ELDEN RING

ELDEN RING

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Foxrun Jun 24, 2024 @ 10:34am
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Elden Ring isnt a game for everyone
A lot of players are finding out they aren't as good as they thought they were with this DLC.
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Showing 1-15 of 234 comments
dafydd Jun 24, 2024 @ 10:35am 
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Elden ring was a game for everyone, the DLC isnt for everyone.
Coin Jun 24, 2024 @ 10:36am 
I love seeing stuff like: it's a fast game with a slow clunky main character. Nah, it's you the player who's slow and clunky.
Last edited by Coin; Jun 24, 2024 @ 10:38am
Haru Jun 24, 2024 @ 10:36am 
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No, it absolutely has to be a game for everyone, at all times.

Inclusivity is everything.

Conform.

Entirely forget that inclusivity and exclusivity go hand in hand.

Become Borg.

Conform to the idea that everything has to be homogenised slop so everyone can like and enjoy it with no room for discourse.

We are borg.
Volfuric Jun 24, 2024 @ 10:37am 
Originally posted by Foxrun:
A lot of players are finding out they aren't as good as they thought they were with this DLC.
i feel like this is every mainstream game in a nut shell these days. so nothing new
Foxrun Jun 24, 2024 @ 10:37am 
Originally posted by dafydd:
Elden ring was a game for everyone, the DLC isnt for everyone.
It was not. Their past titles are not either.
Foxrun Jun 24, 2024 @ 10:37am 
Originally posted by Coin:
I love seeing stuff like: it's a fast game with a slow clunky main character. Nah, it's you the player who's slow and clunky.
If you are slow and clunky then lower your equipment load.
paincanbefun Jun 24, 2024 @ 10:37am 
impossible. any difficulties result from the poor design choices of professional developers who know less about software development than unemployed teenagers

a seasoned gamer can identify the level of tuning on a boss fight the moment he steps into the room or hears about it from assmonger's stream (whatever that guy's name is) and can tell you right away whether it is overtuned, overeasytuned, or sunnysideuptuned
Coinkydink Jun 24, 2024 @ 10:38am 
This is easily one of the worst works from From. Without spoiling or going into too much detail, the DLC story is disgusting and is just massive character assassination from 2 beloved characters with actions that don't even make sense.

Most of the bosses were a letdown, continuing the trend of late game Elden Ring where bosses look and act like they belong in Sekiro. Long combos would be fun if there was any real counterplay. There isn't. I liked the moon girl and the finger lady. They were cool. Final boss was kind of a performance nightmare so I really didn't like it on top of the things I already mentioned.

Empty open world for the most part. The first area is jam packed w plenty to discover, but once you leave that initial area it just starts to feel like setpieces, only existing just to be there or to go from point A to point B. The base game also suffered from this in the later areas; post-Leyndell.
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Massive performance issues. Can't think of a boss I didn't really have any stuttering issues with and I'm running well above recommended specs. Final boss completely tanked my frames with that one attack.
Coin Jun 24, 2024 @ 10:38am 
Originally posted by dafydd:
Elden ring was a game for everyone, the DLC isnt for everyone.

One idiot got infamous for actually saying about er: a game that's not made for everyone shouldn't be made in my opinion.
Foxrun Jun 24, 2024 @ 10:38am 
Originally posted by paincanbefun:
impossible. any difficulties result from the poor design choices of professional developers who know less about software development than unemployed teenagers

a seasoned gamer can identify the level of tuning on a boss fight the moment he steps into the room or hears about it from assmonger's stream (whatever that guy's name is) and can tell you right away whether it is overtuned, overeasytuned, or sunnysideuptuned
A seasoned gamer? Seasoned from what, COD and FIFA, or Zelda?
surreptitious Jun 24, 2024 @ 10:39am 
Umm no actually they discovered that , when you have bad controls and a worse camera.
Then you try to have 100 foot mobs fly through the air in immunity frames ripping off 6 chain combos that result in you playing a dodge simulator.

Its not fun to do .
ANYBODY can beat this game and every one from has ever made.
its digital simon says.

The issue in this DLC is .. fewer people want to.
Why play a game that limits you to 10% of your character skills.
Just have one character with a great sword , who does one attack at a time ..

you are right, it is no longer a fun game .
and that is definitely not for everyone.
Foxrun Jun 24, 2024 @ 10:40am 
Originally posted by nagu_al:
This is easily one of the worst works from From. Without spoiling or going into too much detail, the DLC story is disgusting and is just massive character assassination from 2 beloved characters with actions that don't even make sense.

Most of the bosses were a letdown, continuing the trend of late game Elden Ring where bosses look and act like they belong in Sekiro. Long combos would be fun if there was any real counterplay. There isn't. I liked the moon girl and the finger lady. They were cool. Final boss was kind of a performance nightmare so I really didn't like it on top of the things I already mentioned.

Empty open world for the most part. The first area is jam packed w plenty to discover, but once you leave that initial area it just starts to feel like setpieces, only existing just to be there or to go from point A to point B. The base game also suffered from this in the later areas; post-Leyndell.
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Massive performance issues. Can't think of a boss I didn't really have any stuttering issues with and I'm running well above recommended specs. Final boss completely tanked my frames with that one attack.
What are your settings and computer specs?
paincanbefun Jun 24, 2024 @ 10:40am 
Originally posted by Foxrun:
Originally posted by paincanbefun:
impossible. any difficulties result from the poor design choices of professional developers who know less about software development than unemployed teenagers

a seasoned gamer can identify the level of tuning on a boss fight the moment he steps into the room or hears about it from assmonger's stream (whatever that guy's name is) and can tell you right away whether it is overtuned, overeasytuned, or sunnysideuptuned
A seasoned gamer? Seasoned from what, COD and FIFA, or Zelda?
all real gamers with superior iq and ketogenic metabolisms learn their craft in COD
Foxrun Jun 24, 2024 @ 10:41am 
Originally posted by paincanbefun:
Originally posted by Foxrun:
A seasoned gamer? Seasoned from what, COD and FIFA, or Zelda?
all real gamers with superior iq and ketogenic metabolisms learn their craft in COD
Haha, no kidding
Coinkydink Jun 24, 2024 @ 10:41am 
Originally posted by paincanbefun:
impossible. any difficulties result from the poor design choices of professional developers who know less about software development than unemployed teenagers

a seasoned gamer can identify the level of tuning on a boss fight the moment he steps into the room or hears about it from assmonger's stream (whatever that guy's name is) and can tell you right away whether it is overtuned, overeasytuned, or sunnysideuptuned

These games have always attracted extreme tryhardiness, and the tryhards who believe that "professional developers" always make fun games and work with a moral compass are cute.
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Date Posted: Jun 24, 2024 @ 10:34am
Posts: 234