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No, it doesn't. What does it do? Make it so that the enemies who you kill in 1 or 2 hits have like 5% more health so instead of killing them in 1 or 2 hits you kill them in 1 or 2 hits?
what
Do you have 10 vitality and 4 negative health talismans or something? Why are the bosses oneshotting you? I never went out of my way to get fragments and just used the ones I happened upon and the bosses have never killed me in less than 3 hits.
It's just not an engaging mechanic to chase down. You go to a place that you'd expect to find one and get nothing, then you find one on a random generic corpse that might as well have contained a smithing stone.
Wow....I don't even. Where did you get that take from what I said? If you're going to resort to that kind of strawman, then there is no value in talking to you.
Not to mention an entire group of people in the world who find everything they don't want to understand stupid in terms of consumption and expectations. The corresponding linguistic translations are probably lacking. At least I hope so. That would mean that people would still have a small chance of having a functioning brain.
I literally already explained why. Can you honestly tell me that these fragments are even close to being the same kind of power reward as the others? They are a bad reward because they LITERALLY invalidate everything else because of how absurdly valuable they are. It's like a worse version of DS2's adaptability. Imagine if in addition to improving your dodge rolls, adaptability gave you upwards of 80% more damage reduction and damage output. This is insane....
Yeah. This makes me less likely to do the DLC with other characters unless I really want a particular item. At least with the statues with Lilith you don't have to collect them again with other characters. It's a sad day when fromsoft is copying Diablo 4
Shows that you've never done NG+. Go play NG+ and you'll know what it does.
I'm literally asking you about that.
You made this comment.
What is this about not being able to level up?
Do you have 10 vitality and 4 negative health talismans or something? Why are the bosses oneshotting you? I never went out of my way to get fragments and just used the ones I happened upon and the bosses have never killed me in less than 3 hits. [/quote]
When you're in NG+ enemies do a whole lot more damage. Without scedutree fragments they do far more.
Also I don't get why you love scredutree fragments but hate NG+. They do the exact same thing. Except bosses are double dipping in the start on NG+.
For the last time I NEVER SAID TO ADD MORE ESTUS CHARGES. That is a fabrication you have invented because you don't want to address the circular argument I pointed out earlier. Unfortunately for you, I'm not giving you a clown reward for this. Someone else can deal with this insanity.
What are you even on about?
No one but you are talking about healing. A real fitting avatar you got though.
The blessings create that progression that Rune levels created for the initial game. Talismans and new weapons/armor/spells also do, as they are all quite a bit stronger than what was in base Elden Ring. You COULD make bosses similar to Malenia, but then every boss is equal to the strongest boss that already exists. No progression, it's been prefarmed. Since levels add little, you can't use them as a basis for power anymore. Blessings stepped in and took over.
Now could they have used a different system? Certainly. But they went with blessings and the impact is meaningful and the progression impactful. People complain to hell about Messmer and Rellana and Divine Lion. I downed all of them on the first attempt, and not because I'm some pro RL1 souls vet dodger. I was smacked around for most of the fight and just outhealed and outlasted the bosses, due solely to blessing level. Clearly the other people on these boards didn't bother to do the side content surrounding the main bosses before actually doing the main story bosses. Which is akin to gunning for Margit at lvl 1 instead of doing Weeping Peninsula and coming back at lvl 30-40 with +4 flasks and smithed up weapons.
In short, there's no which is it issue here. A sense of progression was created by the devs, their intention unknown but the result is clear, and levels wouldn't have had the same impact since they drop off the more of them you have. My friend has a level capped character and was still getting slapped around by the story bosses while I coasted through them with a quarter of his levels due to my patience and exploration thanks to the blessing system. Just like base Elden Ring... you can try Malenia at lvl 80 if you rushed, or lvl 150 if you didn't. Farming the same spot like Moghwyn's Palace was probably something the creators wanted to avoid this time around since we didn't get shadow runes, we got items.
Could they have balanced the DLC around being lvl 1 and asked you to make a new character or do it on NG+? Yes, totally. But they didn't. Considering the what ifs of personal armchair game design is better left for the trolls. We received what we were given and the method works.
I have a level 290 character and I was planning to help people on the first human NPC boss. I don't know what NG+ or how many Scedutree fragments the person had collected but that NPC boss literally one tapped me with a single strike.
I have high amount of armor and talismans that increase armor. Still I was one tapped.
Now when I first got to that NPC he didn't one tap me. This makes helping people in coop a wild gamble on what you'll get.
You already have to kill Mogh. You could scale enemies and bosses to him and it'd be just fine. The blessings just messes things up because now you are forced to hunt down all of the fragments.
Now you're forced to do the side content because if you don't the bosses deal a ton of more damage. Also if we already have killed Mogh we should be powerful enough to deal with whatever the DLC throw at us. But they threw a curve ball with this blessing and they keep throwing them until we get all of the fragments. At which they'll throw normal balls again.
They are still keeping that leveling spot in mogh palace. It'd be fun to have a new place to use because it makes no difference. The blessings just screws you over.
It's after Mogh ffs, we are not telling them to balance it around level 1. No one is asking it to be scaled after level 1.
Also majority of the enemies in the DLC are so weak that they die in one hit. They pose no threat. Then you have bosses that makes the hardest boss in the base game look rather tame.