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Sounds a whole like new game plus! You beat the story and are allowed to play continuously with slight increases to difficulty each time to a max of 7.
The DLC adds a layer of difficulty that has been missing and it's nice to see something that makes the palms sweat.
I agree. There should of been a gatekeeping boss like in Darksouls 1. Sounds odd, but it was a good vibe check for people that run tight lvl builds.
for some Clarity I am lvl 200 NG7+???
Also, I really don't get the "for real, get good" while you're talking about how you need summons. Nothing wrong with summoning, but if you can't beat a fight without someone else's help, it means it was too hard for you.
it's a joke, dude.
Never change Souls community.
If this was 2010 sure, I could see that.
Bro it has been like 15 years since "get good" hit the scene. If anyone uses it, it's gotta be irony.
I'll just say one last thing.
Get good you scrub and you're probably bad at Guilty Gear too.
And you better not respond, you said that was the last thing.
In more traditional games endgame simply refers to something existing as part of the game's final stretch, whether in terms of difficulty level, strength of gear, or the chronological point at which a gameplay element is encountered.
SotE's difficulty level would most assuredly be described as 'endgame'. Such is typical of Souls games though, the DLCs have always been more difficult than any part of the vanilla game.
This is a very important point because when people say "endgame" most people think MMO like you said and the term becomes diluted.
It doesn't reset to a full level 1 but takes your game and puts another (debatable if good or not) progression system on top for scaling but this ♥♥♥♥ is endgame.
You HAVE to beat Mohg to get here. That is a SKILL CHECK.
It really is that simple.