Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's not really a valid complaint for SotE, since a lot of the enemies are brand new.
One difficulty decision From Software did make that has pissed me off since Elden Ring released is the sheer number of ♥♥♥♥-you pauses bosses have in their attacks. "Roll Catch" is a term I've seen used online.
One relatively new thing to SotE, at least with regards to Elden Ring, is that they brought back the Dark Souls II 360 no-scope enemy tracking. That is complete ♥♥♥♥♥♥♥♥, and I can't believe From Software would make that mistake after basically everyone ♥♥♥♥♥♥♥ about it to no end when DS2 released. This is probably the only thing I would say is definitively bad design.
I'd think the side that is describing something that is self-evidently difficult as "not real difficulty" is absolutely in the wrong, because that makes no ♥♥♥♥♥♥♥ sense. Keep coping please.
Oh and make some enemies un-parryable. So punishing someone TRYING to get good. Fun.
Just make the enemy hit harder, that's what the Slop-Souls want.
No one cares if you're good at the elden ring gayme.
"Artificial" difficulty is the same, except with the addition of 4th wall breaking elements i.e heres a tough boss where you must execute BUT in addition to that we are going to have the camera shoved up your backside such that you can't actually see anything to engage with.
Enemies having no stamina bar
Enemies having no mana bar
Enemy's attacks going through objects
Enemies reacting to button inputs
As you stated, numbers being inflated. Though that doesn't break the rules, it is a cheap and lazy way to increase difficulty
They're all ways to make something more difficult without playing with the same rule set. Mortal Kombat 2 is the ultimate example. I'm sure there are plenty of videos explaining the ♥♥♥♥ the AI pulls in that game to get an edge (cheat) over the player
Ok but I'm not sure why you quoted that post, it's not relevant to anything I said.
I'm also not even good at this game, players like Ongbal and Gino are good, I'm an average but experienced player, I grit my teeth and learn stuff and get through stuff, sometimes it takes me many hours, to me that is an enjoyable process, I spend time in that process instead of coping and whining about it, that's all it takes, you don't have to be great at the game.
Have any of you played Halo 2 LASO? Star Craft highest setting against AI that seemingly do anything and everything within the most impossible time span? Mario Kart with rubber banding AI? Try not to complain about those not being artificially difficult on those forums and they will laugh at you. Elden Ring community is just a bunch of circle jerkers that when someone gives it any form of criticism its "git gud" that worked in Ds1 and Ds2's lifetime. Its a cringe cop out for avoiding an argument or hearing any criticism.
My opinion i think there is some truth in people saying there's artificial difficulty in Elden Ring. Maybe the bandwagoners that haven't touched a single Soul's game can't and they just got Elden Ring cause it's popular but having a boss feel as a chore and drag sucks. It's never been like this in any of the Soul's games. Miyazaki even said that he wants to make this DLC a pain for players. They just scale the HP. attack's per second on bosses and enemies, give them crazy amounts of stamina, and call it good. You move like a Ds3 character while bosses and ads move like Seikiro enemies.
of which there are none in Elden ring. there's ways around / to avoid everything.
its a term people use to make themselves feel better because they like to live in denial that the reason their failing is the game and not themselves.
nothing is really "artificial" if its there and making things harder its just "+ difficulty"
The term "artificially difficulty" is a pop culture creation. Just like every other pop culture term created by people to allow themselves to feel better about something they disagree with or is unable to legitimately explain something that bothers them. At least in the context of this "Artificial difficulty" term with relation to gaming.
Artificially basically as we already know either means man made or not natural. Which can also be applied to sincerity. A fake smile or something. But games are man made and not natural. Maybe they want to say that the bosses or the difficulty of the game are made by insincere people? Probably.
End of the day. We should have a program to allow hooking up sessions between games, so they can get impregnated. Go through months of labours, assuming they are mammalians. And eventually, the difficulty of the games could be naturally conceived. Nature born. Natural difficulty. Very sincere.
In this case, the artificial difficulty is not all the added aoe and flashing lights that stroke some people out it's adding an item directly on top of current progress to nullify it.
With 20 levels in fragments you are actually X amount stronger than your level, you didn't get gud, you didn't get figure anything new out, you just got more damage and less taken because of a scavenger hunt.
You start with 1 boost and your automatically X amount stronger than your SL, enemies are now weaker, it's like a mana shield being added on top of your existing stats, same example is you take a thousand damage a hit from trash, but one buff and now it's 900.. then 800.. until they aren't dangerous anymore.
You are still the same level 100 character until you have more blessings, then you are a level 150... get someone competent to maths it out, that's not me.