ELDEN RING

ELDEN RING

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matija123123 Jun 25, 2024 @ 1:37am
What's happening to elden ring dlc is nothing new
Immediately I will say that I didn't play this game at all my pc is really old and I will play trough it in like a year when I get a new pc, also I want to go through other fromsoft games before in that time. So this is a view from a outsiders perspective.

The dlc from what I saw is like a 10/10 you can make a argument for a 9/10 and negative reviews outside of performance issues are not fair this dlc difficulty spike happens with every single big expansion because it's necessary and it has to happen. What is the point of new gear, new bosses, new game mechanics, new anything if you can just walk in there with your old build over leveled and just breeze through it all the experience would be like 2 hours long and it would suck.

The thing that is happening to elden ring is what happened with monster Hunter and it's expansion iceborn which still sits at mixed reviews even though it is one of the best expansions ever made and is literally better than the base game itself.

Expansion got heavily review bombed because of a couple of bosses and game mechanics players didn't want to adapt to. Main reason for negative reviews was alatreon which is extremely hard but was also supposed to be a end game boss and the last boss of the dlc, and now he is for many the best fight in the game capcom never nerfed him they never removed his insta kill attack people just learned how to fight him what strategies work which don't work, even how to cheese him and stuff.

And while alatreon is a extremely hard boss people still had problems with monsters at the beginning of the dlc like barioth because he was too fast and aggressive despite them having tools to slow him down like traps, flash pods etc. Same as people now have tools to make elden rings bosses easier like summons magic various items which people refuse to use because of stupid reasons, and that isn't the games fault that's a you fault, if you hit the wall 50 times with your head while still refusing to use a hammer I'm sorry but you deserve a severe brain damage that will come later on.

My entire point is stop leaving unfair negative reviews try the bosses few times if you can't beat them use tools fromsoft gave you and the dlc will actually become fun for you, you gain nothing out of marinating in your own misery because you have to beat the boss "fairly" because even if you do there will be a guy that will beat him without a weapon while blindfolded while using a microwave as a controller and your achievements will be overlooked and you will spend hours upon hours hating the game just to prove something to yourself and nobody else. Again you have the tools it's a video game use them and stop being a little ♥♥♥♥♥.

Btw English isn't my first language and all that so if something doesn't make sense I apologize for that in advance.
Last edited by matija123123; Jun 25, 2024 @ 1:40am
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Showing 1-15 of 28 comments
Nyah Jun 25, 2024 @ 1:45am 
The math is simple: Fromsoft are not the kind to change their vision + people get upset = mixed reviews = the dlc is how its supposed to be :)
Last edited by Nyah; Jun 25, 2024 @ 1:46am
Kan3da. Jun 25, 2024 @ 1:51am 
You make a good point. Let me be one of the few to respond that actually read the whole post and appreciate your measured input.

To your point:

I think the DLC is great, i dont think its 10/10 and i would argue there is a fair 7/10 or 8/10 besides 9/10 depending on what you liked sbout Elden Ring.

Im regards to the bosses, they are cool but none of them are that great and the formulaic way of building them is a bit boring.

The magic bullet is fingerprint shield, lots of armor and lots of health and you can literally stab every single one to death behind your shield.

I guess that many poeple who have been playing with low effort crutch skills like 2 hammers etc wont have a fun time since you cant tank the damage easily.

I play a faith,int built thats lots of fun outside bosses but inside the boss arenas its mostly shield + counter and stab.

I played all FS games and if the next one will not have a visible improvement or something new, id rather replay Sekiro once in a while, imho the 11/10 fs game and.
matija123123 Jun 25, 2024 @ 1:54am 
Originally posted by Kan3da.:
You make a good point. Let me be one of the few to respond that actually read the whole post and appreciate your measured input.

To your point:

I think the DLC is great, i dont think its 10/10 and i would argue there is a fair 7/10 or 8/10 besides 9/10 depending on what you liked sbout Elden Ring.

Im regards to the bosses, they are cool but none of them are that great and the formulaic way of building them is a bit boring.

The magic bullet is fingerprint shield, lots of armor and lots of health and you can literally stab every single one to death behind your shield.

I guess that many poeple who have been playing with low effort crutch skills like 2 hammers etc wont have a fun time since you cant tank the damage easily.

I play a faith,int built thats lots of fun outside bosses but inside the boss arenas its mostly shield + counter and stab.

I played all FS games and if the next one will not have a visible improvement or something new, id rather replay Sekiro once in a while, imho the 11/10 fs game and.
My rating of the dlc comes from the again outsiders perspective so I won't know about every good or bad thing about it and I just wanted to compare the exact same situation that happened to the game I'm familiar with.
Nyah Jun 25, 2024 @ 2:01am 
Originally posted by Kan3da.:
You make a good point. Let me be one of the few to respond that actually read the whole post and appreciate your measured input.
... i've read it, my point is, it is what it is, deal with it, i prefer to see the mixed reviews as an indication that the dlc is exactly what Fromsoft envision.
Andranik Jun 25, 2024 @ 2:15am 
Most of the criticism is WAAAH I don't want to explore for the new item or use summons.

But seriously, the performance kinda sucks even with my 4080, and finding low level smithing stones and 20 cookbooks is underwhelming. Minor complaints.
Neblunoa Jun 25, 2024 @ 2:31am 
First of all, if you don't have the game and you don't own the DLC, I don't really understand what your opinion is based on.

Secondly, it seems very simplistic to me to claim that people are giving negative reviews because they can't beat the bosses. In my case and surely in that of many, if we complain about the difficulty, it is because the boss fights have become too tedious and unfair. It is practically impossible to learn the patterns of many bosses so combat is limited to dodging for more than a minute until the boss tires of doing his ultra-long combo. You can try to hit him while he's doing the combo, of course, but then you'll probably receive a hit that leaves you with half life. I also think that there is an excess of lights and effects in many fights so it is difficult to know what is happening on the battle arena.

I have read many negative reviews and most of them complain about these things.
Last edited by Neblunoa; Jun 25, 2024 @ 2:58am
Swimfan Jun 25, 2024 @ 2:35am 
2
Originally posted by matija123123:
(...)

First sentence: "I didn't play this game"
Content of the post: "Stop whining, I don't know what the issue is."

Yes mate, you don't know because you haven't played it. I'm torn between liking the DLC and hating some of the balancing decisions (some boss attacks are overtuned while others are fine) but writing an essay on how people should "get good" when you haven't even tried it?! That makes no sense.

For context: I cleared everything in this DLC on day 2 (some with ashes/some without) and I'm still stuck on the final boss. Slaveknight Gael from DKS3 was a tough but fair finale I had to learn. I can say with confidence: The final DLC boss is not well designed and you will only understand if you spoil yourself OR play the game yourself. I'd be 110% fine if he was optional but he isn't.
Last edited by Swimfan; Jun 25, 2024 @ 2:37am
Butcher Jun 25, 2024 @ 2:45am 
Originally posted by tmg:
Most of the criticism is WAAAH I don't want to explore for the new item or use summons.

But seriously, the performance kinda sucks even with my 4080, and finding low level smithing stones and 20 cookbooks is underwhelming. Minor complaints.
Most of the criticism is written in Chinese. Over 70% of negative reviews, in fact.
matija123123 Jun 25, 2024 @ 3:01am 
Originally posted by Swimfan:
Originally posted by matija123123:
(...)

First sentence: "I didn't play this game"
Content of the post: "Stop whining, I don't know what the issue is."

Yes mate, you don't know because you haven't played it. I'm torn between liking the DLC and hating some of the balancing decisions (some boss attacks are overtuned while others are fine) but writing an essay on how people should "get good" when you haven't even tried it?! That makes no sense.

For context: I cleared everything in this DLC on day 2 (some with ashes/some without) and I'm still stuck on the final boss. Slaveknight Gael from DKS3 was a tough but fair finale I had to learn. I can say with confidence: The final DLC boss is not well designed and you will only understand if you spoil yourself OR play the game yourself. I'd be 110% fine if he was optional but he isn't.

This is more about understanding the dlc design philosophy and for that you don't need to play the game because most of big expansions are made in the same way, further more I could have set my games and profile to be private say how I beat the game and my whole point would be looked upon differently, and I can guarantee you that in 6 months people will start defending these bosses once they kill them idk how many times and they will be seen the same way every other previous boss out there, which is fair and hard.

Also I never said to people to get good in fact I did the opposite by telling them to use stuff that will make the game easier for them without practicing the bosses for days and literally said how it is pointless to try hard in these games because someone will always one up you no matter what you do. And as I said when people start defending these bosses and this dlc once they figure everything out I will be there to tell you I told you so.

Elden ring isn't nuclear science you have to participate in for years to understand anything about it and despite its differences it still follows the same design previous fromsoft games followed which I'm very well familiar with.
Chocos Ramabotti Jun 25, 2024 @ 3:06am 
I have no problem with the high difficulty of the dlc bosses per se.

But I have a problem that you can still cheese them with unfair broken stuff. Makes the suffering not feeling worthwhile if you know it's optional, this becomes more prevalent the more extreme the boss is.
Kboss Jun 25, 2024 @ 3:12am 
Originally posted by matija123123:
Immediately I will say that I didn't play this game at all my pc is really old and I will play trough it in like a year when I get a new pc, also I want to go through other fromsoft games before in that time. So this is a view from a outsiders perspective.

The dlc from what I saw is like a 10/10 you can make a argument for a 9/10 and negative reviews outside of performance issues are not fair this dlc difficulty spike happens with every single big expansion because it's necessary and it has to happen. What is the point of new gear, new bosses, new game mechanics, new anything if you can just walk in there with your old build over leveled and just breeze through it all the experience would be like 2 hours long and it would suck.

The thing that is happening to elden ring is what happened with monster Hunter and it's expansion iceborn which still sits at mixed reviews even though it is one of the best expansions ever made and is literally better than the base game itself.

Expansion got heavily review bombed because of a couple of bosses and game mechanics players didn't want to adapt to. Main reason for negative reviews was alatreon which is extremely hard but was also supposed to be a end game boss and the last boss of the dlc, and now he is for many the best fight in the game capcom never nerfed him they never removed his insta kill attack people just learned how to fight him what strategies work which don't work, even how to cheese him and stuff.

And while alatreon is a extremely hard boss people still had problems with monsters at the beginning of the dlc like barioth because he was too fast and aggressive despite them having tools to slow him down like traps, flash pods etc. Same as people now have tools to make elden rings bosses easier like summons magic various items which people refuse to use because of stupid reasons, and that isn't the games fault that's a you fault, if you hit the wall 50 times with your head while still refusing to use a hammer I'm sorry but you deserve a severe brain damage that will come later on.

My entire point is stop leaving unfair negative reviews try the bosses few times if you can't beat them use tools fromsoft gave you and the dlc will actually become fun for you, you gain nothing out of marinating in your own misery because you have to beat the boss "fairly" because even if you do there will be a guy that will beat him without a weapon while blindfolded while using a microwave as a controller and your achievements will be overlooked and you will spend hours upon hours hating the game just to prove something to yourself and nobody else. Again you have the tools it's a video game use them and stop being a little ♥♥♥♥♥.

Btw English isn't my first language and all that so if something doesn't make sense I apologize for that in advance.
its simple, make bad game design = get bad votes
matija123123 Jun 25, 2024 @ 3:16am 
Originally posted by Chocos Ramabotti:
I have no problem with the high difficulty of the dlc bosses per se.

But I have a problem that you can still cheese them with unfair broken stuff. Makes the suffering not feeling worthwhile if you know it's optional, this becomes more prevalent the more extreme the boss is.

Okay but how is it "cheesing" if developers themselves created those fights with those broken stuff in mind? Like sure if something is actually unbalanced it will be patched out but 99% of the stuff is something you should be using anyway. And the whole suffering is something you as a player can chose to do. It's been like that forever.
Swimfan Jun 25, 2024 @ 3:27am 
Originally posted by matija123123:
Originally posted by Swimfan:

First sentence: "I didn't play this game"
Content of the post: "Stop whining, I don't know what the issue is."

Yes mate, you don't know because you haven't played it. I'm torn between liking the DLC and hating some of the balancing decisions (some boss attacks are overtuned while others are fine) but writing an essay on how people should "get good" when you haven't even tried it?! That makes no sense.

For context: I cleared everything in this DLC on day 2 (some with ashes/some without) and I'm still stuck on the final boss. Slaveknight Gael from DKS3 was a tough but fair finale I had to learn. I can say with confidence: The final DLC boss is not well designed and you will only understand if you spoil yourself OR play the game yourself. I'd be 110% fine if he was optional but he isn't.

This is more about understanding the dlc design philosophy and for that you don't need to play the game because most of big expansions are made in the same way, further more I could have set my games and profile to be private say how I beat the game and my whole point would be looked upon differently, and I can guarantee you that in 6 months people will start defending these bosses once they kill them idk how many times and they will be seen the same way every other previous boss out there, which is fair and hard.

Also I never said to people to get good in fact I did the opposite by telling them to use stuff that will make the game easier for them without practicing the bosses for days and literally said how it is pointless to try hard in these games because someone will always one up you no matter what you do. And as I said when people start defending these bosses and this dlc once they figure everything out I will be there to tell you I told you so.

Elden ring isn't nuclear science you have to participate in for years to understand anything about it and despite its differences it still follows the same design previous fromsoft games followed which I'm very well familiar with.

You're saying this to someone who important the japanese Demon's Souls as a pro-tip from friends and has been in it basically through everything.

Let me tell you as a Souls veteran (not as the best Souls player but as someone who has played and platinumed it all - except for Sekiro): The DLC looks really good on paper and for the most part it is BUT the bosses tend to feel off (not all of them!). They have very well constructed movesets so it isn't an issue of being rushed ... it rather is a question of why ER suddenly feels like DmC (minus your player character who didn't get the memo). And in no fight is that more apparent than in the final boss who is just absurd for a non-optional boss. Most of the players who have beaten him have used a cheesy strategy and almost all agree that they just felt relief that it was over. It simply doesn't feel good which is something From normally nails (just think of Slaveknight Gael, Gehrman, Orphan of Kos ...- all hard but very satisfying fights to learn).
Holken Jun 25, 2024 @ 3:43am 
Monster Hunter isn't Dark Souls and isn't Elden Ring. People love to boil these issues down to "git gud" or "it's just like this" because they cannot begin to fathom that not everyone wants to play how they do and not everyone is playing for the difficulty. I played DS2 and DS3 and I've done plenty of builds with all of them (even the worse ones) being viable. This game has both a mechanical issue of bosses being too aggressive (I blame summons), and a statistical issue of bosses doing far more damage than they reasonably should.
matija123123 Jun 25, 2024 @ 3:44am 
Originally posted by Swimfan:
Originally posted by matija123123:

This is more about understanding the dlc design philosophy and for that you don't need to play the game because most of big expansions are made in the same way, further more I could have set my games and profile to be private say how I beat the game and my whole point would be looked upon differently, and I can guarantee you that in 6 months people will start defending these bosses once they kill them idk how many times and they will be seen the same way every other previous boss out there, which is fair and hard.

Also I never said to people to get good in fact I did the opposite by telling them to use stuff that will make the game easier for them without practicing the bosses for days and literally said how it is pointless to try hard in these games because someone will always one up you no matter what you do. And as I said when people start defending these bosses and this dlc once they figure everything out I will be there to tell you I told you so.

Elden ring isn't nuclear science you have to participate in for years to understand anything about it and despite its differences it still follows the same design previous fromsoft games followed which I'm very well familiar with.

You're saying this to someone who important the japanese Demon's Souls as a pro-tip from friends and has been in it basically through everything.

Let me tell you as a Souls veteran (not as the best Souls player but as someone who has played and platinumed it all - except for Sekiro): The DLC looks really good on paper and for the most part it is BUT the bosses tend to feel off (not all of them!). They have very well constructed movesets so it isn't an issue of being rushed ... it rather is a question of why ER suddenly feels like DmC (minus your player character who didn't get the memo). And in no fight is that more apparent than in the final boss who is just absurd for a non-optional boss. Most of the players who have beaten him have used a cheesy strategy and almost all agree that they just felt relief that it was over. It simply doesn't feel good which is something From normally nails (just think of Slaveknight Gael, Gehrman, Orphan of Kos ...- all hard but very satisfying fights to learn).

"Most of the players who have beaten him have used a cheesy strategy and almost all agree that they just felt relief that it was over".

This, this is why you think that the boss is too fast and absurd, they made bosses with these "cheeses" in mind aka everything that isn't a sword weapon and now you feel bad because you can't play with your own made up rules anymore. A lot of you people don't know what cheesing is, it isn't using game mechanics it's breaking enemy ai so it never moves like you can do in dark souls 3 or using various glitches. Being a veteran of something doesn't mean ♥♥♥♥ if you can't adapt and you will just become a old stubborn fool.
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Date Posted: Jun 25, 2024 @ 1:37am
Posts: 28