Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I never said mh is elden ring I just compared the dlc situations. Also if you aren't playing for the difficulty use summons that you yourself understand are the one of the reasons bosses are aggressive. And if you don't want to use them there is still ways to make it easier.
You know who said this:
"Freedom (...) was one of the main concepts we worked on. Freedom in strategy, story progression, combat style and character build."
No? It was Myazaki about the core concepts when developing Elden Ring.
You coming here saying "the DLC (that hands you hundreds of weapons and new spells) should be played in a certain way" while not even having played the damn thing makes you look like you're living in some strange sort of bubble by yourself.
You have mentioned one of the few worthwhile bosses in this DLC. But there are many garbage bosses, to name a few, the giant hippo, Radhan 2.0 or the ♥♥♥♥♥♥♥ jumping lion. I'm sure that 95% of the players have defeated the lion without fully understanding the fight, just with brute force. In general, this DLC doesn't have a good boss design, there is no need to defend FS in everything they do.
You dont even have approximate knowledge of the DLC.
Dude, you need to get over yourself. I knew some snooty gamer was going to take pot shots at the people who don't have 24 hours to grind daily over this. I am so sick and tired of people turning words like "adapt" into buzzwords to excuse bad game design and/or planning. I can't speak for Elden Ring's DLC, but the whole reason people were pissed at Alatreon is because capcom refused to communicate in the coming months that Alatreon was delayed and the mechanics surrounding elemental weapons, allowing every weapon to work. Then, they didn't have any method of quickly making an armor set up to snuff while Alatreon was available, which meant the Grinding Lands, ridiculous even for that series's standards. Then there was the fact that many players, never having mainline MH require them to use a certain element to avoid getting insta killed, gave up the Safi or Kulve weapons that would've been a great help at this point. All of this meant you had to go out of your way to make an armor & weapon set for THIS monster, which wasn't even the final boss of the entire game, which most certainly required your to theory craft to optimize your role in combat, (which, yeah, is kinda crappy when they were the final story beat), unless you wanted to make things unreasonably hard on yourself and anyone you were playing with. And don't you dare say anything to the effect of "giT GUd aND InCReAse YouR GeAR uNTiL yOU wIN" I might have been able to win with sub par gear, but Monster Hunter is still an RPG, and G-Rank is assuming that you have upgraded your gear near the limit. If Capcom didn't want players relying on their armor to win, they shouldn've had the Judgement Attack to begin with, or even armor as a whole, for that matter.
And, again, if players knew what was going to happen, or given events to bypass the Grinding Lands, people wouldn't have complained as much because they wouln't have to grind as hard.