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Yeah, why are there no tutorials? I get this guy gets off on making things hard for gamers, but being confusing / providing no clear directions on WHAT TO DO and HOW TO DO do not equate to being difficult. These are simply bad design choices.
What makes you think I don't like these games? You have reading comprehension issues or something?
But I play those games primarily for the difficulty.
That's silly. Aspects like gameplay mechanics, graphics and sound design, lore, replay-ability all play important roles. Difficulty account for a small factor, if any.
The menus are a bit ♥♥♥♥. Some dungeons are copy and pasted. The ray tracing is for ♥♥♥♥.
Basically everything else is industry defining levels of excellent.