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I understand the benefits of seamless, but i still don't think it should take people from base game multiplayer. It's embarrassing that Fromsoft still hasn't integrated seamless into basegame yet Lotf did
This is the real truth. The fact that a single modder got a bunch of features working that FROMSOFT said were disabled partly because of network issues is embarrassing AF.
People installing a mod to play co op without invasions or expulsions causes that people who do not have the mod and play co op are invaded more than normal (instead of sometimes being invaded once in some area they find themselves always being invaded once per zone) which causes these people to get tired and are incentivized to use the mod which causes there to be fewer invadable people which causes the invaders to encounter more gank squads than usual which causes The invaders get tired (especially if they are new players) and leave the game which causes the gank squads to also leave the game.
And as you say, a lone player cannot be invaded and most people only leave the signal to kill the boss (to have the maximum resources to help in the biggest challenge in the area) so the mod is devouring most of the targets of the invasions, which are the people who form groups with specific people to play the game.
The only redeemable thing about your criticism is the need for a new finger that allows you to create persistent summoning signs.
Enjoy
The first answer given also serves to answer you.
Personally I think that in dungeons solo players should be invadable.
I posit it's exceedingly likely that a lot of the people using Seamless Co-op would not be playing at all, if the mod wasn't a thing.
It'd be interesting opening a thread and asking people using seamless co-op whether they would have continued or even bought the game at all, if seamless wasn't an option.
"Liar ahead"
When I play I do it alone and I like to be online even if it's just to see the ghosts pass around me and commit suicide against the enemies.
What is true is that I played some invasion areas in previous games (in Elden Ring these types of areas do not exist) offline with my first character. And in Dark Souls 2 I made a full co-op character and I was practically never invaded either as a host or as a ghost.
I know of people who played PvP and had to buy a console to be able to play PvP since the mod killed the online community.
Invasions are part of the difficulty of the game, their goal is to make you feel insecure and create challenges for you when you think that nothing in the area can challenge you.
We get invaded pretty regularly when I help in dungeons. Nobody is
1. Buying a console
2. Buying a second copy of a game
3. Paying said console's internet gating fee
just to pvp in a From Software game. My young children don't make me roll my eyes the way you internet kids do.
edit: And people? PEOPLE? Like more than one person!? You gotta quit those energy drinks. You'll have a rock hard liver before you're old enough to drink.
By insulting me the only thing you do is show your lack of arguments.