ELDEN RING

ELDEN RING

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matija123123 Jun 25, 2024 @ 1:37am
What's happening to elden ring dlc is nothing new
Immediately I will say that I didn't play this game at all my pc is really old and I will play trough it in like a year when I get a new pc, also I want to go through other fromsoft games before in that time. So this is a view from a outsiders perspective.

The dlc from what I saw is like a 10/10 you can make a argument for a 9/10 and negative reviews outside of performance issues are not fair this dlc difficulty spike happens with every single big expansion because it's necessary and it has to happen. What is the point of new gear, new bosses, new game mechanics, new anything if you can just walk in there with your old build over leveled and just breeze through it all the experience would be like 2 hours long and it would suck.

The thing that is happening to elden ring is what happened with monster Hunter and it's expansion iceborn which still sits at mixed reviews even though it is one of the best expansions ever made and is literally better than the base game itself.

Expansion got heavily review bombed because of a couple of bosses and game mechanics players didn't want to adapt to. Main reason for negative reviews was alatreon which is extremely hard but was also supposed to be a end game boss and the last boss of the dlc, and now he is for many the best fight in the game capcom never nerfed him they never removed his insta kill attack people just learned how to fight him what strategies work which don't work, even how to cheese him and stuff.

And while alatreon is a extremely hard boss people still had problems with monsters at the beginning of the dlc like barioth because he was too fast and aggressive despite them having tools to slow him down like traps, flash pods etc. Same as people now have tools to make elden rings bosses easier like summons magic various items which people refuse to use because of stupid reasons, and that isn't the games fault that's a you fault, if you hit the wall 50 times with your head while still refusing to use a hammer I'm sorry but you deserve a severe brain damage that will come later on.

My entire point is stop leaving unfair negative reviews try the bosses few times if you can't beat them use tools fromsoft gave you and the dlc will actually become fun for you, you gain nothing out of marinating in your own misery because you have to beat the boss "fairly" because even if you do there will be a guy that will beat him without a weapon while blindfolded while using a microwave as a controller and your achievements will be overlooked and you will spend hours upon hours hating the game just to prove something to yourself and nobody else. Again you have the tools it's a video game use them and stop being a little ♥♥♥♥♥.

Btw English isn't my first language and all that so if something doesn't make sense I apologize for that in advance.
Last edited by matija123123; Jun 25, 2024 @ 1:40am
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Showing 16-28 of 28 comments
ScootBoot69420 Jun 25, 2024 @ 3:46am 
Great dlc! damage is still overtuned
matija123123 Jun 25, 2024 @ 3:49am 
Originally posted by Holken:
Monster Hunter isn't Dark Souls and isn't Elden Ring. People love to boil these issues down to "git gud" or "it's just like this" because they cannot begin to fathom that not everyone wants to play how they do and not everyone is playing for the difficulty. I played DS2 and DS3 and I've done plenty of builds with all of them (even the worse ones) being viable. This game has both a mechanical issue of bosses being too aggressive (I blame summons), and a statistical issue of bosses doing far more damage than they reasonably should.

I never said mh is elden ring I just compared the dlc situations. Also if you aren't playing for the difficulty use summons that you yourself understand are the one of the reasons bosses are aggressive. And if you don't want to use them there is still ways to make it easier.
Swimfan Jun 25, 2024 @ 3:50am 
Originally posted by matija123123:
This, this is why you think that the boss is too fast and absurd, they made bosses with these "cheeses" in mind aka everything that isn't a sword weapon and now you feel bad because you can't play with your own made up rules anymore. A lot of you people don't know what cheesing is, it isn't using game mechanics it's breaking enemy ai so it never moves like you can do in dark souls 3 or using various glitches. Being a veteran of something doesn't mean ♥♥♥♥ if you can't adapt and you will just become a old stubborn fool.

You know who said this:
"Freedom (...) was one of the main concepts we worked on. Freedom in strategy, story progression, combat style and character build."

No? It was Myazaki about the core concepts when developing Elden Ring.

You coming here saying "the DLC (that hands you hundreds of weapons and new spells) should be played in a certain way" while not even having played the damn thing makes you look like you're living in some strange sort of bubble by yourself.
Butcher Jun 25, 2024 @ 3:52am 
Originally posted by Swimfan:
Originally posted by matija123123:
This, this is why you think that the boss is too fast and absurd, they made bosses with these "cheeses" in mind aka everything that isn't a sword weapon and now you feel bad because you can't play with your own made up rules anymore. A lot of you people don't know what cheesing is, it isn't using game mechanics it's breaking enemy ai so it never moves like you can do in dark souls 3 or using various glitches. Being a veteran of something doesn't mean ♥♥♥♥ if you can't adapt and you will just become a old stubborn fool.

You know who said this:
"Freedom (...) was one of the main concepts we worked on. Freedom in strategy, story progression, combat style and character build."

No? It was Myazaki about the core concepts when developing Elden Ring.

You coming here saying "the DLC (that hands you hundreds of weapons and new spells) should be played in a certain way" while not even having played the damn thing makes you look like you're living in some strange sort of bubble by yourself.
Michael Zaki has failed though since most weapons/spells are not viable in PvP.
some guy Jun 25, 2024 @ 3:56am 
2 out of 3 people likes it, which sounds about right to me. Ppl just expect everything to be for them.
some guy Jun 25, 2024 @ 4:01am 
Originally posted by Neblunoa:
First of all, if you don't have the game and you don't own the DLC, I don't really understand what your opinion is based on.

Secondly, it seems very simplistic to me to claim that people are giving negative reviews because they can't beat the bosses. In my case and surely in that of many, if we complain about the difficulty, it is because the boss fights have become too tedious and unfair. It is practically impossible to learn the patterns of many bosses so combat is limited to dodging for more than a minute until the boss tires of doing his ultra-long combo. You can try to hit him while he's doing the combo, of course, but then you'll probably receive a hit that leaves you with half life. I also think that there is an excess of lights and effects in many fights so it is difficult to know what is happening on the battle arena.

I have read many negative reviews and most of them complain about these things.
Which patterns can't u learn? I did learn 80% or messmer yesterday. Maybe some of the chip damage and camera difficulty is hard to learn. But else idk.
Neblunoa Jun 25, 2024 @ 5:28am 
Originally posted by Six Biomes:
Originally posted by Neblunoa:
First of all, if you don't have the game and you don't own the DLC, I don't really understand what your opinion is based on.

Secondly, it seems very simplistic to me to claim that people are giving negative reviews because they can't beat the bosses. In my case and surely in that of many, if we complain about the difficulty, it is because the boss fights have become too tedious and unfair. It is practically impossible to learn the patterns of many bosses so combat is limited to dodging for more than a minute until the boss tires of doing his ultra-long combo. You can try to hit him while he's doing the combo, of course, but then you'll probably receive a hit that leaves you with half life. I also think that there is an excess of lights and effects in many fights so it is difficult to know what is happening on the battle arena.

I have read many negative reviews and most of them complain about these things.
Which patterns can't u learn? I did learn 80% or messmer yesterday. Maybe some of the chip damage and camera difficulty is hard to learn. But else idk.

You have mentioned one of the few worthwhile bosses in this DLC. But there are many garbage bosses, to name a few, the giant hippo, Radhan 2.0 or the ♥♥♥♥♥♥♥ jumping lion. I'm sure that 95% of the players have defeated the lion without fully understanding the fight, just with brute force. In general, this DLC doesn't have a good boss design, there is no need to defend FS in everything they do.
Eric Jun 25, 2024 @ 5:34am 
You shouldve stopped after the first sentence.
matija123123 Jun 25, 2024 @ 5:42am 
Originally posted by Eric:
You shouldve stopped after the first sentence.
Nah I'm right about all that, this ♥♥♥♥ happens every time with every single big dlc.
Eric Jun 25, 2024 @ 9:33am 
Originally posted by matija123123:
Originally posted by Eric:
You shouldve stopped after the first sentence.
Nah I'm right about all that, this ♥♥♥♥ happens every time with every single big dlc.

You dont even have approximate knowledge of the DLC.
ichi Jun 25, 2024 @ 9:35am 
a lot of crying:steamsad:
Foxrun Jun 25, 2024 @ 9:35am 
Originally posted by Neblunoa:
First of all, if you don't have the game and you don't own the DLC, I don't really understand what your opinion is based on.

Secondly, it seems very simplistic to me to claim that people are giving negative reviews because they can't beat the bosses. In my case and surely in that of many, if we complain about the difficulty, it is because the boss fights have become too tedious and unfair. It is practically impossible to learn the patterns of many bosses so combat is limited to dodging for more than a minute until the boss tires of doing his ultra-long combo. You can try to hit him while he's doing the combo, of course, but then you'll probably receive a hit that leaves you with half life. I also think that there is an excess of lights and effects in many fights so it is difficult to know what is happening on the battle arena.

I have read many negative reviews and most of them complain about these things.
Impossible for you but not for others. Players have a hard time accepting that there are others that find this dlc easy.
SSSExpert2023 Jun 30, 2024 @ 1:14am 
Originally posted by matija123123:
Elitist drivel comparing a Elder Dragon in Monster Hunter having a picky DPS check for no reason with Bosses being traditionally hard in Elden Ring. Go to the top of the page

Dude, you need to get over yourself. I knew some snooty gamer was going to take pot shots at the people who don't have 24 hours to grind daily over this. I am so sick and tired of people turning words like "adapt" into buzzwords to excuse bad game design and/or planning. I can't speak for Elden Ring's DLC, but the whole reason people were pissed at Alatreon is because capcom refused to communicate in the coming months that Alatreon was delayed and the mechanics surrounding elemental weapons, allowing every weapon to work. Then, they didn't have any method of quickly making an armor set up to snuff while Alatreon was available, which meant the Grinding Lands, ridiculous even for that series's standards. Then there was the fact that many players, never having mainline MH require them to use a certain element to avoid getting insta killed, gave up the Safi or Kulve weapons that would've been a great help at this point. All of this meant you had to go out of your way to make an armor & weapon set for THIS monster, which wasn't even the final boss of the entire game, which most certainly required your to theory craft to optimize your role in combat, (which, yeah, is kinda crappy when they were the final story beat), unless you wanted to make things unreasonably hard on yourself and anyone you were playing with. And don't you dare say anything to the effect of "giT GUd aND InCReAse YouR GeAR uNTiL yOU wIN" I might have been able to win with sub par gear, but Monster Hunter is still an RPG, and G-Rank is assuming that you have upgraded your gear near the limit. If Capcom didn't want players relying on their armor to win, they shouldn've had the Judgement Attack to begin with, or even armor as a whole, for that matter.

And, again, if players knew what was going to happen, or given events to bypass the Grinding Lands, people wouldn't have complained as much because they wouln't have to grind as hard.
Last edited by SSSExpert2023; Jun 30, 2024 @ 1:15am
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Date Posted: Jun 25, 2024 @ 1:37am
Posts: 28