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Докладване на проблем с превода
The point here is that you don't get to agree to a Dark Souls TaC and mulitplayer mod Dark Souls games, then turn around and tell people they can't multiplayer mod Souls games because the TaC they agreed to says they can't. It's hypocritical - if you really thought that was a valid argument then you would have lived by it.
I think it does also make you look bad to have claimed to never mod multiplayer games, then walk that back with Stellaris, then come find out you were modding DS1, but only because it makes you look hypocritical - there's nothing wrong with the modding that you did, only that you denied and concealed it to try to improve the credibility of your position.
Maybe I'm dating myself here but the original NES Zelda did something like this and it was super cool
It would be cool. Going further, I think BB's chalice dungeon system would have worked really well for these lore-light places where you go in to kill a bunch of stuff and get money/materials.
and of course: randomziers may not fix the layuout, but nothing says fun like turning a corner expecting a zombie and its just a runebear.
however last time I checked that pristine version of elden ring does not exist and the developers don't care.
picking sides and the response you picked as your answer, proves absolutely nothing
Again. Feel free to try again. I've clearly explained the differences. Sounds like a skill issue. No wonder you must use the seamless coop. lot of that going round.
the "mod" is a performance tweak. Not any changes to the game itself, the gameplay, the mechanics, nothing. As for the "connect with friend" it was a third party program that essentially opened basically a spoof lan connection which basically allowed a direct connection to them in addition to the main server of the game. Neither of these has any impact on the game mechanically.
Please stop bringing up stellaris. it's actually starting to be painful the amount of cringe.
I haven't modded multiplayer games. I have modded singleplayer games. To me stellaris is a primarily singleplayer game. it's not persistently online with mechanics to interact consistently with people on a huge pool of players but again I tire of explaining the differences. I refuse to do so any further.
Correct. There is nothing wrong with the modding I HAVE done because I didn't lessen anyones experience or change core multiplayer mechanics that have a negative impact on other peoples games. So, please. keep trying. Try again :D Thanks.
Nah. Especially if you then make crap up to support a "my uncle works at Nintendo" argument.
Both Bamco and From have made clear by their silence and inaction on this front that they're not inclined to force the mod off the market. Unless and until they change their minds, spamming this forum with "I'm just asking kweschuns about der mod dat always provokes rage-strokes kn all parties" accomplishes absolutely nothing apart from providing damning evidence of a lack of fulfillment in the lives of the folks who keep stoking the flames.
From doesn't read this forum. If they did, we'd have some evidence of it over two years after launch; unlike Bigfoot hunters and alien-abduction-victims selling jars of their "altered" sweat out of a Winnebago near Roswell, we have unimpeachable records of the deafening silence of the one entity who could actually bring about significant change in the context of this argument.
The reality is that we're all just screaming into the void on this topic. And as with the man who declared to the universe his existence, our noise does not enjoin the void to respond--or even notice.
steallaris, a completely singleplayer game. /j
Capital-Gs in general are the cancer that is slowly choking the life out of the hobby. For all the screaming about mainstreaming, "casuls," and "console peasants," it's the entitled goons who assume they have the right to dictate anything to content creators--be they corporate developers or hobbyist modders--that are driving people from the hobby on both the production and consumption ends of the equation.
And they will never acknowledge that, because that would require the same level of self-reflection that would reveal the sole common denominator in all of their problems and failures.
i believe its called fun.
also protip: to devs, whose end goal is money, seeing a mod that is making people play is only gonna make them want to do something to earn more money, IE make more dlc.
Post hoc error.
Correlation is not causation.
This has been your free introductory lesson for Rhet/Comp 101. See the registrar for the full semester course.
Incorrect. A dev who sees a sharp drop in players and less player interactivity and less long term players are not going to push development for that game. Pvpers keep souls games alive longer. no pvpers=no longevity, no longevity=no dev work.