ELDEN RING

ELDEN RING

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paincanbefun Jun 21, 2024 @ 2:42am
The game feels "empty" because they want to give the experience of travel and exploration
people have been complaining that the dlc it feels empty, and it does, kinda

any of you played Shadow of the Colossus? minimalist by today's standards, in 2005, it was a very well realized world with almost nothing in it and you had to travel around to fight/solve monster puzzles. they could have ported you from puzzle to puzzle, but then you would not get the experience of feeling like you were in a real world, which was part of the point. the game demanded patience and rewarded a sense of realism. considered a masterpiece at the time

SotET only has so many enemies, weapons, legacies, etc. if they put them together in a small space, so people could gobble them one after the other, it would not feel like an open world and i think that is part of the point. the experience of travel, exploration, and a world real enough that it takes time to move through it (until you unlock the next fast travel, ofc)
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Facewound Jun 21, 2024 @ 2:50am 
Originally posted by paincanbefun:
people have been complaining that the dlc it feels empty, and it does, kinda

any of you played Shadow of the Colossus? minimalist by today's standards, in 2005, it was a very well realized world with almost nothing in it and you had to travel around to fight/solve monster puzzles. they could have ported you from puzzle to puzzle, but then you would not get the experience of feeling like you were in a real world, which was part of the point. the game demanded patience and rewarded a sense of realism. considered a masterpiece at the time

SotET only has so many enemies, weapons, legacies, etc. if they put them together in a small space, so people could gobble them one after the other, it would not feel like an open world and i think that is part of the point. the experience of travel, exploration, and a world real enough that it takes time to move through it (until you unlock the next fast travel, ofc)

No, its empty because they never cared to fill it with content. Its Dark Souls once again, spreaded thin on a huge world, and DS formula doesn't work with open worlds without proper adjustments that were never made in Elden Ring.
Sothis Jun 21, 2024 @ 2:51am 
Originally posted by Elysium:
Ok but that’s 2005, standards were lower back then
Yeah not as if SotC is still a fantastically playable classic that has lost nothing of its charm, at all.
No idea about the remaster (wasn't there one? No idea), but from the animations to the overall feeling, it's still a masterpiece.

"Lower standards back then", come on.
Last edited by Sothis; Jun 21, 2024 @ 2:52am
Γαῖα Jun 21, 2024 @ 3:02am 
No its not "experience of travel and exploration".
Its so they can run away to a place they cant be attacked and lick the wound of "oh im not as good as i thought i was" and "perhaps grinding isn't the way forward".

Bring back DS and sekiro where your stuck in a shoe box world of over populated enemy all wanting to kill you like its going out of fashion.
Last edited by Γαῖα; Jun 21, 2024 @ 3:05am
Jauder le Bonette Jun 21, 2024 @ 3:05am 
Elden Ring is literaly "what if dark souls but there are 3 times less secrets, and instead of being new items those secreats are shrooms or arrows" the game, this isn't because they wanted to give us "an experience", it's because they had no idea what to fill the world with
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Date Posted: Jun 21, 2024 @ 2:42am
Posts: 4