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I've never had trouble with it. These bosses could be harder Miyazaki. Miyazaki I want a boss that will kill me in real life if I lose to them
Miyazaki did deliver and he didn't just choreograph some ♥♥♥♥♥♥♥♥ to each boss and said "here" you figure it out.
I don't want it to be a cakewalk with heavily telegraphed moves, it should feel like a close victory when you do a boss in on the first try, but a fair lesson for the next attempt if you die.
I feel like you now have to die for every new move as there is little to no room for error, as "one" attack from a boss is generally now a flurry of many attacks.
Trial and error remains, but you can now learn 5~10% of a boss' moveset as opposed to 25~100% in the original games.
(This is what it FEELS like to me, inb4 some "git gud" warrior raging at these numbers).
Starting with Bloodborne-ish, the player suddenly got a massive buff, and while a lot of bosses retained tank controls, the player character was a marvel hero by comparison.
Since Dark Souls 3, the player is so capable in terms of what they're able to do, that bosses had to be made less janky in order to compensate. Now there's a lot less watching asylum demon butt slam the ground and more responding to a bombardment of holy lights chasing you if you try to cheese an Erdtree Guardian.
Plenty of bosses opening 2nd phase with an attack/sequence that will kill you. Die until you learn how to deal with it.
Die until you figure out all the heal/roll frame traps.
I didnt really notice this much in the base game except with waterfowl dance, which was die and start the fight over until you learned how to deal with it.
So you can absolutely learn them, its just that there are sequences to where the wrong answer leads to starting the entire fight over which just increases the amount of time it takes. You'll eventually find the right answers.
His huge attack where he stabs you from the air can be dodged and blocked, or a combination of both.
Most of his attacks have massive wind ups and tells. You can posture break him by shield charging on the end of his combos without taking much damage, provided you have the endurance.
Fire resistance helps a lot.
The grab is honestly amazing, because whenever you avoid his grab, it leaves you time to heal up or punish the heck out of him.
During phase two, his only threatening attack is the malenia clon- I mean uh, numerous thrashing snake attack. Deal with that and he's full of openings from phase one, and the snake's three hit combo also leaves you with downtime to attack. Sometimes when he's transforming back, you can start your wind up or charge attack and smack him into oblivion.
He's awesome!