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i watch asmon for entertainment not for game guide for sure, but if i play wow maybe i watch him for guide.
not even my double-bleed giant crusher with bullgoat and incantations main is as braindead as flinging spells 24/7
E celeb streamer are parasite anyway
Unless you're choosing the wrong spells or building like ultra glass canon casters can nuke almost all existing basic mobs before they can engage you in return...
Can nuke majority of bosses without them actually being able to get in range to be a threat...
and have innumerable cheeses for most of the bosses they would find some difficulty for via certain spells/strategies.
This isn't even including things like 1-shot instant kill caster builds, stagger lock tricks, making AI NPCs roll repeatedly but still get hit by multi-projectile spells, etc.
There may be some edge case exceptions, but even those exceptions casters are really no less competent against then melee... Casters can, in fact, be very effective with melee (or at melee casting range), too... They're not squishy if built right (in fact, they're technically much tankier than melee builds that aren't shield oriented builds).
There is, essentially, no real way melee beats caster in terms of PvE outside a few ash of war exploitive builds (just like magic at that point), particularly with mimic.
If you don't find a part of the game easy as a caster, except perhaps Malenia and a few other stagger resistant fast aggressive bosses, odds are you are doing something wrong with your approach rather than the fact you are a caster being the issue.
In fact, even on my RL1 character magic is still astoundingly impressive for some match ups through the entire game.
Why do you think casters struggle in the beginning? What are they getting worse compared to a melee? If you're arguing pure caster zero melee / melee range casting and like, sorcery only no other pyro/faith, or something super insanely bizarrely roleplay only restrictive... Okay, I get that. Otherwise, no.
Back to what I said before... Magic is ez mode with some basic wit about you. If you are oblivious to analyzing the situation, planning, and refuse to learn/adjust or restrict yourself in odd ways then magic is not a cure-all for being allergic to git gud.
Spellcasting was a bit underwhelming until like, patches 1.04 onward, I think? There were some really nice progressive buffs as things went on. Patch 1.06 springs to mind. Even then, I keep seeing "Spellcasting is tough from the beginning." If you have no idea what you're doing, which is really funny when you see some dork go "You have to be able to plan." Then you'd know that you can buy things like Carian Slicer and Night Maiden's Mist from the jump and without having to play "dodge take turn" in the case of NMM. To clarify, not directing that at you Serulean, it's just WEIRD. Like, I think the difficulty just shifts between whether you're playing for strategy or tactics/reflex. I find the game much simpler when, say, I'm not juggling finding spells and I'm just using a set of weapons. Making a spell deck and swapping things in and out, that's just a different test of skill there, note "SKILL."
I do feel bad...but you know...he's rich so whatever
I'm 150
That's a whole lotta text, but you're wrong.
Fact of the matter is, certain bosses will be easier and harder for certain characters.
Casters will nuke Margit almost instantaneously with Comet, and heavy 2H'ers will be absolutely befuddled looking at all the cloth armored bloodstains at the Crystialians boss room the first time. 2Handers will just absolutely wreck Maliketh, break his poise and have enough HP/Armor to fight him on basically even ground, casters/dex users have to basically run in terror from him for the entirety of his second phase.
Honestly, I'd say 2h heavy weapons with bleed and Bloodhound's Step (even after it's nerf) is some of the craziest consistent, safe, and reliable damage I've seen in the game.
I'd say the main beef heavy Str builds have with magic, is because magic doesn't like to stay in the colossal hitboxes of the 2h colossal weapons. Dex weapons will still have to get in and fight (typically with weapons that do little poise damage, and Str users will typically have poise to follow through and poise break NPCs/bosses), faith spells take too long to pull off safely against them, but spellcasters? One wrong swing could mean a volly of spells that'll absolutely sink that massive HP bar. So not only do you have to fight a guy who wants to run away from you, but he's gonna make it super punishing if you mess up.
It's the same way you never see Dex/bleed builds complaing about casters. One jump attack from a dual welding dual blade will typically one shot most clothy casters.
It's all very rock/paper/scissors. I'd say PVE leans a little easier towards Heavy weapons, while PVP puts them more on an even ground, so when they get killed by a caster, it's because "magic is easy". Not because the other guy managed his stamina, or was simply too light, or your armor has no magic resistance. I always see "bleed is so op on bosses" but honestly, Dex feels like it gets the shortest end of the stick. They need all those bleed weapons to keep up with the poise/raw damage of str builds and the glass canon of magic builds.
Nobody even talks about straight Faith builds anymore. Thats more of a joke than a shield build in ER, which is sad from the glory days of DS1/DeS's WoG.
Played multiple classes, multiple times, if anyone is wondering.
At least that's why I make fun of mages, it's so fun to get in there with a sword amigos
Someone should convince that streamer into changing builds to an int damage long-sword or whatever... using glint-pebble and other bullswift useful for pvp.
Yeah, ngl, poise breaking bosses is super fun and rewarding.
Ooga booga club or Guts cosplaying is just a fun play style. it's one of the reasons I main GS in Monster Hunter (3k damage is nice to see in that, too). Just satisfying as hell smacking a big thing with a big sword and watching it reel from it.
Definitely #2 of my favorite playthroughs, though I do kinda like Faith/Dex/Str build a little more just for the wider range of weapons to use. Plus you can pull out all sorts of fun tricks in pvp like blood flies or frenzied burst.
As obnoxious as some of the faith spells are, I've never seen people complaining about them, it's always the mages, lol.