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Doing a mage run after ages of avoiding it mostly due to this, and I'm generally just spamming the same spell instead of thinking about the other ones I have equipped, because cycling them in combat is more effort than just winning on mechanics.
how about fromsoft develop their archaic system a bit and bring it up to modern standards?
such as actually allowing us to use our keyboard/mouse properly, for example.
Git Gud
I think allowing spells to be set to heavy attacks and weapon arts would help immensely - that would give casters 1-2 spells on top of whatever was in the active slot.
The ratchet-style cycling is one of the biggest weaknesses of the system. I play a Dragon Communion caster and it's a pain in the ass even with 2-second long spells - I can't imagine how frustrating it must be for people trying to do a melee sorcerer and such.