ELDEN RING

ELDEN RING

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crayon eater Feb 23, 2024 @ 11:36pm
Why do bosses have so many delayed attacks why
Why fromsoft why

Please fromsoft add godskin trio or squad with 5 aoe attacks and 6 second delayed attacks with two 1 shot grabs 🙏 🙏🙏😢😢
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Showing 1-9 of 9 comments
German Economy Feb 24, 2024 @ 12:39am 
For the why, its to troll players. Souls Players got too used to the combat which was pretty straightforward in previous games and myazaki hates us, so he wants to humble us by having margit smack our ass after a 5 second delay

Takes some getting used to, but i thought it was funny :P
Also Godskin duo is stupid, but got nothing to do with your topic
Ant Ra Feb 24, 2024 @ 1:08am 
This is not a delay, these are massive lags. All the bosses come from the countries in between, and china is just a nice tourist destination in comparison.

That is probably the truth :DE_Grin:
opus132 Feb 24, 2024 @ 1:25am 
Because after publishing so many games with this roll-fu combat system they had no other way to up the difficulty than this.

It's no biggie all you gotta do is learn and adapt.
1100011 Feb 24, 2024 @ 1:30am 
In Elden Ring, you can attack during the boss' combos if you know the openings. Before the actual attack there is usually a small tell.
Edit: bonus if you can charge an attack during that opening, to help with stance breaking.
Last edited by 1100011; Feb 24, 2024 @ 1:31am
Xengre Feb 24, 2024 @ 1:35am 
It was done on purpose to troll players and inflate artificial difficulty.

Some of the troll designs that are very intentional in the game:

- Delay at start of roll (yes, there is in fact a delay compared to prior entries).

- Boss attack timings and delays are intended to catch a misroll and punish you, ideally repeatedly (ex get hit > immediately panic roll > timing will often make sure you get hit again), including if you get up and try to panic roll.

- Queues your rolls taking you hostage as you roll against your will. Don't press to roll when you screw up and get hit (timing on this isn't super forgiving tho...) or when getting up because boss timings are designed to catch you when this queue'd now unstoppable roll occurs. By queue I mean you get hit or knocked down and pressed dodge around the same time but, obviously, don't dodge because you're flinching from hit or on ground and once you are no longer in this state it executes the roll you pressed a while back without further input...

- Bosses have scripted actions to stimulus like using a flask/buff = throwing fire at you every... single... time... for certain bosses, dogs and imps will attempt to automatically jump backward on certain inputs, many bosses have a side step animation when you use an attack (most famous being Malenia), etc.

- Probably more I'm forgetting.

- Malenia's existence is an entire host of scripts intended to rule break and troll (which has resulted in a hilarious number of bugs over time), but it also makes her possible to manipulate more finely and destroy.

The goal is to make the game artificially harder, inflate playtime, and close the gap between reflex intense players and casuals as you will have more emphasis on rote memorization via trial and error, notably deaths and reattempts. You can counter this with stacking Vigor, some defensive buffs when applicable, and not being stupid greedy. Not dying instantly lets you recover thus minimizing the death reattempt loop even though it isn't reducing the amount of your face actually being hammered. Overall, the process will be less painful though since time exhausted is shorter.
im generally ok with all of those as the actions are logical and the enemies lorewise have the experience to pull these things off, giving they lived for so long.

The only thing that comes off as cheap is when they keep hovering in the air defying gravity, that catches me off guard almost everytime on the first try per run.
its imbeded in our brains to calc gravity and if it doesnt work like in reality, it doesnt feel like being outsmarted but like being cheated.
Last edited by cybercybercybercyber4; Feb 24, 2024 @ 2:29am
Fistraiser Feb 24, 2024 @ 7:09am 
Because they using same combat system as Dark souls series but it runs much more smoothly than before.Your attacks connect better and hitboxes are more accurate and less combat bugs.this makes it way easier to use dark souls combat cheeses to beat bosses like shield riposte cheese strat so they add more delayed attacks to compensate for it.
crayon eater Feb 24, 2024 @ 4:37pm 
Originally posted by Fistraiser:
Because they using same combat system as Dark souls series but it runs much more smoothly than before.Your attacks connect better and hitboxes are more accurate and less combat bugs.this makes it way easier to use dark souls combat cheeses to beat bosses like shield riposte cheese strat so they add more delayed attacks to compensate for it.

Then fromsoft should've just fixed those issues instead of adding bs attacks that don't make sense

I hope fromsoft's future project don't have so much artificial difficulty as elden ring
DAWN OF THE DEAD Feb 24, 2024 @ 5:50pm 
Because otherwise it would be too easy and you need to do something so it wouldn’t be just press i-frame button. ER is about op builds and being super patient, original souls was about doing long as walks of shame
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Date Posted: Feb 23, 2024 @ 11:36pm
Posts: 9