ELDEN RING

ELDEN RING

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P1 Jun 24, 2024 @ 8:59am
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DLC bosses suck, anyone miss old souls bosses?
I'm talking about original Dark Souls. Bosses used to be just a big guy with big hammer and straight forward combat. Now these new bosses (talking about DLC) have ganky 1 million health, they are about 10 times your size but zoom around the arena like a ping-pong ball never running out of stamina, while unleashing anime style 50 hit combos followed by 20 aerial combos followed by five AoE attacks (all that one shot you by the way).

Boss battles now are about chasing some 50 ton guy around the arena who moves at the speed of light, getting one or two hits in slowly whittling down a ganky healthbar praying you don't get hit once else you'll be one shot. I'm not even complaining about the bosses being hard, it's just tedious and unfulfilling. I remember when I first played DS1 and finally beast ornstein and smough after many tries I felt fulfilled. Now after beating these ganky cheap anime bosses I just think "thank ♥♥♥♥ that's over".

It's like these fast paced bosses were made for a fast paced action game with a player character that can move around fast and dodge. Not a a clunky dark souls character that has an asthma attack after 5 seconds of running and can barely jump.
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Showing 76-90 of 735 comments
NisseDood Jun 24, 2024 @ 12:24pm 
Originally posted by 8uman:
Originally posted by McJiggy:
Yeah I miss the old boss fights, they had more elegance to them. Now every boss made is just some anime character dumped into the Souls world where they keep on jumping around doing crazy anime moves the entire fight.
The old boss fights certainly had a lot of jank and bugs to them, but I guess that was part of their charm. I feel like boss fights alone, and player would have an easy time against DS1 bosses nowadays which is why I understand the need to elevate the level of difficulty for bosses.

Fromsoft needs to bring an ultra-hard map and ultra-difficult boss fight game
I wouldnt mind if bosses where easier because I always found that the most important part is the levels themselves and I have always felt it has been lacking since DS3.
rabureta Jun 24, 2024 @ 12:24pm 
Originally posted by BKo:
Originally posted by Leechboy:
bro forgot Manus exists
Yeah that's when it started wasnt it, that and artorias. That was ground zero for the series becoming very action heavy, although the main culprit was low cost rolling. When rolling is so cheap, enemies have to ratchet up their attack strings to match.
Artorias was fine. You could poke him between his flips with everything up to and including greatswords, and anything heavier let you stagger him out of his buff animation.

The problem started in DS3 with the low-cost rolling to compensate for reused Bloodborne enemies, which inevitably led to bosses designed for Bloodborne and not Dark Souls.
Matex Jun 24, 2024 @ 12:26pm 
OP you'd have a better time if you actually learned the game and use its mechanics such as summon, buffs/consumables, equip swapping for different AoW's.

DLC bosses were pretty fun I finished it on console and now got the game on PC for myself to go through it all again. Messmer was a ♥♥♥♥♥ with 4 deaths but really once you see the openings you can get big damage in. You have to be careful since he is made to switch targets mid combo.
GameSmashDash Jun 24, 2024 @ 12:42pm 
Originally posted by Matex:
OP you'd have a better time if you actually learned the game and use its mechanics such as summon, buffs/consumables, equip swapping for different AoW's.

DLC bosses were pretty fun I finished it on console and now got the game on PC for myself to go through it all again. Messmer was a ♥♥♥♥♥ with 4 deaths but really once you see the openings you can get big damage in. You have to be careful since he is made to switch targets mid combo.
I hate using summons; they make things too easy, I just don't find using summons enjoyable. My first summon I found; I don't feel as if I earned the right to use said summon, just found it randomly in a catacombs with little to no effort.
P1 Jun 24, 2024 @ 12:43pm 
Originally posted by Matex:
OP you'd have a better time if you actually learned the game and use its mechanics such as summon, buffs/consumables, equip swapping for different AoW's.

DLC bosses were pretty fun I finished it on console and now got the game on PC for myself to go through it all again. Messmer was a ♥♥♥♥♥ with 4 deaths but really once you see the openings you can get big damage in. You have to be careful since he is made to switch targets mid combo.
You'd have a better time understanding what I said if you actually read it instead of basically telling me to "git gud" in polite terms.

I am not complaining because the bosses are hard. I'm complaining because they're not fun. Its not fun chasing a enemy that zips around the arena to get one attack in and do about 0.23% of their huge ganky healthbars. Then chase them again as they do their 50 hit aerial combo followed by their AoE attacks. It's tedious, tiresome, and boring. There's no satisfaction from beating these bosses. Boss battles in this DLC are tests of patience. "How long can you chase this fast moving boss around and slowly lower their huge health bars down, as you wait for their five minute combos to finish for an opening to deliver one attack?"

It reminds me of elden beast fight where he would just move around the arena and you have to chase him as your character runs out of stamina every few steps due to chronic asthma. It's just annoying and not challenging fun. That's probably why they added the horse to elden beast now because they know it was boring. And now the DLC is elden beast fight x 100 in terms of annoying,
Last edited by P1; Jun 24, 2024 @ 12:44pm
Coinkydink Jun 24, 2024 @ 12:47pm 
Originally posted by rabureta:
The problem started in DS3 with the low-cost rolling to compensate for reused Bloodborne enemies, which inevitably led to bosses designed for Bloodborne and not Dark Souls.

i agree and the solution of course is to remove this sonic-like rolling and replace it with a simple sidestep as they did in Bloodborne and give it a hefty stamina cost... but these guys are too far gone to know what they're doing now. probably the money bought them some unhealthy habits and the obsession with being an edgelord took its toll.

the big hairless ice dog in DS3 was the first ER boss. total garbage.
Last edited by Coinkydink; Jun 24, 2024 @ 12:49pm
Dagný Jun 24, 2024 @ 12:49pm 
It's been like that since DS3, can't help but feel like it's Bloodborne's fault.
kirb Jun 24, 2024 @ 1:00pm 
When i fought maliketh the first time, I was like, "wow, that was a spectacle. A challenging fight that forced me to rethink my usual strategy due to the boss's sheer agility. Very fun, but steps out of the souls formula too much to be a consistent thing. However, I appreciate it's presence and anticipate fighting it again next time. reminds me of bloodborne."

then...

INTRODUCING THE DLC BOSS LINEUP! WE GOT CLASSICS AND NEWCOMERS SUCH AS:
-MALIKETH
-MALIKETH
-DRAGON AGAIN
-MALIKETH
-PUTRID TREE SPIRIT
-HUMANOID MALIKETH
-MALIKETH AND ELDEN BEAST BASTARD CHILD
~and~
-ETC. (i.e. attempts at copying good ds3 bosses but mostly failing)

(plus every listed boss has some form of slash aoe taken from the end of waterfowl dance that happens at random times for no apparent reason)

it gets old. A lot of the bosses gave me motion sickness from the camera flying everywhere at lightspeed and clipping into stuff.
Last edited by kirb; Jun 24, 2024 @ 1:08pm
Umbral Knight Jun 24, 2024 @ 1:14pm 
Can't say I'm a fan of how the bosses can be Olympic level athletes and my slow ass Tarnished has to become a tumbleweed to wait for a 2 second window of opportunity with the possibility of getting one-shotted if I make a single mistake.

Bayle as a boss felt like he belonged in any other action focused game where you can actually deal with his insane mobility and damage despite being huge and flying.
Coinkydink Jun 24, 2024 @ 1:14pm 
plus every listed boss has some form of slash aoe taken from the end of waterfowl dance that happens at random times for no apparent reason

LOL. anime detected! I do think this is From cashing out for the Chinese market which requires instant slashing, and that's why Corpse Piler
The old DLC bosses would be too boring at this point after experiencing Elden Ring and DLC fights.
1100011 Jun 24, 2024 @ 2:22pm 
Originally posted by kirbcake:
INTRODUCING THE DLC BOSS LINEUP! WE GOT CLASSICS AND NEWCOMERS SUCH AS:
-MALIKETH
-MALIKETH
-DRAGON AGAIN
-MALIKETH
-PUTRID TREE SPIRIT
-HUMANOID MALIKETH

Oh boy oh boy nearly perfect!!

Originally posted by kirbcake:
(plus every listed boss has some form of slash aoe taken from the end of waterfowl dance that happens at random times for no apparent reason)

(flashbacks) oh no oh no...
Mr. Swoon Jun 24, 2024 @ 2:30pm 
I used to have specific saves copied for Bloodborne just so I could fight certain bosses again. They were that fun. For SotR, other than like 4 bosses I just feel glad that I don't have to fight them ever again.
amathy Jun 24, 2024 @ 2:34pm 
If we got the same simple bosses with 3 attacks and no complexity for 15 years it’d be boring as hell. So nah I’m good with where we’re at.
idomori Jun 24, 2024 @ 2:34pm 
This is what i've been trying to say.
Old souls bosses weren't supposed to be like this. It's a design issue. They've gone too far with the superficial elements and went off rails.
Did people even play the dark souls trilogy before they say skill issue?

If the player character has the utility of sekiro no one is gonna complain about so-called difficulty, There are things you dont design for a game where you just roll and jump, like not putting a DMC boss in a souls game with barebones utility.

Have a boss being a literal ball with the hit detection of the entire room spinning 360 degrees non-stop and me using an ultimate cheese weapon killing it in one hit is not fun souls gameplay

Gael is still peak souls boss design

If you genuinely think this DLC's boss designs are reasonable, I suggest you go solo Code Vein
Last edited by idomori; Jun 24, 2024 @ 2:49pm
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Date Posted: Jun 24, 2024 @ 8:59am
Posts: 735