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If a boss, is designed with a difficulty even when spirits are used. It is going to be naturally more difficult to do it without spirits summons or NPC summons.
If you couldn't cope, especially when that is YOUR CHOICE. Why should you be taken seriously when you complain about something of your own making?
I solo the bosses when I can. So far, only Bayle forced me to use a spirit summon. As frustrating as it may be. It is my decision and I don't go around blaming others or the developers.
At this point im convinced that everyone saying spirit summons arent cheap and boring are people that are absolutely awful at video games and arent capable of learning to adapt and beating the boss themselves so they have to rely on the built in carry mechanic the devs put in for casual players who dont want to put in the time or effort.
I played all the games with summons, and of course, they are not "miserably bad". You are simply lying. And why - just to try and make your point?
And it gets more ridiculous with statements like "exploring worlds is not fun".
Items/abilities/major game mechanics are clearly not comparable to cheat codes.
Yes, we are all awful at video games lol. I can only smh at this point...
The only thing I wish they did was make it autosummon when you press Y on the sign, not have to select Yes and confirm, since the sign is inside the arena, you almost always get hit while summoning him
Also, for the main topic:
I usually try to kill the boss alone, but if I get stuck too much I'll try different strategies, change talismans, change flasks, and as a last resort I'll pop a spirit ash to take up some of the aggro, not using mimic tho
And sometimes even the spirit ash doesn't help much and I end up dying
All those tools are present in the game, and as I don't consider myself a pro at this game, I'll use whatever the game say I can use
"But you didn't beat the game if you used X"
Don't care, the game says I did
I love Seikiro and Bloodborne.
DKS 3 was kind of a derivative victory lap that didn't really start being a game until very late in the boss cycle.
I don't agree with this point, I think most of the new dlc bosses hit just right in terms of balancing for endgame players.
The one that is maybe a bit much is *spoiler*
Last boss phase 2
He literally feels like fighting a DBZ character complete with multi-teleport hit strings.
Most people I see who end up winning, don't really do so out of confidence and more so eek out the win however they can.
But maybe for the last Elden Ring boss ever that's okay.
You're basically in way over your head, and it's designed to make you feel small by comparison.
It is indeed wrong, i know far more what i'm doing than you do it seems, example, "stance break and bleed bosses" implying people use your personal weapons, not every weapon bleeds nor do they stance break as easily, if you're not a melee focused build, which are very easy to to use in this game,
And you're still wrong on the summons, as they die very quickly for the small window that the boss isn't targeting you, nothing unfair about it,
Maybe you should actually play the game before making these comments, you clearly have no idea how summons function in fights that aren't limgrave cave bosses. and try something other than a braindead melee bleed build R1 spam.
Like i said, when you grow up, come back and and you may learn something. right now you're too lost in your own world.
You are greatly downplaying the strength of NPC summons in earlier games, while you greatly exaggerate the mimic tear as the ultimate equalizer to the point that statements you make are indeed lies. Ofc NPC summons were not super-weak or useless, and could certainly hold their own in the fights. You want examples?
Solaire
Lautrec
Tarkus
Lucatiel
Bellclaire
Glencour
There you have six.
Also note that the super-OP mimic you dread so much when other players summon it in the privacy of their own games (smh) only exists if you minmax it with your build, which most players won't do. It's an OP build, like any other OP-build out there - and there are plenty.
Boss HP was not multiplied, it was increased, but ofc it wasn't multiplied by a factor of 2 or something like that. Using a summons vastly outperforms the added HP. The boss HP increase still happens in ER if you use a golden summon sign with the same effect. Still a great idea to use both the jellyfish and Rogier on Margit :)
Incorrect, actually play the game first, it's getting tiresome responding to people who haven't played the game for more than 30 minutes or actually understands it.
actually, this is my fault, i need to put a limit on the minimum IQ i'll respond too.