ELDEN RING

ELDEN RING

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Parry: increased Parry hitbox generation speed. ???
Does this makes parrying more reliable?

Anyone knows?
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Showing 1-15 of 22 comments
Festering Fecal Jun 20, 2024 @ 11:26am 
Yes.

And I'm glad parry is really off in this game compared to DS and Bloodborn.
rhoenix Jun 20, 2024 @ 11:27am 
Parrying has a different number of frames, depending on what item it's put on. Bucklers have the best parry window, medium shields have the worst. You can parry with daggers, but it's a bit slower than with bucklers.

Carian Retaliation and Golden Parry also offer similar features, and can be put on small and medium shields, as they'll all have the same parry window time - but while they both have their good points, the Parry ash of war on a Buckler has by far given me the best results.

EDIT: as Nihrahk pointed out, Carian Rataliation and Golden Parry cannot be placed on Greatshields - those ashes of war can only be placed on small and medium shields. Edited above to reflect this.
Last edited by rhoenix; Jun 20, 2024 @ 2:53pm
BingusDingus Jun 20, 2024 @ 11:36am 
Originally posted by Inverted Verses:
Yes.

And I'm glad parry is really off in this game compared to DS and Bloodborn.
I thought it was just me, always felt insanely unreliable.
Armando Broncas Jun 20, 2024 @ 12:57pm 
I mean this was posted on the update so anyone that actually understands what this means please reply.
Last edited by Armando Broncas; Jun 20, 2024 @ 1:00pm
FatStupidAmericant Jun 20, 2024 @ 12:58pm 
for real I've seen the least number of people using parry in ER than any souls game

I still like grabbing dual whips whenever I see someone pull out that trick to PUNISH it
Armando Broncas Jun 20, 2024 @ 1:00pm 
Well IMO parrying has always been trash in FS games except sekiro.
Originally posted by Armando Broncas:
Well IMO parrying has always been trash in FS games except sekiro.
to be fair the players who KNOW how to parry KNOW how to parry

whenever a game has a parry mechanic and you KNOW how to use it, it's the most powerful mechanic
Nihrahk Jun 20, 2024 @ 1:28pm 
Originally posted by rhoenix:
Parrying has a different number of frames, depending on what item it's put on. Bucklers have the best parry window, greatshields have the worst. You can parry with daggers, but it's a bit slower than with bucklers.

Carian Retaliation and Golden Parry also offer similar features, and can be put on much larger shields, as they'll all have the same parry window time - but while they both have their good points, the Parry ash of war on a Buckler has by far given me the best results.
Great shields don't get to parry. When it comes to shields, only small and medium shields get that AoW.
rhoenix Jun 20, 2024 @ 1:31pm 
Originally posted by Nihrahk:
Originally posted by rhoenix:
Parrying has a different number of frames, depending on what item it's put on. Bucklers have the best parry window, greatshields have the worst. You can parry with daggers, but it's a bit slower than with bucklers.

Carian Retaliation and Golden Parry also offer similar features, and can be put on much larger shields, as they'll all have the same parry window time - but while they both have their good points, the Parry ash of war on a Buckler has by far given me the best results.
Great shields don't get to parry. When it comes to shields, only small and medium shields get that AoW.

Ah - thanks, good catch on that. I'll edit my post above to reflect that.
Detective Costeau Jun 20, 2024 @ 1:35pm 
Presumably it means that the active parry frames begin sooner in the animation than they used to, but I haven't had a chance to test that.
rhoenix Jun 20, 2024 @ 1:41pm 
Originally posted by Detective Costeau:
Presumably it means that the active parry frames begin sooner in the animation than they used to, but I haven't had a chance to test that.

From what I've seen, while Golden Parry starts up sooner in terms of active effect than others do, Parry for instance covers more frames of active time catching a parry and doesn't cost FP to use. Equipping the talisman that returns FP on criticals can mitigate this nicely for Golden Parry and Carian Retaliation, but still.

For better or worse, this video is what started me exploring it. Souls vets, I'd actually be very curious as to your take on this: https://www.youtube.com/watch?v=bcxHm3-qzlU
Last edited by rhoenix; Jun 20, 2024 @ 1:50pm
Armando Broncas Jun 20, 2024 @ 2:18pm 
I hope someone that is a vt with parry knows what this means
(⌐■_■) Jun 20, 2024 @ 2:49pm 
Originally posted by Armando Broncas:
I hope someone that is a vt with parry knows what this means

In other words, parry animation generates a "parry hitbox" or turns a "inactive deflect hitbox" into a "active deflect hitbox". i have no idea which solution FS chose but it doesnt really matter anyway.

The sequence for the parry animation is as followed

1)start of the animation=no active deflect hitbox yet

2)in the middle of the animation=generate deflect hitbox, you take no damage

3)near end of the animation= no active deflect hitbox, you take a small part of damage but no poise damage (in most cases). that means if you take damage but no parry applies you are very close to the required timing.

4)end of the animation=recovery time. no deflect hitbox, you have to wait a certain amount of time until the next button input can be executed.

If the speed of generating parry hitbox is increased, that either means the active hitbox frametime is increased OR there has always been a delay. Didnt try it out yet i cant say for sure.

In DS1/2/3 BB and sekiro parry was really easy with buckler/pistol.
Keep in mind, if you play on 30 fps its way easier than in 60 fps as there is less room for error.

Elden Ring parry with buckler is not comparable to how it worked on older FS games (at least for me). Is it doable? Yes, i use parry for the frost/lightning commander with the 2 phantoms in the ice castle which drops the elevator medal.
Do i use the parry for anything else? No, its not as enjoyable as in the last FS games or im getting simply old.

I learned using parry 10 years ago in DS1 when i encountered the Silver knights and it was the only mechanic which allowed me to beat them easily.
ER doesnt require you to learn parry for regular mobs, also ER´s boss AI works way different, baiting a specific attack for EZ parry depends now on RNG :(
rhoenix Jun 20, 2024 @ 3:04pm 
Originally posted by Armando Broncas:
I hope someone that is a vt with parry knows what this means

I'm sure you already know this, but here's the basics as I understand them:

In short, Blocking is different than Parrying.

A block is where you hold your shield up to receive an attack, a parry is where your shield (or dagger) makes an active swat at an incoming attack.

A block retaliation is where an enemy hits your held-up shield, and you hit your heavy attack for a faster retaliation.

If you catch an enemy attack at the moment it lands with a parry with a parry however, you can cause the enemy to instantly go to a fully-stunned state, allowing for an easy critical. This works for all enemies (including bosses) that wield weapons that I know of, and other physical attacks as well.

Lighter shields have a better parry window than medium shields, though the tradeoff is that your typical light shield can't block (due to lower resists) as well.
Last edited by rhoenix; Jun 20, 2024 @ 3:04pm
Armando Broncas Jun 20, 2024 @ 3:41pm 
Anyobody else has tested the changes?
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Date Posted: Jun 20, 2024 @ 11:23am
Posts: 22