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ooga booga. You have to poise break them 3 times to actually poise break em. Then stab in the face. Takes ages, but still. Also pray gods it wont land on a hill so you can't crit stab it. I had to kill one with 0 crits. Took me like 10 minutes and a sanity lol.
Also Rakshasa is garbage, because you KNOW he shouldn't be hard, but yeah, i got him to spam his weapon art for a whooping 7 times in a ♥♥♥♥♥♥♥ row. You can maybe break his hyperarmor with a UGS, but screw the fact i should be using this to try to deal with a damn terrible AI that's just spamming rollcatching weapon arts.
That straight up gave me PTSD from DS3 PVP for christ sake.
The thing is with fromsoft, is that they reached a peak where "making it harder" WILL be ♥♥♥♥♥♥♥ cheap because they've done it all. They have to raise the stakes because they play their own games and need to up the antics, but the general public is going to hate those things. Parry 5 time malenia ? How about i don't parry her at all ffs, that's garbage.
Poise break the furnaces 3 times ? Well yeah, so it takes so long to deal with them, you're sure to know the patterns after spending more times on killing furnaces than on entire areas.
All that for 16k souls ? Bruh.
Love the DLC so far, but some of those things really aren't "good", it's not a test of skill, it's a test of endurance at this point. AS a completionist, this ♥♥♥♥ is just disapointing.
Almost every enemy has some sore of weakness. Experiment and try some stuff.
Small tip on the flame dudes, you can jump over a lot of their fire aoe that they do with their feet. Some just by yourself, others with torrent's double jump.
if you stand still for 5 minutes at a precise and hidden location, you can speak to an invisible NPC who explains how fire and rock and hitboxes work in the game.
To be more technical, there is a hidden parameter probably called something like "kill" which determines how badly the developers want you to die at any particular location or encounter, and this parameter determines things like size and time lag of enemy hitboxes, counter damage, direction of fall when being knocked down on a precipice and yes, fire going through more than a meter of solid stone.