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Well, that's a lie. There's one damage sponge copypasta enemy with an unsatisfying reward that really, really sucked, but aside from that, I'm having a damned good time.
The areas are pretty exciting to explore, the new enemy variety is refreshing, the NPC questlines seem pretty interesting, and a lot of the new weapon types kick ass. Oh and the unique boss designs, particularly the first two, were extremely engaging.
I entered the DLC on a level 120 character I made specific for the DLC release months ago. Just a basic sword, shield and incant build. Nothing extreme. I'm now around level 150ish, and only about half-way. I don't use spirit ashes or summons. I occasionally use an NPC if I feel it's quest chain relevant. And those Scadu Tree blessings are very helpful.
Progression system of ambiguous effect and forces you to check every nook and cranny, can't just focus on key locations.
Easy to break quests. Missing spells/incantations (You get a tier 2 ghost flame dragon breath, but no tier 1 like the rest, so you can't use it on horseback). No dragonhead stones like the past games.
Too much junk, that may or may not be the critical key item needed for the ambiguous progression system.
Most people say "restart X console" or reinstall, which I've of course already, but it didnt fix the problem..
Thus, for me, it will get a negative review, and a warning that it might not work for everyone at this current time, for what ever reason.
Exactly the fact that you have to look everywhere and they give you smithing stone 4, when literally you got him by killing Mogh, who is technically end game territory.
https://www.youtube.com/watch?v=qyszFRXPzWY
ok..
Meanwhile there is a champion mob guarding the final chest that drops nothing which would have been perfect as the one holding the key item.
As someone pretty new to the DS franchise, I am very impressed with the DLC so far. It's very dense in terms of things to explore, each area is as strongly visually distinct from each other as the main game areas are.
I've had to adapt my tactics during fights quite a few times - and the process of doing that was much more fun than I expected. I've found the movesets from the bosses and even normal enemies are usually much more vicious than they are in the main game, which encouraged me to learn how to create openings, rather than just waiting for an opening to exploit.
As much as I enjoy a two-weapon fighting style, breaking out a shield for parrying is something I do pretty often in the DLC. It is incredibly satisfying to do, and there are even items and weapons that give one more options.
On a related note, the Black Steel Greathammer not only lets you block-counter, but allows you to do so as an AoE with high poise damage - which is wonderful. It's one weapon that's tempted me away from parrying as a go-to.
The build options that open up based on the options you get is downright enthralling. If you want to cosplay as an ancient dragon lightning knight, you definitely can now - there are even two good weapon options for it.
I haven't completed it yet, but I have gone through a good amount of bosses and land area so far. Honestly, my biggest complaint is that we don't get enough ancient dragon smithing stones for all the great new weapons. I've found a few, but... with this many new good weapons one wants to build around, I definitely haven't found enough.
Worst boss design ever. If not for the stupid hog, it would be a challenging but enjoyable fight. But with Thomas the Train relenlessly choo-chooing after me, nah...
Yeah, that's another issue that have been plaguing all of these games save for DS1. No reliable way to get more slabs, outside of NG+. It greatly cripples the ability to try out things for us since whatever we make +25 will always be superior to those items stuck at +24.
And so what someone, somewhere wants to max every pieces of equipment in ng+0?