ELDEN RING

ELDEN RING

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JERRY Jun 24, 2024 @ 12:37am
Ashes of Ariandel SUCKS
A 2 hour DLC (that costs 15 bucks) tuned into 12 hour DLC due the MOST bu!!sh!t boss of all time (Sister Fride) with 3 phases. In the last phase there literally not single moment to attack,all you do is run.
Sorry I forgot "Dark Souls DLCs are great and Shadow of Erdtree is artifically hard"
Last edited by JERRY; Jun 24, 2024 @ 12:57am
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Showing 1-15 of 42 comments
Chaosolous Jun 24, 2024 @ 12:39am 
Dark Souls 2 is one of the worst FromSoft games ever made.
LuckyCheshire Jun 24, 2024 @ 12:47am 
Sister Friede is one of my favorites :er_uwu:
Xengre Jun 24, 2024 @ 12:50am 
Ashes of Ariandel did, in fact, get a ton of hate for its price and length fyi. It was the release of Ringed City that calmed the community down over the issue.

The two DLC's, combined, added 10-15 hours for about half the original game's cost which, itself, was around 30-40 hours making the price point pretty comparable to the base game's pricing (though it would have been better in value if Ashes was more like Ringed City).

In contrast, Elden Ring's DLC is being charged at $40, almost enough to make a full second game yet only offering in the ballpark of 20% (maybe 30% at a stretch) of the content. This is a significantly lower ratio in value compared to the base game than the example you are arguing.

In DS3's example you get around 1:1 or a bit less in cost vs value of DLC compared to the base game. In Elden Ring you aren't even getting half the value per cost with a higher price yet lower DLC to base game ratio. Again, for a couple more dollars you could have had a full Elden Ring 2 and several times the content of the DLC. The value doesn't add up.

Also, Sister Friende isn't bs. She is a humanoid prone to stagger but gains substantial hyper armor if you hit her too much in a short period so you have to hit her 1-2x, then dodge, then repeat. You need to do very little running and can be mostly aggressive as long as you aren't forcing her into her hyper armor. She is also prone as heck to backstabs.

Shadow of the Erdtree is mathematically inflated artificial difficulty. The value of the fragments is so considerably immense you, literally, do not have a choice to search the entire DLC gathering the majority of them otherwise you're stuck playing a challenge no hit run because you WILL die in 1-hit most of the time if you don't get those fragments.

Obviously your post was intended to make a sarcastic point. A shame it definitely did not turn out that way, right?
Samseng Yik Jun 24, 2024 @ 12:51am 
10-15 hours if you BEAT all encounters and never had any retries in full run.
Burns Jun 24, 2024 @ 12:54am 
It s ♥♥♥♥♥♥♥♥ cause it lasts 5 minutes, but i don t understand how hard bosses get tagged automatically ♥♥♥♥♥♥♥♥. So ♥♥♥♥♥♥♥♥ in fact, that people do em naked with their bare fists.....something doesn't add up.
WereChicken Jun 24, 2024 @ 12:56am 
Originally posted by Chaosolous:
Dark Souls 2 is one of the worst FromSoft games ever made.
agreed, but what does that have to do with OPs post? (Ashes was a DS3 DLC)
Dollmaker Jun 24, 2024 @ 12:58am 
Originally posted by Xengre:

In contrast, Elden Ring's DLC is being charged at $40, almost enough to make a full second game yet only offering in the ballpark of 20% (maybe 30% at a stretch) of the content. This is a significantly lower ratio in value compared to the base game than the example you are arguing.
?
Thats false, if you just go for the main bosses, sure, but if you actually explore, find the catacombs and stuff, you do get your money's worth.

Besides we got a TON of new weapons and spells to play with, same for armor.

Ive been taking my time exploring since release and im probably about 70% of the way done.
Kleerex Jun 24, 2024 @ 12:59am 
Originally posted by Chaosolous:
Dark Souls 2 is one of the worst FromSoft games ever made.

Elden Ring is basically Dark Souls 2. Same guy directed both.
Burns Jun 24, 2024 @ 1:02am 
Originally posted by Kleerex:
Originally posted by Chaosolous:
Dark Souls 2 is one of the worst FromSoft games ever made.

Elden Ring is basically Dark Souls 2. Same guy directed both.
Wrong. Myiazaki was directing Bloodborne at the time and thats why ds2 is by far the worst soulsborne game in existence. They could not even code the movement right.
LuckyCheshire Jun 24, 2024 @ 1:03am 
Originally posted by Dollmaker:
Originally posted by Xengre:

In contrast, Elden Ring's DLC is being charged at $40, almost enough to make a full second game yet only offering in the ballpark of 20% (maybe 30% at a stretch) of the content. This is a significantly lower ratio in value compared to the base game than the example you are arguing.
?
Thats false, if you just go for the main bosses, sure, but if you actually explore, find the catacombs and stuff, you do get your money's worth.

Besides we got a TON of new weapons and spells to play with, same for armor.

Ive been taking my time exploring since release and im probably about 70% of the way done.
This. By numbers SotE is smaller, but it's cut out a ton of bloat like scores of tiny catacombs everywhere.
Kleerex Jun 24, 2024 @ 1:04am 
Originally posted by Burns:
Originally posted by Kleerex:

Elden Ring is basically Dark Souls 2. Same guy directed both.
Wrong. Myiazaki was directing Bloodborne at the time and thats why ds2 is by far the worst soulsborne game in existence. They could not even code the movement right.

You're right about that. It's the other guy who's the culprit, Yui Tanimura. And I'm pretty sure Miyazaki isn't directing games himself anymore, he's the ♥♥♥♥♥♥♥ president of Fromsoftware. They just put his name in the credits to appease fans.
Last edited by Kleerex; Jun 24, 2024 @ 1:05am
Ivraas Jun 24, 2024 @ 1:05am 
It's Elden Ring forum tho?
Sister Friede is nowhere near spasmic adhd level of Shadow of Erdtree bosses... you can choose to focus on Ariandel if she's too fast and healthbar depletes, and third phase she's easily staggerable, her moveset can be easily learnd.
If this was Elden Ring SotE boss, you would face countless AoE spamming and instead of slowly walking, she would be constantly disappearing sliding around the arena, jumping and sending black flame metears trough the whole boss room, each time causing more AoE explosion all these things while being completely unable to be staggered.
Last edited by Ivraas; Jun 24, 2024 @ 1:06am
Dollmaker Jun 24, 2024 @ 1:05am 
Originally posted by LuckyCheshire:
Originally posted by Dollmaker:
Thats false, if you just go for the main bosses, sure, but if you actually explore, find the catacombs and stuff, you do get your money's worth.

Besides we got a TON of new weapons and spells to play with, same for armor.

Ive been taking my time exploring since release and im probably about 70% of the way done.
This. By numbers SotE is smaller, but it's cut out a ton of bloat like scores of tiny catacombs everywhere.
Yeah the Catacombs here are larger and feel like labyrinths, you can find a lot of hidden loot in them.
WereChicken Jun 24, 2024 @ 1:08am 
Originally posted by Burns:
Originally posted by Kleerex:

Elden Ring is basically Dark Souls 2. Same guy directed both.
Wrong. Myiazaki was directing Bloodborne at the time and thats why ds2 is by far the worst soulsborne game in existence. They could not even code the movement right.
TBF Dark souls 2 did have some really great mechanics (power stancing, a more streamlined infusion system and a slightly better way of getting boss soul weapons) but that was offset by some really meh design (shrine of amana, the lightning spear nerf, the fact you had to level a stat to increase your I frames when rolling, but nothing tells you that)

I feel each of the souls games has added something good to the formula. I'd say bloodborne was the worst for fromsoft in terms of overall game design.

We went from bosses that rewarded planning and patience to rapid stressful reflex tests with enemies that spasm about on the screen flailing away, however we don't even have the rapid movement of bloodborne, nor the rally system.
Last edited by WereChicken; Jun 24, 2024 @ 1:09am
Burns Jun 24, 2024 @ 1:08am 
Originally posted by Kleerex:
Originally posted by Burns:
Wrong. Myiazaki was directing Bloodborne at the time and thats why ds2 is by far the worst soulsborne game in existence. They could not even code the movement right.

You're right about that. It's the other guy who's the culprit, Yui Tanimura. And I'm pretty sure Miyazaki isn't directing games himself anymore, he's the ♥♥♥♥♥♥♥ president of Fromsoftware. They just put his name in the credits to appease fans.
Yes, tho he says he still gets involved in the creative process and co directing as much as he can.
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Date Posted: Jun 24, 2024 @ 12:37am
Posts: 42