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also the game always tells you where to go so there is no excuse on getting lost
Start with Limgrave, including The Weeping Peninsula, then head to Stormveil Castle, and north to Liurnia. Leave Caelid until after Liurnia. Altus Plateau, north of Liurnia is best left till after Caelid. By then, you should be fine going whatever direction you choose.
Although I straight-up waltz into the stormvile castle which I think might've been a mistake, should've spent more time in Limgrave.
The point that confuses me is, whether I go in every cave or dungeon I find or pick n choose?
If you pay attention to the sites of grace, the golden arc of light will point you in the direction you need to go for the main quest.
It's a massive game, no getting around that, but if you take it slow and really explore, it's quite enjoyable.
Pick a direction and go, but stay away from Caelid until you're ready.
https://discord.com/invite/BUZgxfjP
Make sure you explore the zone you're currently in for now, picking up every piece of equipment and spell you can.
LEVEL VIGOR
There are churches scattered around map that increase the amount of healing flasks give you as well as Golden Seeds under glowing trees that increase the number of charges.
LEVEL VIGOR
Don't worry too much about increasing your damage stats past where you can wield weapons you want to try under 20str/dex. Vigor is the most important stat early on.
LEVEL VIGOR
There's a very useful interactive map that's the first result on Google if you look up a map for the game that has a spoiler-free key of items as well as very spoilery ways to acquire them if you click the item you're looking at on the map, which will take you to an article on the wiki about the weapon and how to get it.
By the way, you should level vigor.
Every cave/dungeon is handmade but you'll see ideas and gimmicks repeat a lot, doing too many will ruin the magic.
If you're struggling, before doing Stormveil Castle I'd recommend checking out Stormhill thoroughly, there's a hidden graveyard with a really handy spirit ash (Soldiers of Godrick) and a miniboss that drops an ash-of-war that could help you (defense/attack buff for both you and any nearby allies; since it's an AoW it has no stat requirements). Combine both of those (summon soldiers and then buff them) and you'll be able to handle anything the game throws at you for the foreseeable future.