ELDEN RING

ELDEN RING

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frostdiamond Jun 21, 2024 @ 11:46am
Miyazaki said he pushed the envelope of player's limit
So he's making games difficult, just for the sake of being difficult? Meaning you guys play this game BECAUSE IT'S DIFFICULT? That's the point?

Beside the difficulty, are there any merits to this game and his games in general? Are they even good RPGs?
Originally posted by Autumn:
The Souls games are good, but yeah they also do difficulty for the sake of difficulty like it's their religion. It's very frustrating and means they tend to frontload the actual quality of the game, where bosses are actually fun and unique instead of absurdly difficult for no real reason. This is in large part because of catering to a fanbase that thinks being a masochist makes you cool and that the quality of a game should be measured solely by how much of an elitist you can be over playing it.

My go-to example of the artificial difficulty this encourages is always a late-game ER boss named Maliketh. Maliketh spends more of the fight flying through the air to the other side of the arena than he does standing on the floor. He shoots lasers at you from across the room (including while flying) that take out a large chunk of your health, lower your max health, and apply damage over time. Half of his brief time on the floor will be spent surrounded by an AOE of the stuff. All the cover comes from a few half-broken pillars he can and will fly over. He is constantly moving so hitting him at range with anything that doesn't track sucks. He's hard! Does any of that sound fun to you? Does any of that scream "wow, what a fun mechanic to try and work around!"? This sort of design philosophy exists at every stage of the game, by the way. Even the Soldier of Godrick that acts as the tutorial boss holds attacks until the end of time to trip up dodges and parrying. It's made up for by great combat and a solid focus on anti-frustration design early on, but it just gets worse and worse over the course of the game that once you get to Mountaintops the game starts becoming a chore, and by Farum Azula it's just frustrating.

For the record before some whiny ♥♥♥♥ tells me to get good I've beaten the entire base game aside from the final boss, and even then just because I got bored of chasing it across the largest arena in the game and switched to doing nothing but PVP. It's still a fun game. Even in the late game there's some really fun bosses. They're just surrounded by a lot of bosses which are filled to the brim with needless ♥♥♥♥♥♥♥♥.
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Showing 1-15 of 62 comments
Drimon Jun 21, 2024 @ 11:47am 
Dark Fantasy RPG and No Tutorials
Sirius Jun 21, 2024 @ 11:47am 
Yes, they are.
Baelfyr Jun 21, 2024 @ 11:48am 
The difficulty would need to boast merit to answer this, and unfortunately, most of the time, it doesn't without some weird gimmick attached to it.
Shield Jun 21, 2024 @ 11:48am 
3
yes, it gives me an undeserved sense of supremacy over people who are bad at souls games
Robin (Don Quijote) Jun 21, 2024 @ 11:49am 
If you dont like these games its fine. People are noobs and narrow minded, like you i guess
frostdiamond Jun 21, 2024 @ 11:50am 
Originally posted by Drimon:
Dark Fantasy RPG and No Tutorials

Yeah, why are there no tutorials? I get this guy gets off on making things hard for gamers, but being confusing / providing no clear directions on WHAT TO DO and HOW TO DO do not equate to being difficult. These are simply bad design choices.
AGV Jun 21, 2024 @ 11:51am 
When I play a game and the game gave me ultra easy mode, I really have no motivation in playing.
frostdiamond Jun 21, 2024 @ 11:52am 
Originally posted by Robin (Monster of the week):
If you dont like these games its fine. People are noobs and narrow minded, like you i guess

What makes you think I don't like these games? You have reading comprehension issues or something?
Capybarasan Jun 21, 2024 @ 11:54am 
Video games are MEANT to be challenging. If there is no challenge, there is no game.
Jun 21, 2024 @ 11:54am 
I play this game cuz I like to bonk stuff with huge swords, but I don't like when stuff bonks me with huge swords.
Jauder le Bonette Jun 21, 2024 @ 11:54am 
Fromsoft "fans" broke their games by thinking the difficulty was ever a point and demanding more, when difficulty was there literally simply to sell the grimm atmosphere and feebleness of the main character. Like slow controls in Resident Evil games. Which is why Souls games were so slow in the first place.
Shield Jun 21, 2024 @ 11:54am 
Originally posted by frostdiamond:
Originally posted by owlBear:
yes, it gives me an undeserved sense of supremacy over people who are bad at souls games

Thanks for letting us know your penis is small. I'm inquiring about the game, not your ego.
lol take a joke ... then double check the first bit with your wife
Fhaerron Jun 21, 2024 @ 11:54am 
Story is actually pretty good too.

But I play those games primarily for the difficulty.
frostdiamond Jun 21, 2024 @ 11:55am 
Originally posted by Capybarasan:
Video games are MEANT to be challenging. If there is no challenge, there is no game.

That's silly. Aspects like gameplay mechanics, graphics and sound design, lore, replay-ability all play important roles. Difficulty account for a small factor, if any.
Gleap Jun 21, 2024 @ 11:59am 
It would be much quicker to discuss what isn't extremely good in any given from soft game. Their worst outings are still spectacular.

The menus are a bit ♥♥♥♥. Some dungeons are copy and pasted. The ray tracing is for ♥♥♥♥.

Basically everything else is industry defining levels of excellent.
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Date Posted: Jun 21, 2024 @ 11:46am
Posts: 63