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DLC: important character progression upgrades are hidden on random pot dudes and corpses
Here, you answered your own thread :)
Gaining XP is a constant progression that rewards all engagement with the game. It's a constant underpinning that makes all activity feel meaningful.
Fetch quest does not work that way, and you can spend a lot of time combing a new area without finding the items you need to actually make progress, making it all feel like a waste of time.
Also, with the DLC's difficulty being more flat, the Scadutree Blessing creates an abnormal progression pattern: The early game is by far the hardest, and the lategame is significantly easier. This reversal is unintuitive and not very engaging.
Also also, the Scadutree Blessing covers a wider range in fewer steps, which leaves less wiggle-room. You can be a couple levels under the ideal level range in the base game and not feel completely shafted, but being a bit below Scadutree level is immediately murder.
Overall, this system did not need to exist, as regular leveling ranges would've done the trick just as well, if not better. Scadutree Blessing feels like filler content. A way to inject extra rewards without having to actually give the player anything they don't already have.
It's pretty smart how From made this simple leveling system work.