ELDEN RING

ELDEN RING

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Armando Broncas Jun 18, 2024 @ 6:15pm
3
Asmongold currently playing caster and having a really hard time
Showing that caster builds are not "easy mode" and in fact the easy mode builds are posture breaking two handed weapons and all those bleeed and one shot builds etc.

Anyone making sarcastic comments, passive agressive attacks, outright insulting, trolling etc will be blocked on the spot and will not get a reply you dont get the attention you seek that you can't get IRL.
Last edited by Armando Broncas; Jun 19, 2024 @ 9:57am
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Showing 91-105 of 162 comments
Faust Wither Jun 18, 2024 @ 11:16pm 
Originally posted by Julmara:
asmon has to entertain his chat and play the game at the same time
he may suck at the game be kinda dum but not be unfair

i watch asmon for entertainment not for game guide for sure, but if i play wow maybe i watch him for guide.
as someone who recently beat the game with a full caster, they're about as braindead as can be

not even my double-bleed giant crusher with bullgoat and incantations main is as braindead as flinging spells 24/7
buttchin Jun 18, 2024 @ 11:33pm 
Originally posted by Armando Broncas:
Showing that caster builds are not "easy mode" and in fact the easy mode builds are posture breaking two handed weapons and all those bleeed and one shot builds etc.
Play game yourself why you watch some streamer play games for you?
E celeb streamer are parasite anyway
Last edited by buttchin; Jun 18, 2024 @ 11:34pm
Xengre Jun 18, 2024 @ 11:34pm 
Originally posted by Armando Broncas:
Originally posted by Viper:
he always has a hard time. Hes not that good at games.

I don't think he is "bad" but the reality is that people oversimplify caster builds as being easy mode when they truly aren't, ER does have many enemies and bosses that counter casting and ranged in general they also start pretty damn bad and you truly struggle at the beginning.
Except, casters are, literally, ez mode "most of the time" compared to the typical melee setup.

Unless you're choosing the wrong spells or building like ultra glass canon casters can nuke almost all existing basic mobs before they can engage you in return...

Can nuke majority of bosses without them actually being able to get in range to be a threat...

and have innumerable cheeses for most of the bosses they would find some difficulty for via certain spells/strategies.

This isn't even including things like 1-shot instant kill caster builds, stagger lock tricks, making AI NPCs roll repeatedly but still get hit by multi-projectile spells, etc.

There may be some edge case exceptions, but even those exceptions casters are really no less competent against then melee... Casters can, in fact, be very effective with melee (or at melee casting range), too... They're not squishy if built right (in fact, they're technically much tankier than melee builds that aren't shield oriented builds).

There is, essentially, no real way melee beats caster in terms of PvE outside a few ash of war exploitive builds (just like magic at that point), particularly with mimic.

If you don't find a part of the game easy as a caster, except perhaps Malenia and a few other stagger resistant fast aggressive bosses, odds are you are doing something wrong with your approach rather than the fact you are a caster being the issue.

In fact, even on my RL1 character magic is still astoundingly impressive for some match ups through the entire game.

Why do you think casters struggle in the beginning? What are they getting worse compared to a melee? If you're arguing pure caster zero melee / melee range casting and like, sorcery only no other pyro/faith, or something super insanely bizarrely roleplay only restrictive... Okay, I get that. Otherwise, no.

Back to what I said before... Magic is ez mode with some basic wit about you. If you are oblivious to analyzing the situation, planning, and refuse to learn/adjust or restrict yourself in odd ways then magic is not a cure-all for being allergic to git gud.
Last edited by Xengre; Jun 18, 2024 @ 11:37pm
Norm Macdonald's Ghost (Banned) Jun 18, 2024 @ 11:56pm 
Originally posted by Sgt. Flaw:
Originally posted by Armando Broncas:

I don't like the guy so your trolling is failing so bad you are not worth blocking.
Almond mold plays P2W off camera and loves being a "whale"
Among old (lol phone correction, I'm leaving it) paid off the judges and used an aim bot in a CS:GO competition and came in 13th place. There were only 6 contestants.
Serulean Jun 19, 2024 @ 12:09am 
I don't think anyone anymore thinks casters are easy mode. We USED TO think that when the game was new and people were unfamiliar with the power of weapon arts.
Last edited by Serulean; Jun 19, 2024 @ 12:09am
Persona Au Gratin Jun 19, 2024 @ 12:10am 
Originally posted by Serulean:
I don't think anyone anymore thinks casters are easy mode. We USED TO think that when the game new and people were unfamiliar with the power of weapon arts.

Spellcasting was a bit underwhelming until like, patches 1.04 onward, I think? There were some really nice progressive buffs as things went on. Patch 1.06 springs to mind. Even then, I keep seeing "Spellcasting is tough from the beginning." If you have no idea what you're doing, which is really funny when you see some dork go "You have to be able to plan." Then you'd know that you can buy things like Carian Slicer and Night Maiden's Mist from the jump and without having to play "dodge take turn" in the case of NMM. To clarify, not directing that at you Serulean, it's just WEIRD. Like, I think the difficulty just shifts between whether you're playing for strategy or tactics/reflex. I find the game much simpler when, say, I'm not juggling finding spells and I'm just using a set of weapons. Making a spell deck and swapping things in and out, that's just a different test of skill there, note "SKILL."
Last edited by Persona Au Gratin; Jun 19, 2024 @ 12:14am
Sgt. Flaw Jun 19, 2024 @ 12:16am 
Originally posted by Norm Macdonald's Ghost:
Originally posted by Sgt. Flaw:
Almond mold plays P2W off camera and loves being a "whale"
Among old (lol phone correction, I'm leaving it) paid off the judges and used an aim bot in a CS:GO competition and came in 13th place. There were only 6 contestants.
Mr. Asmong bunghole looses to chat every night.

I do feel bad...but you know...he's rich so whatever
Last edited by Sgt. Flaw; Jun 19, 2024 @ 12:17am
Necrotic Jun 19, 2024 @ 12:17am 
who?
Nauct Jun 19, 2024 @ 12:18am 
TBH I have a harder time playing casters. It's my instinct to move towards the enemy
Slayer Jun 19, 2024 @ 1:25am 
My Darkmoon blade wrecks everything at the moment. The DLC will test it's true might! Casting is more of a back up thing.

I'm 150
Last edited by Slayer; Jun 19, 2024 @ 1:25am
Chibbix Jun 19, 2024 @ 2:07am 
Originally posted by Xengre:
Originally posted by Armando Broncas:

I don't think he is "bad" but the reality is that people oversimplify caster builds as being easy mode when they truly aren't, ER does have many enemies and bosses that counter casting and ranged in general they also start pretty damn bad and you truly struggle at the beginning.
Except, casters are, literally, ez mode "most of the time" compared to the typical melee setup.

Unless you're choosing the wrong spells or building like ultra glass canon casters can nuke almost all existing basic mobs before they can engage you in return...

Can nuke majority of bosses without them actually being able to get in range to be a threat...

and have innumerable cheeses for most of the bosses they would find some difficulty for via certain spells/strategies.

This isn't even including things like 1-shot instant kill caster builds, stagger lock tricks, making AI NPCs roll repeatedly but still get hit by multi-projectile spells, etc.

There may be some edge case exceptions, but even those exceptions casters are really no less competent against then melee... Casters can, in fact, be very effective with melee (or at melee casting range), too... They're not squishy if built right (in fact, they're technically much tankier than melee builds that aren't shield oriented builds).

There is, essentially, no real way melee beats caster in terms of PvE outside a few ash of war exploitive builds (just like magic at that point), particularly with mimic.

If you don't find a part of the game easy as a caster, except perhaps Malenia and a few other stagger resistant fast aggressive bosses, odds are you are doing something wrong with your approach rather than the fact you are a caster being the issue.

In fact, even on my RL1 character magic is still astoundingly impressive for some match ups through the entire game.

Why do you think casters struggle in the beginning? What are they getting worse compared to a melee? If you're arguing pure caster zero melee / melee range casting and like, sorcery only no other pyro/faith, or something super insanely bizarrely roleplay only restrictive... Okay, I get that. Otherwise, no.

Back to what I said before... Magic is ez mode with some basic wit about you. If you are oblivious to analyzing the situation, planning, and refuse to learn/adjust or restrict yourself in odd ways then magic is not a cure-all for being allergic to git gud.


That's a whole lotta text, but you're wrong.

Fact of the matter is, certain bosses will be easier and harder for certain characters.

Casters will nuke Margit almost instantaneously with Comet, and heavy 2H'ers will be absolutely befuddled looking at all the cloth armored bloodstains at the Crystialians boss room the first time. 2Handers will just absolutely wreck Maliketh, break his poise and have enough HP/Armor to fight him on basically even ground, casters/dex users have to basically run in terror from him for the entirety of his second phase.

Honestly, I'd say 2h heavy weapons with bleed and Bloodhound's Step (even after it's nerf) is some of the craziest consistent, safe, and reliable damage I've seen in the game.

I'd say the main beef heavy Str builds have with magic, is because magic doesn't like to stay in the colossal hitboxes of the 2h colossal weapons. Dex weapons will still have to get in and fight (typically with weapons that do little poise damage, and Str users will typically have poise to follow through and poise break NPCs/bosses), faith spells take too long to pull off safely against them, but spellcasters? One wrong swing could mean a volly of spells that'll absolutely sink that massive HP bar. So not only do you have to fight a guy who wants to run away from you, but he's gonna make it super punishing if you mess up.

It's the same way you never see Dex/bleed builds complaing about casters. One jump attack from a dual welding dual blade will typically one shot most clothy casters.

It's all very rock/paper/scissors. I'd say PVE leans a little easier towards Heavy weapons, while PVP puts them more on an even ground, so when they get killed by a caster, it's because "magic is easy". Not because the other guy managed his stamina, or was simply too light, or your armor has no magic resistance. I always see "bleed is so op on bosses" but honestly, Dex feels like it gets the shortest end of the stick. They need all those bleed weapons to keep up with the poise/raw damage of str builds and the glass canon of magic builds.

Nobody even talks about straight Faith builds anymore. Thats more of a joke than a shield build in ER, which is sad from the glory days of DS1/DeS's WoG.

Played multiple classes, multiple times, if anyone is wondering.
Nauct Jun 19, 2024 @ 2:11am 
Originally posted by Chibbix:
Originally posted by Xengre:
Except, casters are, literally, ez mode "most of the time" compared to the typical melee setup.

Unless you're choosing the wrong spells or building like ultra glass canon casters can nuke almost all existing basic mobs before they can engage you in return...

Can nuke majority of bosses without them actually being able to get in range to be a threat...

and have innumerable cheeses for most of the bosses they would find some difficulty for via certain spells/strategies.

This isn't even including things like 1-shot instant kill caster builds, stagger lock tricks, making AI NPCs roll repeatedly but still get hit by multi-projectile spells, etc.

There may be some edge case exceptions, but even those exceptions casters are really no less competent against then melee... Casters can, in fact, be very effective with melee (or at melee casting range), too... They're not squishy if built right (in fact, they're technically much tankier than melee builds that aren't shield oriented builds).

There is, essentially, no real way melee beats caster in terms of PvE outside a few ash of war exploitive builds (just like magic at that point), particularly with mimic.

If you don't find a part of the game easy as a caster, except perhaps Malenia and a few other stagger resistant fast aggressive bosses, odds are you are doing something wrong with your approach rather than the fact you are a caster being the issue.

In fact, even on my RL1 character magic is still astoundingly impressive for some match ups through the entire game.

Why do you think casters struggle in the beginning? What are they getting worse compared to a melee? If you're arguing pure caster zero melee / melee range casting and like, sorcery only no other pyro/faith, or something super insanely bizarrely roleplay only restrictive... Okay, I get that. Otherwise, no.

Back to what I said before... Magic is ez mode with some basic wit about you. If you are oblivious to analyzing the situation, planning, and refuse to learn/adjust or restrict yourself in odd ways then magic is not a cure-all for being allergic to git gud.


That's a whole lotta text, but you're wrong.

Fact of the matter is, certain bosses will be easier and harder for certain characters.

Casters will nuke Margit almost instantaneously with Comet, and heavy 2H'ers will be absolutely befuddled looking at all the cloth armored bloodstains at the Crystialians boss room the first time. 2Handers will just absolutely wreck Maliketh, break his poise and have enough HP/Armor to fight him on basically even ground, casters/dex users have to basically run in terror from him for the entirety of his second phase.

Honestly, I'd say 2h heavy weapons with bleed and Bloodhound's Step (even after it's nerf) is some of the craziest consistent, safe, and reliable damage I've seen in the game.

I'd say the main beef heavy Str builds have with magic, is because magic doesn't like to stay in the colossal hitboxes of the 2h colossal weapons. Dex weapons will still have to get in and fight (typically with weapons that do little poise damage, and Str users will typically have poise to follow through and poise break NPCs/bosses), faith spells take too long to pull off safely against them, but spellcasters? One wrong swing could mean a volly of spells that'll absolutely sink that massive HP bar. So not only do you have to fight a guy who wants to run away from you, but he's gonna make it super punishing if you mess up.

It's the same way you never see Dex/bleed builds complaing about casters. One jump attack from a dual welding dual blade will typically one shot most clothy casters.

It's all very rock/paper/scissors. I'd say PVE leans a little easier towards Heavy weapons, while PVP puts them more on an even ground, so when they get killed by a caster, it's because "magic is easy". Not because the other guy managed his stamina, or was simply too light, or your armor has no magic resistance. I always see "bleed is so op on bosses" but honestly, Dex feels like it gets the shortest end of the stick. They need all those bleed weapons to keep up with the poise/raw damage of str builds and the glass canon of magic builds.

Nobody even talks about straight Faith builds anymore. Thats more of a joke than a shield build in ER, which is sad from the glory days of DS1/DeS's WoG.

Played multiple classes, multiple times, if anyone is wondering.
I think that people, like me, make fun of mages because the melee combat back and forth with the boss is so good. When you jump over an attack and punish, when you parry and get the juicy riposte, when you dodge and hit them while they're doing the big wind up move. It's just so fun.
At least that's why I make fun of mages, it's so fun to get in there with a sword amigos
psilocybe Jun 19, 2024 @ 2:11am 
Int builds aren't any fun. They only wait around for 4-second openings.

Someone should convince that streamer into changing builds to an int damage long-sword or whatever... using glint-pebble and other bullswift useful for pvp.
Last edited by psilocybe; Jun 19, 2024 @ 2:15am
Chibbix Jun 19, 2024 @ 2:19am 
Originally posted by Nauct:
I think that people, like me, make fun of mages because the melee combat back and forth with the boss is so good. When you jump over an attack and punish, when you parry and get the juicy riposte, when you dodge and hit them while they're doing the big wind up move. It's just so fun.
At least that's why I make fun of mages, it's so fun to get in there with a sword amigos

Yeah, ngl, poise breaking bosses is super fun and rewarding.

Ooga booga club or Guts cosplaying is just a fun play style. it's one of the reasons I main GS in Monster Hunter (3k damage is nice to see in that, too). Just satisfying as hell smacking a big thing with a big sword and watching it reel from it.

Definitely #2 of my favorite playthroughs, though I do kinda like Faith/Dex/Str build a little more just for the wider range of weapons to use. Plus you can pull out all sorts of fun tricks in pvp like blood flies or frenzied burst.

As obnoxious as some of the faith spells are, I've never seen people complaining about them, it's always the mages, lol.
Last edited by Chibbix; Jun 19, 2024 @ 2:20am
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Date Posted: Jun 18, 2024 @ 6:15pm
Posts: 162