ELDEN RING

ELDEN RING

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Heroic Ryan Jun 23, 2024 @ 3:46pm
Bayle would be an amazing fight if the camera wasn't so bad
Seriously. The music, the spectacle, the voice acting of Igor, it's all top notch, but ♥♥♥♥♥♥♥♥♥ the camera is getting me killed more than anything. I can only lock on to his head which puts my character at a bad angle but it's the only way to see what he's doing, but if I get rid of the lock on, I'm able to position my character but can't as easily see what the boss is doing. It's a lose lose situation.

I really don't understand how Fromsoft hasn't learned that giant monster fights need a camera with good visibility in order for that fight not to be ruined. What drives me nuts even more so is that I feel like one of their previous games, that being Sekiro, did giant monster fight cameras really well, so I'm not sure how they managed to make things worse. Divine Beast Dancing Lion also had these camera issues.
Originally posted by Jowain:
The camera has always been awful in these games, but it's especially bad in this one.
It's like they ignored everything from DS3, Bloodborn and Sekiro, one step forward a total of three steps back.

I hate fighting dragons because of this camera.
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Showing 1-3 of 3 comments
Heroic Ryan Jun 25, 2024 @ 9:43am 
Bumping this. Anyone else feel similar?
Veles Jun 25, 2024 @ 10:06am 
Wait, I've not played the DLC yet, but does the camera seriously not zoom out for giant monster fights? DS3 did this for Midir and I recall zero issues with him.
The author of this thread has indicated that this post answers the original topic.
Jowain Jun 25, 2024 @ 10:10am 
The camera has always been awful in these games, but it's especially bad in this one.
It's like they ignored everything from DS3, Bloodborn and Sekiro, one step forward a total of three steps back.

I hate fighting dragons because of this camera.
< >
Showing 1-3 of 3 comments
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Date Posted: Jun 23, 2024 @ 3:46pm
Posts: 3