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So there's basically two distinct states to the game: engaging with multiplayer (requires connection to servers) and not. You can freely switch between the two. Online/offline is insufficient to describe these states because you can be connected to the servers (thus online) but not engaging with multiplayer. Something to note: one can say that the two states create a split in the playerbase by default but I would argue that this is not the case because the game was designed around these two mutually exclusive states.
Continuing on, playing a modded game means you cannot be connected to the servers and therefore cannot engage with multiplayer. This is the same state you would be in if you were voluntarily not engaging with multiplayer. So modded content provides no competition to the engaging with multiplayer state because it cannot do so anyway and it provides no competition to the not engaging state because it is functionally the same. If you are alone (modded or not) you are not currently part of the online community since you are not engaging with it. So modded content cannot split the playerbase because it puts them in an identical state to simply not engaging with multiplayer by choice.
The issue is when you decide to engage with multiplayer. If there were no seamless, EVERYONE would be joining the official servers. But because seamless is available, there is an alternative to the official servers and therefore the playerbase is split with regards to the engaging with multiplayer state.
Regarding Convergence multiplayer, to my knowledge they use seamless to enable multiplayer so you could say that in that instance it's just an extension of seamless. Kind of a weird edge case. It wouldn't be competing with official multiplayer anyway since it's a mod and can't be used on the servers.
Anyway, apologies for the rambling and I hope I've made the above coherent enough to understand. I'm extra tired from work for whatever reason and can't think as well as I'd like to lol. I need sleep but it ain't bedtime quite yet...
Good riddance. It needs to die and be reborn proper.
Ouch.
I think we disagree here. This is true for some people, but not necessarily all - as an example, many casual players will slip in and out of multiplayer by summoning to get through areas or bosses they struggle with and then play solo when they don't. As another, some players will go through the game without multiplayer but will have the blue cipher ring on to be summoned as a blue.
All mods remove players who would otherwise engage in multiplayer, the coop mod just does it via specifically attracting multiplayer-interested players while the others do it incidentally, by being worth more than the multiplayer to their users.
I'm not sure - they might play something else, or choose not to engage with multiplayer at all, if Seamless were not an option.
I wish there was better data available about this sort of dynamic, though.
No worries; I thank you for clarifying your position and hope you got some rest.
Then when I get bored of doing that, I'll hop on over to Seamless and actually go enjoy the game I paid for, how I want to enjoy it. PvP free.
based
Even if they don't, well thats why the MP is optional in the first place.
But you waste your time as well waiting for invader.
Not to mention it is not very nice thing to do to.
I am curious though, if you could deactivate/opt out of invasions and still play official co-op
would you still lure invaders to waste their time or you would play co-op without invasions?
In other words do you like to grief invaders and would continue to
do it even if you could deactivate invasions in official co-op?