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There's literally nothing worse that's happened in the last ten years.
I think theyre talented enough to interact with the game and beat it, in the gameplay demo the dev got close to beating Dancing lion and only stopped since it was pre-release. Upgrading armor has been a feature in past from soft titles (im happy they removed it.) I do think the dlc is well balanced. one of the first "starting bosses" of it is a literal training boss, Blackgaol knight to get you back into the swing of things. hardcore souls vets have long wanted a dlc this punishing and challenging and they served us well. Im roughly 10 hours in and have beaten 3 or 4 remembrance bosses with little to no issue and im only +5 blessing. going back to previous areas turns out I missed 3 minimum per area and still was doing fine. Which means that players less experienced than I am can get better stat buffs by then from the blessing system. The reason I defend the scadu system is cause if I as a game designer spent thousands of hours designing a dlc for a game that is widely considered our magnum opus by many Id want people to interact with my time and hard work, Id also notice that my playerbase was fond of over leveling to the point of trivializing most content so id envision something simple to counteract that and return the challenge to the game. Why do people insist on the endgame dlc for what we all know is a challenging game in a challenging franchise to not be the pinnacle of that is beyond me. Why else do you get into these games but to overcome the wall in front of you. Stop complaining and do it.
Ill grovel at your feet if I cant beat them :D but I have platinumed all from titles, 3 on this steam account and all of them on my PS5. Some of us just have things we need to do away from gaming and ♥♥♥♥♥♥♥♥ that we have to go back through areas in a dlc we happily paid for
I mean... I've explored absolutely everywhere I could get to (except that green area of the map) And just fought Commander Gaius. He still 1 shots you if that charge pins you against the fog gate. And my spirit ash blessing is at +7 (dont know if i've missed any), and they still also get demolished in seconds. (still dont know if its a bug or not with it not applying to regular spirits only named ones).
So... people are hyping up the Scadu blessings. But They really dont seem to have a huge effect on some of the hardest hitting boss moves. Regular attacks sure. But the ones designed to be one shots or close to it? Those are still gonna 1 shot.
I dont like talking about if things are easy or hard. It's too subjective. I will say I think either the shadow blessing system isn't working correctly, or that it's flawed a little in how it's been implemented.