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the DLC is very high difficulty even on NG0 - doing it first-time on NG+anything will be extremely rough if you're not a sweatlord or challenge-runner type.
I feel melee is becoming less and less viable with each new From game:
DS 1 - beat the game as a regular melee build with medium armor, sword and shield
DS 2 - shields are practically useless against bosses, have to roll and level invincibility frames
DS 3 - melee is even less viable as bosses are on drugs now and have many circular attacks
ER - melee is practically impossible unless you watch youtube and learn every boss's complete moveset. Playing melee feels more like speedrun where you already know everything by heart.
Look, if the game was the size of Ds123 then I wouldn't have a problem with creating a new character. But this game is simply too massive to create a new character and get all the items and armors. I'm kind of a collector. I hunted for every Items and Armor, The idea of getting a new character with zero of the items that I lost hours to get is just too painfull.
It's like making Ashes of Ariandel DLC with normal difficult scaling and then making the Ringed City DLC and making all bosses and enemies the triple if more difficult for ♥♥♥♥ and giggles. I remember having problem only with Midir and that was the "Last/Optional" Boss. I could understand the last boss of this DLC one shotting or byshotting, but the first?
I feel punished for trying to get good at parrying when my attacks don't really do that much.
Also it's a bit of a laugh that they decided to first make the game artifically harder this way, then add the means to nerf it in game, it's like the reverse of DS2 Bonfire Aesthetics, which was much better done than this.
I don't want to parry the same enemy 50 times for a small amount of crit damage, I want to actually land the parry and feel like a master when they mess up, not the other way around, which is 75% of the game; you mess up, you get punished, they mess up they... don't suffer as badly? Okay.
Also whoever decided to add the Dog enemies in every single instance is a mute, blind, deaf and comatosed lobotomy patient, as is the "skill issue" crowd, again the "ef u dunt pleay lv 1 Wretch wih a klub ur no a gaimer"
Seems like a skill issue with melee
I only played DS3 for few hours and only ER.
ER is really easy for me with melee (katana), even without played games like this.
I have much more problems with DS3.
But yeah, I heard many posts about that, that ER is much easier than DS games.
You played DS and has problems with ER? sounds like skill problem.
Melee is OP since beginning in ER and they never nerfed these builds.
If you want to do it with a longsword and shield you will have a hard time because of false difficulty and from software is aware of that because they give us their useless damage negation upgrade that change nothing .
This "Dark Souls is hard" this is getting out of hand. They don't know what they are doing anymore.
I don't know, maybe i'm not playing correctly, But I love RP in these games. Sometimes I just wear some footman armor and just go around with a small rould wooden shield and a short sword, maybe next time I will RP as a Spartan. I never really followed the META in these games.
I encourage you to try this idea in NG+5 against Midra and come back to tell us about your findings.