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Takes some getting used to, but i thought it was funny :P
Also Godskin duo is stupid, but got nothing to do with your topic
That is probably the truth
It's no biggie all you gotta do is learn and adapt.
Edit: bonus if you can charge an attack during that opening, to help with stance breaking.
Some of the troll designs that are very intentional in the game:
- Delay at start of roll (yes, there is in fact a delay compared to prior entries).
- Boss attack timings and delays are intended to catch a misroll and punish you, ideally repeatedly (ex get hit > immediately panic roll > timing will often make sure you get hit again), including if you get up and try to panic roll.
- Queues your rolls taking you hostage as you roll against your will. Don't press to roll when you screw up and get hit (timing on this isn't super forgiving tho...) or when getting up because boss timings are designed to catch you when this queue'd now unstoppable roll occurs. By queue I mean you get hit or knocked down and pressed dodge around the same time but, obviously, don't dodge because you're flinching from hit or on ground and once you are no longer in this state it executes the roll you pressed a while back without further input...
- Bosses have scripted actions to stimulus like using a flask/buff = throwing fire at you every... single... time... for certain bosses, dogs and imps will attempt to automatically jump backward on certain inputs, many bosses have a side step animation when you use an attack (most famous being Malenia), etc.
- Probably more I'm forgetting.
- Malenia's existence is an entire host of scripts intended to rule break and troll (which has resulted in a hilarious number of bugs over time), but it also makes her possible to manipulate more finely and destroy.
The goal is to make the game artificially harder, inflate playtime, and close the gap between reflex intense players and casuals as you will have more emphasis on rote memorization via trial and error, notably deaths and reattempts. You can counter this with stacking Vigor, some defensive buffs when applicable, and not being stupid greedy. Not dying instantly lets you recover thus minimizing the death reattempt loop even though it isn't reducing the amount of your face actually being hammered. Overall, the process will be less painful though since time exhausted is shorter.
The only thing that comes off as cheap is when they keep hovering in the air defying gravity, that catches me off guard almost everytime on the first try per run.
its imbeded in our brains to calc gravity and if it doesnt work like in reality, it doesnt feel like being outsmarted but like being cheated.
Then fromsoft should've just fixed those issues instead of adding bs attacks that don't make sense
I hope fromsoft's future project don't have so much artificial difficulty as elden ring