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To your point:
I think the DLC is great, i dont think its 10/10 and i would argue there is a fair 7/10 or 8/10 besides 9/10 depending on what you liked sbout Elden Ring.
Im regards to the bosses, they are cool but none of them are that great and the formulaic way of building them is a bit boring.
The magic bullet is fingerprint shield, lots of armor and lots of health and you can literally stab every single one to death behind your shield.
I guess that many poeple who have been playing with low effort crutch skills like 2 hammers etc wont have a fun time since you cant tank the damage easily.
I play a faith,int built thats lots of fun outside bosses but inside the boss arenas its mostly shield + counter and stab.
I played all FS games and if the next one will not have a visible improvement or something new, id rather replay Sekiro once in a while, imho the 11/10 fs game and.
But seriously, the performance kinda sucks even with my 4080, and finding low level smithing stones and 20 cookbooks is underwhelming. Minor complaints.
Secondly, it seems very simplistic to me to claim that people are giving negative reviews because they can't beat the bosses. In my case and surely in that of many, if we complain about the difficulty, it is because the boss fights have become too tedious and unfair. It is practically impossible to learn the patterns of many bosses so combat is limited to dodging for more than a minute until the boss tires of doing his ultra-long combo. You can try to hit him while he's doing the combo, of course, but then you'll probably receive a hit that leaves you with half life. I also think that there is an excess of lights and effects in many fights so it is difficult to know what is happening on the battle arena.
I have read many negative reviews and most of them complain about these things.
First sentence: "I didn't play this game"
Content of the post: "Stop whining, I don't know what the issue is."
Yes mate, you don't know because you haven't played it. I'm torn between liking the DLC and hating some of the balancing decisions (some boss attacks are overtuned while others are fine) but writing an essay on how people should "get good" when you haven't even tried it?! That makes no sense.
For context: I cleared everything in this DLC on day 2 (some with ashes/some without) and I'm still stuck on the final boss. Slaveknight Gael from DKS3 was a tough but fair finale I had to learn. I can say with confidence: The final DLC boss is not well designed and you will only understand if you spoil yourself OR play the game yourself. I'd be 110% fine if he was optional but he isn't.
This is more about understanding the dlc design philosophy and for that you don't need to play the game because most of big expansions are made in the same way, further more I could have set my games and profile to be private say how I beat the game and my whole point would be looked upon differently, and I can guarantee you that in 6 months people will start defending these bosses once they kill them idk how many times and they will be seen the same way every other previous boss out there, which is fair and hard.
Also I never said to people to get good in fact I did the opposite by telling them to use stuff that will make the game easier for them without practicing the bosses for days and literally said how it is pointless to try hard in these games because someone will always one up you no matter what you do. And as I said when people start defending these bosses and this dlc once they figure everything out I will be there to tell you I told you so.
Elden ring isn't nuclear science you have to participate in for years to understand anything about it and despite its differences it still follows the same design previous fromsoft games followed which I'm very well familiar with.
But I have a problem that you can still cheese them with unfair broken stuff. Makes the suffering not feeling worthwhile if you know it's optional, this becomes more prevalent the more extreme the boss is.
Okay but how is it "cheesing" if developers themselves created those fights with those broken stuff in mind? Like sure if something is actually unbalanced it will be patched out but 99% of the stuff is something you should be using anyway. And the whole suffering is something you as a player can chose to do. It's been like that forever.
You're saying this to someone who important the japanese Demon's Souls as a pro-tip from friends and has been in it basically through everything.
Let me tell you as a Souls veteran (not as the best Souls player but as someone who has played and platinumed it all - except for Sekiro): The DLC looks really good on paper and for the most part it is BUT the bosses tend to feel off (not all of them!). They have very well constructed movesets so it isn't an issue of being rushed ... it rather is a question of why ER suddenly feels like DmC (minus your player character who didn't get the memo). And in no fight is that more apparent than in the final boss who is just absurd for a non-optional boss. Most of the players who have beaten him have used a cheesy strategy and almost all agree that they just felt relief that it was over. It simply doesn't feel good which is something From normally nails (just think of Slaveknight Gael, Gehrman, Orphan of Kos ...- all hard but very satisfying fights to learn).
"Most of the players who have beaten him have used a cheesy strategy and almost all agree that they just felt relief that it was over".
This, this is why you think that the boss is too fast and absurd, they made bosses with these "cheeses" in mind aka everything that isn't a sword weapon and now you feel bad because you can't play with your own made up rules anymore. A lot of you people don't know what cheesing is, it isn't using game mechanics it's breaking enemy ai so it never moves like you can do in dark souls 3 or using various glitches. Being a veteran of something doesn't mean ♥♥♥♥ if you can't adapt and you will just become a old stubborn fool.