ELDEN RING

ELDEN RING

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Dr. Ademar de Barros 23 jun 2024 om 17:57
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Scadutree Fragments is trash game design
What are you doing Fromsoftware? Mandatory collectibles, seriously? This is what you came up with to balance player power versus enemy power?
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226-240 van 419 reacties weergegeven
Origineel geplaatst door Sir_Noob:
Origineel geplaatst door Spefix:
You ever played Sekiro? (GOTY)
Skeiro and a linear and well designed, concise world. This is a humongous empty world you have to spend many hours doing nothing but riding your horse around in to do a collect-a-thon or you'll do 80% less damage to bosses and take 60% more damage.

I mean, welcome back to the main game with how potions work? If you are only going directly from boss to boss you will find enough mats to maybe have 6 level 2 potions. If you wanna have 13 maxed out potions, you will spend more time running around collecting seeds and tears than you will actually fighting progression bosses.

The Scadutree fragment system is almost the exact same as the potion capacity/level system from the base game, I just think people have forgotten that since everyone is playing with characters they made 2 years ago, and they don't remember that upgrading flasks on every character after your first was just as much of a frustrating, boring chore as collecting Scadutree fragments is now.

The base game had just as much boring horseback collect-a-thoning as the DLC does. Its the crappy part of the game that you have to deal with to enjoy the good parts of it.
Laatst bewerkt door bradams; 24 jun 2024 om 17:58
Someone explain me why this system is considered laughably bad when Ubisoft does it but people are defending it here.

Because you may not feel the weight of this system on your first playthrough but I can guarantee you that every time you'll think of making a new character to go through the DLC your motivation is gonna drop through the floor the second you realize you're gonna have to run around collecting seeds, tears and now fragments for over an hour of your gameplay just so that you can enjoy the actual game.

It's a sh*t system, it adds nothing to the DLC, because you can collect almost all the fragments without even fighting, and once you're done you just flattened the diffculty curve anyway.

It's busy work that adds nothing to the experience. May as well have had all the bosses on the same playing field and let the player decide the order, since pretty much everyone I know did them in the wrong order regardless.
Laatst bewerkt door Key; 24 jun 2024 om 18:00
just a 40$ cash grab. bad game bad dlc
Origineel geplaatst door Key:
It's busy work that adds nothing to the experience. May as well have had all the bosses on the same playing field and let the player decide the order, since pretty much everyone I know did them in the wrong order regardless.

Yes, searching for items to improve your character in an rpg is now busywork.

But grinding titanite to upgrade armor in DS1 is much better right?
Origineel geplaatst door Evilsod:
Origineel geplaatst door SunfireKnight86:
It was organic in the base game and was still tiresome on every character after the first. Jacking up enemy stats and forcing us to collect MORE ♥♥♥♥ to compensate sucks. Sucks even more that it has zero effect on the base game with makes it more disconnected than ever. It was an unnecessary fix to a problem that didn't actually exist.

They never added ♥♥♥♥ like this to the 5 or so DLC they released for every other souls like with leveling that they made, didn't need it this time either. Furthermore when they have done ♥♥♥♥ like this in the past (the adaptability stat) people ♥♥♥♥ a brick. And everyone complains constantly about Ubisoft doing the same thing in their open worlds.

Gee, it's almost like they've tried something different in an attempt to make the DLC accessible to players at different points in the base game.
Sounds to me like you just wanted to stroll into the DLC on a high level character and steamroll through bosses, but instead they made you actually play the game.

Origineel geplaatst door Havean:
No because on a new character you only need a few of those items because you know what weapon and ashes you will use. With Fragments they want you to collect all of them just so the bosses don't two shot you.

So, you're telling me that you don't know where to go to get the specific upgrades you need? Hmm, it sounds like the game might be new or something. How about that?

I swear to god, scientists need to study the Elden Ring discussion forums, because they may find the densest substance in the universe hidden in plain sight all along.

This place is overflowing with people so used to strolling through Elden Ring's base game on subsequent playthroughs because they know what they're after, where to get it (or have a wiki to tell them), how to get, and how to fight the bosses on the way there, that they've forgotten what it was like to play the game for the first time. You want everything handed to you on a silver platter, and for the bosses to just roll over because they're exactly the same as the ones you remember the movesets for.
Stopped reading at "gee" because its never followed by anything intelligent.
Origineel geplaatst door Key:
Someone explain me why this system is considered laughably bad when Ubisoft does it but people are defending it here.

Because you may not feel the weight of this system on your first playthrough but I can guarantee you that every time you'll think of making a new character to go through the DLC your motivation is gonna drop through the floor the second you realize you're gonna have to run around collecting seeds, tears and now fragments for over an hour of your gameplay just so that you can enjoy the actual game.

It's a sh*t system, it adds nothing to the DLC, because you can collect almost all the fragments without even fighting, and once you're done you just flattened the diffculty curve anyway.

It's busy work that adds nothing to the experience. May as well have had all the bosses on the same playing field and let the player decide the order, since pretty much everyone I know did them in the wrong order regardless.
Its from Japan so of course w**bs rush to defend it.
Key 24 jun 2024 om 18:23 
Origineel geplaatst door Morton Koopa Jr.:
Origineel geplaatst door Key:
It's busy work that adds nothing to the experience. May as well have had all the bosses on the same playing field and let the player decide the order, since pretty much everyone I know did them in the wrong order regardless.

Yes, searching for items to improve your character in an rpg is now busywork.

But grinding titanite to upgrade armor in DS1 is much better right?
It isn't searching for items, it's searching for dozens of the same item that does the exact same thing every time.

Searching for something that you already know that exclusively act as a mandatory leveling system has zero to do with role playing, it's a treasure hunt. It's no different than telling you that you have to collect 100 gems in Spyro before you can proceed to the next area.

Where's the RPG aspect of it? It isn't gonna change depending on your character. It isn't gonna affect your choice, your build or your character's role, it isn't giving any new ability or skill, and it isn't affecting your decision making. It's litterally the opposite of role playing. It's Mario Coins.

But grinding titanite to upgrade armor in DS1 is much better right?
No, that's also sh*t, that's why they removed the system. I don't defend stupid ideas because I like a game, i recognize the good and the bad.
Laatst bewerkt door Key; 24 jun 2024 om 18:26
Origineel geplaatst door Nauct:
Imagine playing an open world game and being upset that you're playing an open world game

I would be more than fine with it if the game benefited from being open world. This isn't like Morrowind with alien and interesting flora & fauna everywhere, and populated cities or random encounters all over the place. This is mostly just giant areas of the same theme for whatever the area is with almost nothing anywhere and the only NPCs being around a bonfire, maybe, sometimes, and usually just 1 of them. The only encounters are just red phantoms. The open world in Elden Ring, and even worse in this DLC, just bring the quality of the game down as a whole. You can have a beautiful world you enjoy while still having it be tightly designed without tons of padding to ride a horse through like they did with Sekiro, BloodBorne, and literally every Souls game.
Laatst bewerkt door Sir_Noob; 24 jun 2024 om 19:53
Origineel geplaatst door bradams:
I mean, welcome back to the main game with how potions work? If you are only going directly from boss to boss you will find enough mats to maybe have 6 level 2 potions. If you wanna have 13 maxed out potions, you will spend more time running around collecting seeds and tears than you will actually fighting progression bosses.

The Scadutree fragment system is almost the exact same as the potion capacity/level system from the base game, I just think people have forgotten that since everyone is playing with characters they made 2 years ago, and they don't remember that upgrading flasks on every character after your first was just as much of a frustrating, boring chore as collecting Scadutree fragments is now.

The base game had just as much boring horseback collect-a-thoning as the DLC does. Its the crappy part of the game that you have to deal with to enjoy the good parts of it.

I made this character specifically for the DLC 2 days before it launched and got every upgrade in a couple of hours, all the golden seeds you need are clearly marked and the sacred tears are also just at the churches which similarly are marked as they are all on the map. There are also much fewer of them to get, and not having them doesn't make me do no damage. The stones to upgrade weapons likewise are all just on the normal progression path and don't require me finding some jar guy who vanishes and is hiding in a random corner next to a cliff in a huge field.
I don't know why so many people are in denial of the simple fact that these blessings are more of a pain in the ass than previous upgrades, don't work in most of the game, and were only added because they jacked the stats up on DLC enemies to make it artificially harder in order to justify a new upgrade system.
Origineel geplaatst door SunfireKnight86:
I don't know why so many people are in denial of the simple fact that these blessings are more of a pain in the ass than previous upgrades, don't work in most of the game, and were only added because they jacked the stats up on DLC enemies to make it artificially harder in order to justify a new upgrade system.
Good old Scadutree Fragments. Reminds me of a certain Helicopter from another game.
Origineel geplaatst door Cendre Garou:
Good old Scadutree Fragments. Reminds me of a certain Helicopter from another game.
Reminds me of Adaptability in Dark Souls 2.
Origineel geplaatst door Traveller:
Trash game - Trash design. For a trash lovers.
I am a raccoon irl
Oh no God forbid you have to explore in the open world exploration game
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Geplaatst op: 23 jun 2024 om 17:57
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