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Even size-wise DeS and DS1 had relatively large enemies that still, for the most part fit on the screen when you were close to them.
Like, the lock on system in itself isn't outdated, it's just being used for a purpose it wasn't designed for. It's a type of tracking that's built around fighting a single enemy and keeping that enemy in the center of the screen.
Same reason why it doesn't work very well with larger groups of enemies, there's a reason games that deal with many enemies have the camera mostly static and set very far away.
Could be indeed, I wonder if the tracking system for the lockon system is the same in all FromSoft games as I never had issues with the tracking system in Sekiro.
But what you're saying seems legit. Altough, talking about big bosses. I never minded huge bosses like Midir back in the day in DS 3 and he felt just fine. But its probably how you describe it.
I guess I've never noticed it before, it only became obvious to me with those two fights above in DLC.