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i haven't gotten to the martial arts yet (except for the worst walmart greeter in the world. i fought that guy) but entirely redesigning combat but not providing it for an NG playthrough does mean that experience is getting lost. i don't really like NG+ and i think i start overpowered instead of starting simple and struggling, like i prefer. it would be cool to have the option of starting as an initiate monk or something instead of dropping into Limgrave as a master
Don't get me wrong, I love the new weapon classes, but with the way the progression works, nobody is going to use them in the main game.
As Key noted, you never build a complete build on NG, so it would be cool if you could create a starting class at SL1 with a set, like an NG+ lite, only what you equip make it to the game.
This is one of my gripes. You always put a build together when you are already too OP to enjoy the class; and if you struggle is because your build is not "meta"enough to nuke some bosses.
Exactly, they should have released this in the MAIN GAME, otherwise by the time you can play it you are already done with the game, is massively stupid.
False equivalence, Martial arts are a playstyle, weapon or whatever, its a BUILD, not a skill, not a spell, it's fine that there are better spells, weapons, skills there but locking an ENTIRE PLAYSTYLE is stupid.
Exactly, they should have made AT THE VERY LEAST made a starting class that has the weakest weapon for it but they should have put this weapons in the main game.
I bought the DLC who is asking anything for free?
I am saying that ONCE YOU BUY THE DLC, they should have made the new platstyle available from the beginning because most every build can be done from the beginning in some shae or form, it's completely stupid to gate a build till you are already finished the game basically.