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Telling people to play a game with different difficulties on the hardest mode when they are clearly not good at games for various reasons seems realy ♥♥♥♥♥♥♥ stupid.
I'll just assume this is bait and you have regular IQ :)
It's just a post. I see a ton of difficult threads, and when I start thinking about the "hardest" games I've ever played this isn't even one of the ones that immediately comes to mind. I'd say the final race in Diddy Kong Racing took me at least as many tries as Malenia. Different type of difficulty in a way I guess, but still comes down to the exact combination of buttons in exactly the right order given everything the game does.
I come from a family of veterans, and all of my close friends are also veterans. And while I of course have the utmost love and respect for anyone who decided that was the path for them, I also think it does them some injustice to compare what they do to the artificial "difficulty" of video games.
I played guitar for 13 years and have played piano for 20 at this point. So obviously I know lots of things are harder than any video game. That's just not relevant either.
I have been playing guitar for years, all the touhou games, even spedrun the World's Hardest Game 1 2 3 and 4, I can say, Elden Ring and all its family roots are no where near this level of difficulty. I can literally laugh how hard the devs tried and thought that it actually is hard. I tried to like the new DLC, but it just fell of. I can see why sales will start to go down. FromSoftware cornered themselves..
Elden Ring is an ARPG with different challenges to what's offered in DMC 3. Stats, builds, equipment loadouts, buffs, vulnerabilities and resistances--these things all play in to the game in a way they do not in DMC 3, because weapon sets are limited.
DMC 3 is absolutely difficult, particularly on DMD difficulty (I've certainly never managed to finish it on that setting, and I feel no shame in admitting it), but it's not the same type of game as ER. ER poses difficulties for players for different reasons.
I didn't find base ER difficult, apart from soloing Malenia, but I've been playing these games since Demon's in 09, and if there's one criticism of From I'll never deny, it's that they've been iterating on the wheel for the last fifteen years with regard to Soulsborne games; I'm so accustomed to the game design at this point that playing one is much like playing any other. The expansion is causing me to work a little harder, but it's by no means impossible for solo play.
I imagine the same can be said for folks who played a lot of DMC: DMD difficulty may be the only thing that really makes them work anymore, because the DMC games haven't really made titanic shifts between entries in terms of how the games actually play.
Toss any new player into either franchise, and they're likely to struggle for a while as they get to grips with how the games work.
I'm not so sure about this point. Personally, the only reason I instantly liked and continued to play Elden Ring for hundreds of hours (this is extremely rare for me) is because it is a masterfully crafted world. Between the lore, the designs of the areas, the designs of the enemies, I will be very happy to buy whatever their next open world game is that's of a similar nature. And none of that has to do with the game play, which I also like. For me it's the setting, absolute masterpiece of a world.
I could see them losing some of their original base that are see artificial difficulty as their reason for playing, but from can easily make that loss up by continuing to provide incredible world building and pulling in other audiences.
My god let me tell you, what an absolute nightmare. I was in between 11th and 12th grade at the time. I hadn't played the others, or any other game like it at the time. But I had it, so I played it. And I got hooked. Anyways, Dante Must Die mode. What an absolute second-by-second test of a players reflexes and their understanding of the games mechanics.
The last two fights, the back to back bosses? Worst boss fights in the history of video gaming period. I couldn't guess how many tries it took me to beat the Virgil 3 fight. Hundreds for sure. Maybe thousands idk. It was days and days of just doing that fight. Probably close to a full week. I don't remember the names of the styles, but I was eventually able to do it with the one that could multi-dodge. Speedster I think? Anyways, that fight is similar in a lot of ways to fighting Malenia but it's exponentially more difficult.
That fight is the only reason I've never played another DMC game. Kind of like you said, once I did that I didn't really even see any purpose in playing the rest of them.
The first DMC came out when I was in college--I want to say sophomore year (I could look it up, but I'm being lazy). At the time, same as you, I'd never played anything like it, and suffered accordingly until I adapted to it (that damn lava spider gave me no end of grief). DMC 2 was, by comparison, ridiculously easy--partially because I'd gotten used to the design at that point, and partially because if I remember correctly, they did tone it down a fair bit.
DMC 3 ate my face. I admit that up front. I managed to beat it on the standard difficulty setting, but I only tried DMD for maybe three hours before backing off and accepting I just didn't have the skills to finish it (or the drive to develop those skills; not a dig on anyone who did).
DMC 4 was relatively easy by comparison, and I think I only struggled on one or two fights in 5. But my reflexes are getting a little rusty as I proceed through middle age.