ELDEN RING

ELDEN RING

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Chris1 Jun 23, 2024 @ 5:00pm
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You can't learn a boss by fighting them anymore
Playing the DLC more and this sticks out to me. You can't really learn the bosses by fighting them anymore. All the DLC bosses follow all the same trends - infinite poise, multiple hit endless combos, wide AoE attacks that have small dodge windows, ability to instantly teleport exactly to where the player is - and most attacks are enough to one or two shot the player. The DLC is basically an exercise in running back to the enemy that killed you and hoping to learn a single attack and then rinse and repeat.

It's really just an exercise in bashing your head against the wall over and over. Bosses in souls games didn't use to be like this. Orphan of Kos is one of my favorite bosses of all time, and you could actually learn his moves as the fight went on. Same with Dancer of Boreal Valley and Slave Knight Gael. Go back and revisit those fights and it was more of a chess match where you could learn and adapt during the fight as it was going on.

The Elden Ring "difficulty" mainly just comes from multiple attacks strung together with hyper aggression and those attacks basically designed to one-shot the player with little to no predictability and no ability to use basic tools such as distance management or poise breaking - fundamental game play concepts. What happened From Soft? It's fine in small doses, but when it's your only trick for every single boss, it's just lacking.

Just go through the DLC and count how many enemies have these attributes - wide AoE, endless multiple-hit combos, infinite poise, ability to teleport exactly where you are negating any distance management, and how many attacks can one/two shot you.

We can all "git gud" but if the way to do it is like this, is it really fun? I think FromSoft hyper focused on giving a challenge to "die hard players" and forgot to actually make a fun game. It's disappointing because most of the content between the ridiculous boss fights is actually a lot of fun.
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Showing 1-15 of 191 comments
juicy Jun 23, 2024 @ 5:01pm 
4
private profile. Opinion rejected. No clown award for you
Rommel Jun 23, 2024 @ 5:04pm 
Originally posted by Chris1:
Playing the DLC more and this sticks out to me. You can't really learn the bosses by fighting them anymore. All the DLC bosses follow all the same trends - infinite poise, multiple hit endless combos, wide AoE attacks that have small dodge windows, ability to instantly teleport exactly to where the player is - and most attacks are enough to one or two shot the player. The DLC is basically an exercise in running back to the enemy that killed you and hoping to learn a single attack and then rinse and repeat.

It's really just an exercise in bashing your head against the wall over and over. Bosses in souls games didn't use to be like this. Orphan of Kos is one of my favorite bosses of all time, and you could actually learn his moves as the fight went on. Same with Dancer of Boreal Valley and Slave Knight Gael. Go back and revisit those fights and it was more of a chess match where you could learn and adapt during the fight as it was going on.

The Elden Ring "difficulty" mainly just comes from multiple attacks strung together with hyper aggression and those attacks basically designed to one-shot the player with little to no predictability and no ability to use basic tools such as distance management or poise breaking - fundamental game play concepts. What happened From Soft? It's fine in small doses, but when it's your only trick for every single boss, it's just lacking.

Just go through the DLC and count how many enemies have these attributes - wide AoE, endless multiple-hit combos, infinite poise, ability to teleport exactly where you are negating any distance management, and how many attacks can one/two shot you.

We can all "git gud" but if the way to do it is like this, is it really fun? I think FromSoft hyper focused on giving a challenge to "die hard players" and forgot to actually make a fun game. It's disappointing because most of the content between the ridiculous boss fights is actually a lot of fun.

OK well there's always the uninstall thingy you can try.........:steamthumbsdown:
Joel Jun 23, 2024 @ 5:07pm 
I'm having a blast, and I'm not a 'die hard player'. Only a couple bosses away from clearing the DLC. I'm sorry you're having difficulties.
D. Flame Jun 23, 2024 @ 5:07pm 
Miyazaki fell for his own marketing.
CourtesyFlush09 Jun 23, 2024 @ 5:10pm 
Incorrect. I just beat Messmer after dying so many times and memorizing his attacks. It's no different than any other Souls game.
Fresh Jun 23, 2024 @ 5:10pm 
Originally posted by juicy:
private profile. Opinion rejected. No clown award for you
that's just discrimination because you're only looking at the profile in order to judge. interact with what the individual says instead of looking for a reason to ♥♥♥♥ on them.
Sgt. Flaw Jun 23, 2024 @ 5:15pm 
Filtered
Taif Jun 23, 2024 @ 5:19pm 
People already started to No hitt Messmer, Promised Consort,Rellana and Bayle,....Me myself just no hitted Rellana today...So your opinion is absolutely wrong....
Townhero Jun 23, 2024 @ 5:20pm 
Game is trash
destro Jun 23, 2024 @ 5:23pm 
I beat the DLC and i share your opinion only for the final boss, but i wonder in what boss are you stuck? i could lend you hand if you need.
Kamakura Jun 23, 2024 @ 5:24pm 
Yeah the bosses have mostly been a misstep from me, primarily because of how high hitting the damage has been. It would be one thing with the attack patterns, AOE, and movement of them, but throw in attacks that will constantly take massive chunks of health, and aren't power attacks, it's rough.

I can see why there are people that would like it, and those that do want to spend an hour or two or more fine tuning the heck out of the boss to nail it perfectly and get no hits or do everything perfectly, but I just haven't found any of the bosses to be particularly fun because of the whole Blessing thing. Never seems like I'm high enough level.
Taif Jun 23, 2024 @ 5:25pm 
When few people are already within 3 days managed to no hit the arguably hardest boss in the Formsoft history, your opinion doesn't hold much handle...if people can learn no hit the bosses, surely you can learn to at-least beat them
juicy Jun 23, 2024 @ 5:25pm 
Originally posted by Sawayaka:
Originally posted by juicy:
private profile. Opinion rejected. No clown award for you
that's just discrimination because you're only looking at the profile in order to judge. interact with what the individual says instead of looking for a reason to ♥♥♥♥ on them.
clearly you lack any understand that people have been posting here to troll.
Iron Breaker Jun 23, 2024 @ 5:27pm 
Originally posted by D. Flame:
Miyazaki fell for his own marketing.
Miyazaki has an obsession with making bad difficulty, the success of souls games is the world building & player customization but he thinks its because of how "hard" the game is, wich is why every game or expansion hes touched had horrid balancing and endless nerfs to players. This dlc is an example of that. Visualy stunning, cool enemies, great new weapons armors and mechanics.. smeared into the ground by overtuned enemies and a item collection progression system.
Sgt. Flaw Jun 23, 2024 @ 5:27pm 
Originally posted by Taif:
People already started to No hitt Messmer, Promised Consort,Rellana and Bayle,....Me myself just no hitted Rellana today...So your opinion is absolutely wrong....
/thread
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Date Posted: Jun 23, 2024 @ 5:00pm
Posts: 191