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The two DLC's, combined, added 10-15 hours for about half the original game's cost which, itself, was around 30-40 hours making the price point pretty comparable to the base game's pricing (though it would have been better in value if Ashes was more like Ringed City).
In contrast, Elden Ring's DLC is being charged at $40, almost enough to make a full second game yet only offering in the ballpark of 20% (maybe 30% at a stretch) of the content. This is a significantly lower ratio in value compared to the base game than the example you are arguing.
In DS3's example you get around 1:1 or a bit less in cost vs value of DLC compared to the base game. In Elden Ring you aren't even getting half the value per cost with a higher price yet lower DLC to base game ratio. Again, for a couple more dollars you could have had a full Elden Ring 2 and several times the content of the DLC. The value doesn't add up.
Also, Sister Friende isn't bs. She is a humanoid prone to stagger but gains substantial hyper armor if you hit her too much in a short period so you have to hit her 1-2x, then dodge, then repeat. You need to do very little running and can be mostly aggressive as long as you aren't forcing her into her hyper armor. She is also prone as heck to backstabs.
Shadow of the Erdtree is mathematically inflated artificial difficulty. The value of the fragments is so considerably immense you, literally, do not have a choice to search the entire DLC gathering the majority of them otherwise you're stuck playing a challenge no hit run because you WILL die in 1-hit most of the time if you don't get those fragments.
Obviously your post was intended to make a sarcastic point. A shame it definitely did not turn out that way, right?
Besides we got a TON of new weapons and spells to play with, same for armor.
Ive been taking my time exploring since release and im probably about 70% of the way done.
Elden Ring is basically Dark Souls 2. Same guy directed both.
You're right about that. It's the other guy who's the culprit, Yui Tanimura. And I'm pretty sure Miyazaki isn't directing games himself anymore, he's the ♥♥♥♥♥♥♥ president of Fromsoftware. They just put his name in the credits to appease fans.
Sister Friede is nowhere near spasmic adhd level of Shadow of Erdtree bosses... you can choose to focus on Ariandel if she's too fast and healthbar depletes, and third phase she's easily staggerable, her moveset can be easily learnd.
If this was Elden Ring SotE boss, you would face countless AoE spamming and instead of slowly walking, she would be constantly disappearing sliding around the arena, jumping and sending black flame metears trough the whole boss room, each time causing more AoE explosion all these things while being completely unable to be staggered.
I feel each of the souls games has added something good to the formula. I'd say bloodborne was the worst for fromsoft in terms of overall game design.
We went from bosses that rewarded planning and patience to rapid stressful reflex tests with enemies that spasm about on the screen flailing away, however we don't even have the rapid movement of bloodborne, nor the rally system.