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And I'm glad parry is really off in this game compared to DS and Bloodborn.
Carian Retaliation and Golden Parry also offer similar features, and can be put on small and medium shields, as they'll all have the same parry window time - but while they both have their good points, the Parry ash of war on a Buckler has by far given me the best results.
EDIT: as Nihrahk pointed out, Carian Rataliation and Golden Parry cannot be placed on Greatshields - those ashes of war can only be placed on small and medium shields. Edited above to reflect this.
I still like grabbing dual whips whenever I see someone pull out that trick to PUNISH it
whenever a game has a parry mechanic and you KNOW how to use it, it's the most powerful mechanic
Ah - thanks, good catch on that. I'll edit my post above to reflect that.
From what I've seen, while Golden Parry starts up sooner in terms of active effect than others do, Parry for instance covers more frames of active time catching a parry and doesn't cost FP to use. Equipping the talisman that returns FP on criticals can mitigate this nicely for Golden Parry and Carian Retaliation, but still.
For better or worse, this video is what started me exploring it. Souls vets, I'd actually be very curious as to your take on this: https://www.youtube.com/watch?v=bcxHm3-qzlU
In other words, parry animation generates a "parry hitbox" or turns a "inactive deflect hitbox" into a "active deflect hitbox". i have no idea which solution FS chose but it doesnt really matter anyway.
The sequence for the parry animation is as followed
1)start of the animation=no active deflect hitbox yet
2)in the middle of the animation=generate deflect hitbox, you take no damage
3)near end of the animation= no active deflect hitbox, you take a small part of damage but no poise damage (in most cases). that means if you take damage but no parry applies you are very close to the required timing.
4)end of the animation=recovery time. no deflect hitbox, you have to wait a certain amount of time until the next button input can be executed.
If the speed of generating parry hitbox is increased, that either means the active hitbox frametime is increased OR there has always been a delay. Didnt try it out yet i cant say for sure.
In DS1/2/3 BB and sekiro parry was really easy with buckler/pistol.
Keep in mind, if you play on 30 fps its way easier than in 60 fps as there is less room for error.
Elden Ring parry with buckler is not comparable to how it worked on older FS games (at least for me). Is it doable? Yes, i use parry for the frost/lightning commander with the 2 phantoms in the ice castle which drops the elevator medal.
Do i use the parry for anything else? No, its not as enjoyable as in the last FS games or im getting simply old.
I learned using parry 10 years ago in DS1 when i encountered the Silver knights and it was the only mechanic which allowed me to beat them easily.
ER doesnt require you to learn parry for regular mobs, also ER´s boss AI works way different, baiting a specific attack for EZ parry depends now on RNG :(
I'm sure you already know this, but here's the basics as I understand them:
In short, Blocking is different than Parrying.
A block is where you hold your shield up to receive an attack, a parry is where your shield (or dagger) makes an active swat at an incoming attack.
A block retaliation is where an enemy hits your held-up shield, and you hit your heavy attack for a faster retaliation.
If you catch an enemy attack at the moment it lands with a parry with a parry however, you can cause the enemy to instantly go to a fully-stunned state, allowing for an easy critical. This works for all enemies (including bosses) that wield weapons that I know of, and other physical attacks as well.
Lighter shields have a better parry window than medium shields, though the tradeoff is that your typical light shield can't block (due to lower resists) as well.