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So they overpromised and ran out of time is what your saying?
Frankly, I have never player an DS game, and maybe that's a blessing since I can accept the game as it is, instead of trying to compare it to a not open world game.
Re-used assets have always been a thing.
Well yeah that’s why I mentioned DS1’s poor endgame, I 100% agree that it was very poor.
people will fight the same monster hunter enemy 100 times for materials but cry about fighting one of elden ring's bosses 10 times, or they will play any other open world game that has waaaaaaaaay less variety then elden ring while keeping their mouth shut.
Basically, assuming that you never played open world games before, now you know how they work and can just not buy them in the future if it bothers you this much. I don't mind fighting one enemy more than once, the gameplay is fun, I still get rewarded for it and it's still satisfying because I can have a ''you gave me some trouble before but now I know how to stomp your ass'' moment.
+ world building wise it makes way more sense that there would be a species/multiple creatures of one type than a completely unique guy everywhere
I expect they'll do better with Elden Ring 2. Heck, we might see some big improvements just in the DLC.
From a design standpoint I subconsciously felt like everything was a genre trope. Here's a giant play space that has these themed activity centers scattered through out.
The only PVE thing that really stood out to me was the repeat Legacy Dungeon bosses via field event or evergaol. Those encounters felt off.