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It's not that they're difficult, it's that they are difficult in ways that feel artificial and frustrating, compared to their other games. They spent so much time trying to push the envelope to achieve peak difficulty that it seems like they didn't bother at all to ask themselves if their fights are still fun. I have 600 hours in ER but the bosses are my least favourite aspect of the game by orders of magnitude.
(Side note: if even the speedrun and challenge run community routinely points out how badly designed many of the bosses are, you know something's going on.)
And it's not like the "git gud" crowd is wrong, you can still get good and learn the bosses and do hitless runs if you put in the time - the problem is that all the 7+ combo strings, teleports, attack holding, insane staggering, mixing up patterns mid combo and copious amounts of input read combined with the massive damage output make the fights not feel fun. You don't feel good when a boss dies, instead you're happy that this ordeal is over, so you can go back to enjoying the game until you encounter the next boss and it repeats again.
There are so many elements in Elden Ring's boss design that work to accomplish nothing but agitate you, and it's a damn shame. But I'm also glad that people are realising now that, just because something is made from FromSoft, doesn't mean it's perfect and it is reflecting in the game's user score.
If you are using a great sword or any weapon that hits once.
Your opinion doesn't count.
Fun seeing people defend against so many of the mechanics, they play a style that requires
1 read and one button ..
Heavy weapon users talk allot of crap, it the easiest play style.
Jump attack .. start attack out of range .. BONK .. back up.
Wait for the 1 or 2 windows repeat.
Go kill them with a dagger... film it .. post it ... you win ..
Dodgling and rolling 9 attacks to get right to use a heal ability ... to only dodge 9 more
it can be done ... sure .. who wants to ...
This isn't a game you come back to and play to enjoy .
The scaling sucks and is just gates ... the whole DLC is just gates .. go find gate 1 go find gate stone 2 which is behind the boss you needed gate stone 1 for ...
The mobs are not fun they are chores to accomplish and when it is over I can speak for myself .. im not going back ... why would I ?
95% of weapons that are never used because they dont do enough poise damage to give the play a window to escape or punish .
95% of skills never used because their damage output is either too low to use in a boss fight against the hit point bar ... or are too slow and leave you open.
Who would by a dodge simulator game ?
Isn't that Mario Brothers ? Jump the fire ball , jump jump jump ..
Looks like its time to double up the heavy weapons and jump attack , jump attack , jump attack
I'd argue that Elden Ring is Fromsoft's best selling game and sold an extreme number of copies to an enormous number of people that've never experienced a Fromsoft DLC before. A lot of the people leaving these reviews are the usual folks who do not take advantage of the tools they can use to best the game. It's for this same reason I am trying to finish the DLC before everything gets the base game Redahnt treatment.
I'm not a RL 1 runner but I do at least like giving a boss a shot at learning a strategy rather than taking them out from pure DPS...You def. do get better if you pay attention. Don't expect to if you go in with half a brain every time. Take note of what is happening...don't go in swinging blindly
A no hit every time is more than possible with time and effort.
Sure, but you have to acknowledge the fact that, it isn't anybodies problem but yours. I don't play it every hour or every day too. I play it when I can and when I want to.
Don't make your problem someone else problem. If this game is not for you. Refund. If you can't refund. Do try to do more research first before you buy any game in the future.
Ah okay I misread your response. I have been reading too many negative response. My apologies.
It was hard, but fair, every death was a learning oppurtunity and it felt like "oh okay that won't happen next time".
Fast forward to DS3&Elden Ring, where the fanbase has been actively gaslighting Miyazaki the game should be as frustrating as possible, because they keep telling themselves and eachother that "it's too easy" as a weird flex.
Long spammy combo's with only one or two short timeframes to counter strongly decreased the amount of ways in how you can deal with bosses.
Meta builds are more prevalent than ever and some weapons can only effectively be used in a jump attack before the boss repeats his cycle.
Don't mention this though, people get REALLY upset when you do.