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And yes bosses are very tanky in general with, I feel like you have to actually go for their weakness to bump up the damage
Glad to know I'm not the only one getting smacked around though
Yea the damage scaling is absurd in the DLC, I think if you wear the heaviest armor in game with other talisman/ spell buffs / max fragments it's possible to bring the damage down to a 3 hit kill range but definitely not like in the base game where we could just trade and face tank hits. I feel like the best way to approach this DLC is probably playing super offensive glass cannon setup or some ultra defensive build with shield and regen stuff. The middle ground is probably the worse spot since you're not doing enough damage and can't outlive the boss unless you've learned it's movement inside and out.
God help anyone trying to lvl 1 run this place.
Bro my vigor is like 40 so I'm basically getting one or two pieced by bosses lmao.
I find it absurd when clearing a whole room in a castle or dungeons doesn't refill your flasks but killing 2 mobs in the open world area will trigger the refill.