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Een vertaalprobleem melden
I mean, welcome back to the main game with how potions work? If you are only going directly from boss to boss you will find enough mats to maybe have 6 level 2 potions. If you wanna have 13 maxed out potions, you will spend more time running around collecting seeds and tears than you will actually fighting progression bosses.
The Scadutree fragment system is almost the exact same as the potion capacity/level system from the base game, I just think people have forgotten that since everyone is playing with characters they made 2 years ago, and they don't remember that upgrading flasks on every character after your first was just as much of a frustrating, boring chore as collecting Scadutree fragments is now.
The base game had just as much boring horseback collect-a-thoning as the DLC does. Its the crappy part of the game that you have to deal with to enjoy the good parts of it.
Because you may not feel the weight of this system on your first playthrough but I can guarantee you that every time you'll think of making a new character to go through the DLC your motivation is gonna drop through the floor the second you realize you're gonna have to run around collecting seeds, tears and now fragments for over an hour of your gameplay just so that you can enjoy the actual game.
It's a sh*t system, it adds nothing to the DLC, because you can collect almost all the fragments without even fighting, and once you're done you just flattened the diffculty curve anyway.
It's busy work that adds nothing to the experience. May as well have had all the bosses on the same playing field and let the player decide the order, since pretty much everyone I know did them in the wrong order regardless.
Yes, searching for items to improve your character in an rpg is now busywork.
But grinding titanite to upgrade armor in DS1 is much better right?
Searching for something that you already know that exclusively act as a mandatory leveling system has zero to do with role playing, it's a treasure hunt. It's no different than telling you that you have to collect 100 gems in Spyro before you can proceed to the next area.
Where's the RPG aspect of it? It isn't gonna change depending on your character. It isn't gonna affect your choice, your build or your character's role, it isn't giving any new ability or skill, and it isn't affecting your decision making. It's litterally the opposite of role playing. It's Mario Coins.
No, that's also sh*t, that's why they removed the system. I don't defend stupid ideas because I like a game, i recognize the good and the bad.
I would be more than fine with it if the game benefited from being open world. This isn't like Morrowind with alien and interesting flora & fauna everywhere, and populated cities or random encounters all over the place. This is mostly just giant areas of the same theme for whatever the area is with almost nothing anywhere and the only NPCs being around a bonfire, maybe, sometimes, and usually just 1 of them. The only encounters are just red phantoms. The open world in Elden Ring, and even worse in this DLC, just bring the quality of the game down as a whole. You can have a beautiful world you enjoy while still having it be tightly designed without tons of padding to ride a horse through like they did with Sekiro, BloodBorne, and literally every Souls game.
I made this character specifically for the DLC 2 days before it launched and got every upgrade in a couple of hours, all the golden seeds you need are clearly marked and the sacred tears are also just at the churches which similarly are marked as they are all on the map. There are also much fewer of them to get, and not having them doesn't make me do no damage. The stones to upgrade weapons likewise are all just on the normal progression path and don't require me finding some jar guy who vanishes and is hiding in a random corner next to a cliff in a huge field.