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that's enough for me
I don't care what others do with their game as long as they aren't cheating in multiplayer.
From a point of view, this mod IS CHEATING because its circumventing a core mechanic of the game.
The argument is that the existence of the mod takes these players out of the intended multiplayer pool. That if the mod didn't exist, in order for them to co-op, they'd *need* to be exposed to invasions, as by design. The mod allows them to circumvent this design.
The effect of the mod on the experience of invading has been undeniable, even before booting the game you'll notice that for every single thread or question where someone is asking about coop or complaining about invasions, the responses are always linking them to this mod so they can get a "better co-op experience". That's where the animosity towards it comes from, it warped how players engage with the game on PC and that does affect the overall multiplayer experience of those NOT using the mod.
Give the # of owners of the game on Steam bs the # of unique downloads of the mod, we can safely say that at most 5-10% of Elden Ring's "current players" on steam are using the mod at any given time.
There are still tons of coop and invasions. Let em play how they want, if they want WoW-souls they can have it
Older games had convenants which could only be progressed by invading, if this was still present you effectively kill this mechanic.
I chimed in on this before.
Invading and being invaded is part of the game, if you use a mod to get rid of that aspect you deny yourself the full experience. if invaders trouble you it is purely YOUR skill issue. In which case, why you playing the game?
It's like playing playing dodgeball and making a rule that the enemy team can't hit you as that isn't fun for you. You only care about your own enjoyment on a multiplayer aspect game? Kinda selfish.
I would say this mod impacted the longevity of this game. It took essentially 2 years for a dlc to drop. Previous games had multiple huge dlc's by now. Like it or not pvpers keep the longevity and replayability alive for games like this. No pvp=no longevity, typical players will finish the game once maybe twice then uninstall and not touch till dlc comes. Me and many others stopped trying after invasions took absurd amount of time to find, wasn't worth our time if people needed safety blankets despite having huge advantages against invaders already.
why do people cry so much about it or feel threaten by it when it barely affects the rest of the online playerbase
Why play the game? Why buy it? You should know what you're signing up for when you buy it. Crying about it instead of doing what essentially is the core aspect of souls games which is dying and getting better and improving and learning from YOUR mistakes is the entire point of the game. You may as well just stick on god mode as "bosses are too hard, it ruins my fun"
People's stupidity baffles me, truely.
(the game tracks alt-f4s, btw, and it is a metric used in matchmaking . Poor sportsmanship has repercussions)