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Either you grow or adapt or you shouldn't play those games. It's been like this for every single one of them. It was like this for Sekiro, or the base game of Elden Ring itself. People still played them fine, much like they will play this DLC like they normally do. 1% is a cope you made up in your head.
It's never been an issue in other Souls games DLCs, why would it be a problem here ?
I don't know what they were thinking when creating this system but it's pure garbage.
It's been an issue with the DLC being to easy if overleveled in previous souls games also. Thats why they did this to make it balanced and super hard for everyone no matter the level. Also Elden ring is an open world game where it's super easy to farm runes so you can be level 300+ before even going into New game+. New game+ makes the game harder so it balances itself out abit. But if you stay at New game+0 and farm runes and level to an extreme level then the DLC would be too easy if this system did not exist.
The problem is you shouldn't just outright render a core souls game progression system useless. It is too tightly intertwined with the gameplay loop for this genre. Otherwise it just becomes even more "pick up stuff to win" than the base game.
Whether anyone is overleveled or not is a playstyle thing. People can get overleveled in the base game anyways, and they can just start a new run for higher enemy stats. This doesn't justify the dlc itself being full of diamond poise blood sponges.
The DLC could just be a higher level area than the haligtree and it would suffice.