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The problem started in DS3 with the low-cost rolling to compensate for reused Bloodborne enemies, which inevitably led to bosses designed for Bloodborne and not Dark Souls.
DLC bosses were pretty fun I finished it on console and now got the game on PC for myself to go through it all again. Messmer was a ♥♥♥♥♥ with 4 deaths but really once you see the openings you can get big damage in. You have to be careful since he is made to switch targets mid combo.
I am not complaining because the bosses are hard. I'm complaining because they're not fun. Its not fun chasing a enemy that zips around the arena to get one attack in and do about 0.23% of their huge ganky healthbars. Then chase them again as they do their 50 hit aerial combo followed by their AoE attacks. It's tedious, tiresome, and boring. There's no satisfaction from beating these bosses. Boss battles in this DLC are tests of patience. "How long can you chase this fast moving boss around and slowly lower their huge health bars down, as you wait for their five minute combos to finish for an opening to deliver one attack?"
It reminds me of elden beast fight where he would just move around the arena and you have to chase him as your character runs out of stamina every few steps due to chronic asthma. It's just annoying and not challenging fun. That's probably why they added the horse to elden beast now because they know it was boring. And now the DLC is elden beast fight x 100 in terms of annoying,
i agree and the solution of course is to remove this sonic-like rolling and replace it with a simple sidestep as they did in Bloodborne and give it a hefty stamina cost... but these guys are too far gone to know what they're doing now. probably the money bought them some unhealthy habits and the obsession with being an edgelord took its toll.
the big hairless ice dog in DS3 was the first ER boss. total garbage.
then...
INTRODUCING THE DLC BOSS LINEUP! WE GOT CLASSICS AND NEWCOMERS SUCH AS:
-MALIKETH
-MALIKETH
-DRAGON AGAIN
-MALIKETH
-PUTRID TREE SPIRIT
-HUMANOID MALIKETH
-MALIKETH AND ELDEN BEAST BASTARD CHILD
~and~
-ETC. (i.e. attempts at copying good ds3 bosses but mostly failing)
(plus every listed boss has some form of slash aoe taken from the end of waterfowl dance that happens at random times for no apparent reason)
it gets old. A lot of the bosses gave me motion sickness from the camera flying everywhere at lightspeed and clipping into stuff.
Bayle as a boss felt like he belonged in any other action focused game where you can actually deal with his insane mobility and damage despite being huge and flying.
LOL. anime detected! I do think this is From cashing out for the Chinese market which requires instant slashing, and that's why Corpse Piler
Oh boy oh boy nearly perfect!!
(flashbacks) oh no oh no...
Old souls bosses weren't supposed to be like this. It's a design issue. They've gone too far with the superficial elements and went off rails.
Did people even play the dark souls trilogy before they say skill issue?
If the player character has the utility of sekiro no one is gonna complain about so-called difficulty, There are things you dont design for a game where you just roll and jump, like not putting a DMC boss in a souls game with barebones utility.
Have a boss being a literal ball with the hit detection of the entire room spinning 360 degrees non-stop and me using an ultimate cheese weapon killing it in one hit is not fun souls gameplay
Gael is still peak souls boss design
If you genuinely think this DLC's boss designs are reasonable, I suggest you go solo Code Vein