ELDEN RING

ELDEN RING

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ddavegames May 29, 2024 @ 10:58am
GIVE ME A SELECTION WHEEL
The amount of ♥♥♥♥♥♥♥ times I've used the wrong potion or had an incant seal out of instead of my weapon because I'm trying to tap this stupid dpad the right amount of times during the heat of battle, would it kill them to put in a wheel so I can choose the right ♥♥♥♥♥♥♥ item every ♥♥♥♥♥♥♥ time? or better yet, how about putting the selection icons near the centre of the screen so I can look at what the hell I'm selecting and focus on the boss at the same time?
Last edited by ddavegames; May 29, 2024 @ 11:26am
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Showing 16-20 of 20 comments
MarcoPants May 29, 2024 @ 12:43pm 
pro tip: holding up/down on the d-pad will immediately switch back to the first spell/item slot respectively. put your most important things in and right after that first slot if you have a bunch of different things equipped
Spacesuit Spiff May 29, 2024 @ 1:34pm 
They could've done more for the spell slot UI in this one to be sure. Not having a way to cycle backwards with the number of slots it gives you is tedious, and the UI for reordering the spells while memorising could be a lot better also. Letting us set a spell as a staff's weapon art so that we always have it ready seems like such an obvious missed opportunity.
Doing a mage run after ages of avoiding it mostly due to this, and I'm generally just spamming the same spell instead of thinking about the other ones I have equipped, because cycling them in combat is more effort than just winning on mechanics.
everyone saying "just do X or Y to circumvent this bad design" are huffing premium cope.

how about fromsoft develop their archaic system a bit and bring it up to modern standards?
such as actually allowing us to use our keyboard/mouse properly, for example.
Aggromonk May 29, 2024 @ 8:36pm 
IF it aint broke don't fix it.

Git Gud
ressenmacher May 29, 2024 @ 9:11pm 
Honestly the item and spell selection interface is so dated. It's a relic of DS1, where mages played like projectile turrets and the height of spell combinations was HSM + CSS. It's clunky and makes using spells in combination with other attacks cumbersome.

I think allowing spells to be set to heavy attacks and weapon arts would help immensely - that would give casters 1-2 spells on top of whatever was in the active slot.

Originally posted by Spacesuit Spiff:
Not having a way to cycle backwards with the number of slots it gives you is tedious

The ratchet-style cycling is one of the biggest weaknesses of the system. I play a Dragon Communion caster and it's a pain in the ass even with 2-second long spells - I can't imagine how frustrating it must be for people trying to do a melee sorcerer and such.
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Date Posted: May 29, 2024 @ 10:58am
Posts: 20