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It's still the case with bosses like Malenia and Margit.
Meanwhile, Malenia's wombo combo was trial and error until you learned the exact pattern you were supposed to move in, or where to stand, etc.
Yeah and deaths caused by bad camera angles have been meme'd on since Demon's Souls on the PS3 was current and FromSoftware STILL refuses to do anything about it. Most of my deaths to the giant Neverending Story monster and SSJ Oprah was to not being able to see my own character through the enemies themselves because their frame is so massive it just swallows the character up whole, and with the damage scaling in this game by the time you swung the camera around to see what you were doing it most likely will have already wombo combo'd you. Like I literally only got past the Hippo boss because I some how correctly guessed enough times without being able to see my character when I should of dodged. And during Messer or the GRIME boss, dodging one attack makes my camera freak out and go into some corkscrew of death that eventually just has me dodge rolling into the follow up attack that inevitably kills me. That's not how fights should work. I mean hell look at Nioh. The camera doesn't screw you over during big monster fights in that game anywhere near like FromSoftware's does.
The problem is they started throwing this philosophy in the trash by the endgame.
Elden beast has an attack that is impossible to dodge up close, and can and will overlap attacks into undodgeable combinations. Mohg has one attack that is straight up undodgeable, Malenia has an attack lifted from Sekiro, meaning it wasn't designed to be dodged, we just happened to figure out a way to do it.
When it comes to the DLC, they stopped giving a damn. Bosses just flow from a chain of attack into an other with projectiles and aoes on top. And while you can and should dodge what you can, at some point you just accept you have to take chip damage to win the fight.
Not to mention a third of the sh*t the Final Boss of the DLC does seems to be litterally undodgeable, you pretty much have to go in expecting to take damage.
I've done hitless fights with every Souls Boss, I'm not even gonna try in this DLC, it's just way over the top.
Dark Souls 1 was by far the more popular entry and drew worldwide interest in the genre.
https://www.gameinformer.com/b/news/archive/2012/02/10/shuhei-yoshida-interview.aspx?PostPageIndex=2
Sony Talks The Last Guardian, Demon's Souls, And The Vita Launch
by Jim Reilly
Feb 2012
So even Sony said it was a hit and that they screwed up by not publishing it themselves.
that was susposed to be to the OP lmaooo
You said the series got popular with DeS, which isn't true because DS1 sold significantly more and put From on the map.
DeS1 was popular, don't get me wrong, but it had more of a cult following in Japan and outside of it. It didn't really get the attention (and therefore popularity) it deserved. And many people just ignored it until DS1 came along - and that's when the series really popped off.
LOL
BLOCKED
Peace.