Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They saw how cheesy mimic was in base game and decided to balance around that which is stupid because they themselves provided this easy mode to appeal to wider audience.
Another issue is that that they wanted this DLC to have progression like base game but because how stats in souls work they cant without absolutely breaking the game so they made Scadutree system which basically removes most RPG aspect of the game and now its just an open world action game like Sekiro. It worked so well in Sekiro because it was a linear game and 90% of the upgrade you get are from killing bosses not from wandering around in large open fairly empty areas.
Compare this to Ringed city DLC, you can access it fairly early, even hardest bosses like Midir and Slave Knight Gael didn't 2 shot you. And the level you decided to do the DLC in made a massive difference,
Also every boss have hyper aggression, massive health pool and insane damage in this DLC. Gone are the days where bosses actually felt different and interesting like Midir being slow and very telegraphed and someone like Sister Friede being hyper aggressive and fast but staggerable.
All the problems that the game had and still have when it launched are even worse in this DLC.
Horrible optimization for PC.
Repetitive content everywhere in the game.
Input reading and input delay.
One shot at all types of quick attacks from enemies.
Extremely poorly balanced in weapons and armor.
Poise non-existent.
In real world violence, destroying your opponent before they even become aware of you is the preferred option if honour and fair combat are not among your set of ethics.
The problem is that real world violence is not "fun" whether you win or lose, unless you are a deranged psychopath.
Video games are suppsoed to be about fun but there is a growing culture where they have become substitutes for real life experience and channels for masculine aggression and sociopathy. It's really sad. These are the folks who will viciously verbally attack "casuals" and who require real life assistance.
I haven't thought about it for a while, but watching some other people play through older Souls games makes it really obvious how much damage and aggression has been dialed up to 11 in ER. Well, aggression is probably on par with stuff like Bloodborne or Sekiro, but the tools to deal with it like the rally system or Sekiro's parry system aren't in place to balance it.
The systems that are in place that feel like the intended counter balance are NPC/player summons and spirit ashes, which are really boring, in my opinion. I'd never shame someone for using a summon, it's just that this counterbalance is to essentially have the boss focus their hyper aggression and damage on something else other than the player rather than some kind of agency the player themselves can develop.
I was thinking of writing up some general tips for the bosses in the DLC that I've beaten (I haven't had too much time to play since I work weekends and have only gotten as far as through the Golden Hippo), but it usually boils down to some form of "get a greatshield, put barricade on it, summon NPC, use an ash spirit summon, then do whatever you want while the boss sends its attacks away from you".
I wish items were more potent. Having a suite of strong defensive items to help players out and get use out of the million collectibles you stumble over would be nice.
As it happens this is how I beat the game and probably how most people beat the game because dodging becomes a liability as you progress in this excremental display of tryhardiness of a game.
I find myself more often than not just landing a single attack and then rolling away for my life. It was not this bad in the base game and it drags the entire DLC down.
I'm starting to wonder if the Scadutree Blessings are bugged.
The Scadutree fragment system seems like a last-minute implementation to offset over-leveled players. It kinda just sucks. These are my biggest gripes so far.
I finished Mother Mertyr earlier, and it's such a mixed bag. On one hand, she's got some attacks that are really fun and satisfying to doge, and then she's got a bunch of BS that I just ended up having to face-tank because there just IS no way to dodge it.
There's great content in the DLC, like the new weapon classes and sorceries that actually manage to shake up the basic pew-pew meta (Haven't tried the incants yet), but the combat and bosses are dreadful. Not helped by the Scadutree Blessing effectively dumpstering your stats until you earn them back through the most opaque fetch quest ever.