the tried and true, learning the boss pattern, dodging their attacks and counter poking to kill them.

Have these bosses been harder? Sure but through just dodging, spacing and finding the proper attack window they are 100% manageable.

The problem most people are having is that they have had 2 years to master the bosses in the base game, and most probably have OP builds that make short work of the base game bosses. Now that they actually have to learn boss fights again they are getting mad because they can cheese through 99% of the content.

That is true, it's just the DLC seems to require a combination of mechanical skill from the player and actual usage of the proper tools. In regular game you could either skill through the bosses or nuke them, now you kinda need a combination of both, the ultimate test of preparation and skill. That is good, people can't just look up a youtube build and hurr durr ash of war spam through the entire game now.
Last edited by Sloop; Jun 25, 2024 @ 2:08am
Sloop Jun 25, 2024 @ 2:07am 
Originally posted by Vermilion Knight:
Originally posted by Pliauskis:

By refusing to explore and engage in other RPG mechanics of the game you are also doing a "challenge run". Why are you doing a challenge run where you underpower yourself and complain about the game? Do you see the youtubers/streamers complaining when they do challenge runs?

No one bought this game so they could run around in empty open fields for hours bro. If looking for content to play is a "Challenge run" then you've been brainwashed by Fromsoftware.

Why buy an open world game when you don't like "running around in an open world"?
What do you mean looking for content? Is your monitor turned on?
Tr3m0r Jun 25, 2024 @ 2:11am 
Originally posted by Mike:
I agree and disagree. I agree that most issues players are complaining about are self inflicted (refusing to utilize game mechanics), but I disagree that we all HAVE to play the game in a specific way to win these harder bosses.

For example, my build/RP is a fire Dragon warrior, who is focused on purely dragon incantations (physical/fire based), the grafted dragon hand (for the weapon Art), and now the Dryleaf Arts for the hand to hand focus (main weapon). My specific build/RP is NOT optimal at all for most of these bosses especially when so many are more resistant to fire, so my most efficient go to is the tried and true, learning the boss pattern, dodging their attacks and counter poking to kill them.

Have these bosses been harder? Sure but through just dodging, spacing and finding the proper attack window they are 100% manageable.

The problem most people are having is that they have had 2 years to master the bosses in the base game, and most probably have OP builds that make short work of the base game bosses. Now that they actually have to learn boss fights again they are getting mad because they can cheese through 99% of the content.

I think this is a fair take. I put in 275 hours starting last year with this game. I had just come back into gaming and am not a special player by any means but not a bad gamer either as I have gamed my whole life. I just entered NG+3 DLC and got to a castle where a knight with a blue sword just wrecked me in 2 hits. I was worried I would be over leveled at 230 as I was breezing through NG+3.

It's definitely a case of having to get used to new mechanics and strategies From implemented. If I think back to Elden Ring when I first started and entered Limgrave and just got smashed from the horse sentinel, I think this DLC is no different. With that said, I don't know if I LOVE all the changes but I will need more time. I think people who are unhappy and happy both are valid in their thoughts. I don't think anyone really thought this DLC would be this challenging overall given most people were going in at level 150 on a fresh end game which I would guess would be around 215 or so for NG+3.
Mike Jun 25, 2024 @ 2:13am 
Originally posted by Pliauskis:
Originally posted by Mike:
I agree and disagree. I agree that most issues players are complaining about are self inflicted (refusing to utilize game mechanics), but I disagree that we all HAVE to play the game in a specific way to win these harder bosses.

For example, my build/RP is a fire Dragon warrior, who is focused on purely dragon incantations (physical/fire based), the grafted dragon hand (for the weapon Art), and now the Dryleaf Arts for the hand to hand focus (main weapon). My specific build/RP is NOT optimal at all for most of these bosses especially when so many are more resistant to fire, so my most efficient go to is the tried and true, learning the boss pattern, dodging their attacks and counter poking to kill them.

Have these bosses been harder? Sure but through just dodging, spacing and finding the proper attack window they are 100% manageable.

The problem most people are having is that they have had 2 years to master the bosses in the base game, and most probably have OP builds that make short work of the base game bosses. Now that they actually have to learn boss fights again they are getting mad because they can cheese through 99% of the content.

That is true, it's just the DLC seems to require a combination of mechanical skill from the player and actual usage of the proper tools. In regular game you could either skill through the bosses or nuke them, now you kinda need a combination of both, the ultimate test of preparation and skill. That is good, people can't just look up a youtube build and hurr durr ash of war spam through the entire game now.

I agree with that. ER players had so long with their OP builds they are getting salty that the DLC bosses don't die in like 5 hits lol.
Sloop Jun 25, 2024 @ 2:14am 
Originally posted by Tr3m0r:
Originally posted by Mike:
I agree and disagree. I agree that most issues players are complaining about are self inflicted (refusing to utilize game mechanics), but I disagree that we all HAVE to play the game in a specific way to win these harder bosses.

For example, my build/RP is a fire Dragon warrior, who is focused on purely dragon incantations (physical/fire based), the grafted dragon hand (for the weapon Art), and now the Dryleaf Arts for the hand to hand focus (main weapon). My specific build/RP is NOT optimal at all for most of these bosses especially when so many are more resistant to fire, so my most efficient go to is the tried and true, learning the boss pattern, dodging their attacks and counter poking to kill them.

Have these bosses been harder? Sure but through just dodging, spacing and finding the proper attack window they are 100% manageable.

The problem most people are having is that they have had 2 years to master the bosses in the base game, and most probably have OP builds that make short work of the base game bosses. Now that they actually have to learn boss fights again they are getting mad because they can cheese through 99% of the content.

I think this is a fair take. I put in 275 hours starting last year with this game. I had just come back into gaming and am not a special player by any means but not a bad gamer either as I have gamed my whole life. I just entered NG+3 DLC and got to a castle where a knight with a blue sword just wrecked me in 2 hits. I was worried I would be over leveled at 230 as I was breezing through NG+3.

It's definitely a case of having to get used to new mechanics and strategies From implemented. If I think back to Elden Ring when I first started and entered Limgrave and just got smashed from the horse sentinel, I think this DLC is no different. With that said, I don't know if I LOVE all the changes but I will need more time. I think people who are unhappy and happy both are valid in their thoughts. I don't think anyone really thought this DLC would be this challenging overall given most people were going in at level 150 on a fresh end game which I would guess would be around 215 or so for NG+3.

Understandable. I think from the devs perspective, since they expect everyone to be at least lvl 150 and have most of the OP stuff at their disposal, they had to design the DLC in such a way that challenges all the "OP 1shot everything" builds, take away the "I'm the Elden Lord nothing can touch me" feeling. Making veterans reconsider their strategies and adapt. You enter the DLC and suddenly your LVL 150-200 Elden Lord God is basically a baseline lvl 1 character.
Last edited by Sloop; Jun 25, 2024 @ 2:15am
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Date Posted: Jun 25, 2024 @ 1:48am
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