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Faith definitely gets a lot more love in this DLC than anything else. It gets a lot of new Incantations, some of which are actually very good.
There are a couple Arcane incantations, no Int/Faith incants at all.
There are quite a few new Intelligence Sorceries, but only two of them are actually of any use. Two pure Faith sorceries, one of which is extremely good. Three Int/Faith sorceries, of which one is good, one is decent, and one is meh.
Overall, Faith gets you much better stuff.
Best incantation I say is fire snake, simple, cheap, very quick and tracks well.
Knights lightning spear is a little expensive but hurts, same with bayle's lightning spike, pest threads are good too.
Cool incantations, cool weapons.
I used like one spell and... yeah one new spell of the 5 I found?
Meanwhile I know on my OG first character I would've had like 15 new toys to play with.
So if you are running Faith, you have a lot more to look forward to at least.
I used... Twin Moons sometimes? And... I think that was it. The triple knives was alright.
Weapon-wise you get Moonveil at home and... really nothing else.
I Wing of Astel'd the whole way through.
If the Light Greatsword pair had been Magic and Cold (WHICH WOULD'VE MADE SENSE) I might have made it work, but it was some weird Faith/Int hybrid that didn't do much other than look cool. Every time something was difficult I was getting out the Wing.
Choose int if you like blue, choose faith if you like yellow and red. Hope this helps anyone.
Both are equally fun and effective, the main differences really is sorceries you can cast while moving and incantations have self heals.