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Dude, I spent more than three thousand hours on Morrowind as a teenager. That world was as empty as this one is, give or take a few more spawn spots for wildlife.
I can't speak for RDD1, as I never played it. but I have a feeling from your reference to Morrowind that you're not grasping the scope I'm talking about in my previous post. Imagine ER or Morrowind with realistic population densities - human and wildlife both. NPCs with lives and history interacting organically and spontaneously to create story hooks that the player can participate in if they so choose. Never having the same conversation twice. Rarely finding the same NPC twice in the same wilderness spaces. Items with history being able to generate with no fixed location - meaning NPCs can pick them up and move them around the world, generating rumour/conversation hooks (or other tells) that the player can follow to track them down. None of it scripted - all behaviours, actions, and interactions generated by the game's backend, making every playthrough different not just from your actions, but those of the world's inhabitants.
I'll grant that From could have done more with this world. I haven't got the DLC yet, but given it came out two years after ER did, I can't imagine them having had time to do a better job with the DLC than they did with the base game. My point is exactly that - the kind of ♥♥♥♥ the OP (and the rest of us, being honest) want takes time to build.
For now.
- No Marika churches or similar recurring landmarks (or only just a few)
- No merchants
- No ruins with guaranteed, mostly worthwhile loot
- Less forts
- Less dungeons
- Less overworld boss fights (like Death Birds, Fallingstar Beasts, Cavalery...) [edit: i stand mostly corrected about this and are gladly eating my words with mustard. alas most are the same or similar to what we had more than enough in the base game already]
- No special encounters like the processions in Limgrave (you know the one, with the trolls pulling a wagon) or the walking mausoleums
- Less camps from different factions
- Generally less enemy variety (too many generic shadowdudes, stone birds and enemies we already know)
- No evergaols
etc.
That being said the scenery is breathtaking and the "dramaturgy" of unveiling the map nothing short of brilliant imo. The world itself _is_ great, just... well yeah, kinda empty / stage-like. I'm not much of an open world enthusiast anyway, but Elden Ring stood out. This DLC less so.
Except the last two points.. everything you said is wrong. There are more forts than in limgrave. There are more dungeons than in limgrave. Ruins have loot if you think it's worthwhile or not doesnt matter.. it's equipment. There are overworld boss fights .. even a death bird and falling star beast.
There are a couple of camps not all of them have chests tho. And yeah there are no wagons with weapons .. fair enough. Shadowlands have the golems tho. There are also more weapons to find than in limgrave, peninsula and caelid combined.
You're right about the fire golems, honestly forgot about those.
About the rest i'm not sure, i haven't finished the DLC and two maps seem yet to be missing, so might well turn out you're right, but up until now i stand to my impressions, with Cerulean Coast and Finger Ruins of Rhia being the worst offenders thus far.
Of course i agree subjective quality of loot shouldn't count, like Rises were completely useless to me cos i don't play casters, but i acknowledge they were there.
Speaking of which i just came to think of two more things the main game was littered with:
- No Rises
- No minor erdtrees
It's most certainly bigger than Limgrave and Caelid combined in terms of square meters, not taking verticality into account, which is also much higher than in these places.
Just switch from world to world on the map, it's honestly quite obvious. Myazaki's comment was an understatement, most likely a conscious one.
I'm quite alright and far from crying, enjoying the content (even if it's aguably less in proportion) quite alot, thank you. :)
Come to think of it i also met two dragons. But those were basically the exact same like in the main game just with black fire breath... So yeah. Kinda mixed bag, too.