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That being said, 10 named bosses is still quite a bit, especially considering how most fromsoft DLC bosses are harder than almost every boss in the base game
Seriously this game has a serious issue of unnecessary over-bloat and recycling, including supposedly "original" enemies, the basilisks and skeletons (Witch themselves literally have the same animations recycled from DS1) come to mind, and don't get me started on the 4 different flavors of dragons that have maybe one or two unique attacks each.
Living Failures, Gravetender etc
https://steamcommunity.com/sharedfiles/filedetails/?id=2986165134
I let you draw your own conclusions after you are done counting all the "big" names (shardbearers and legends).
What a fantastic hot take. Now tell me Mr.Skyrim fan (i also love Skyrim....) is there any difference between Alduin or any other of the billions of dragons you killed before him?......seriously think a bit before posting the "ReCyClEd CoHnTeNTh LoL"...(please?).
Just read the original interview on Eurogamer yourself. Ppl are so quick to change wordings and come up with faulty interpretations.
https://www.eurogamer.net/elden-ring-shadow-of-the-erdtree-is-fromsoftwares-largest-expansion-ever
It says: "there will be over 10 new boss fights". This probably means it is possible that old bosses will also appear.
As for the "mini dungeons", it says: "field areas, legacy dungeons, and other dungeons of varying scale" plus "large open areas, there of course will be legacy dungeons, but we've also experimented with something a little more in-between these as well".
Anyway, folks - just read the info yourself and don't trust the haters who interpret anything in an "as bad or small as possible" way...
Legacy DungeonS.
With 6 in the base game, asking for more than 1 might be a stretch but here's hoping!
>Least delusional ER apologist entered the chat.
Get better material man, the only reason I even play Skyrim at all is because of mods, if the game didn't had mod support at all I would have ditched it years ago.
Not to mention that I stand by what I said, there's a bunch of content that could be cut and condensed that in the end would cause little to no determent to the end product.
10 main bosses is a lot
That's just the thing with open world games.
Well I wouldn't say ''literally'' every open world game. There are a few indie games that could be considered open world and have 0 boss reskins like V rising for example